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Move miscellaneous layouts to data driven (#20516)

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Ryan 2023-04-25 02:38:35 +10:00 committed by GitHub
parent 72d2be24f9
commit f111bea3cd
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288 changed files with 19592 additions and 21083 deletions

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@ -30,93 +30,93 @@
"layouts": {
"LAYOUT_4x4_encoders": {
"layout": [
{"x":0, "y":0},
{"matrix": [0, 0], "x": 0, "y": 0},
{"x":3, "y":0},
{"matrix": [0, 3], "x": 3, "y": 0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"matrix": [2, 0], "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1, "y": 2},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"matrix": [3, 0], "x": 0, "y": 3},
{"matrix": [3, 1], "x": 1, "y": 3},
{"matrix": [3, 2], "x": 2, "y": 3},
{"matrix": [3, 3], "x": 3, "y": 3},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":3, "y":4}
{"matrix": [4, 0], "x": 0, "y": 4},
{"matrix": [4, 1], "x": 1, "y": 4},
{"matrix": [4, 2], "x": 2, "y": 4},
{"matrix": [4, 3], "x": 3, "y": 4}
]
},
"LAYOUT_4x3_encoders": {
"layout": [
{"x":0, "y":0},
{"matrix": [0, 0], "x": 0, "y": 0},
{"x":3, "y":0},
{"matrix": [0, 3], "x": 3, "y": 0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"matrix": [2, 0], "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1, "y": 2},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3}
{"matrix": [3, 0], "x": 0, "y": 3},
{"matrix": [3, 1], "x": 1, "y": 3},
{"matrix": [3, 2], "x": 2, "y": 3},
{"matrix": [3, 3], "x": 3, "y": 3}
]
},
"LAYOUT_3x4_encoders": {
"layout": [
{"x":0, "y":0},
{"matrix": [0, 1], "x": 0, "y": 0},
{"x":2, "y":0},
{"matrix": [0, 3], "x": 2, "y": 0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"matrix": [1, 1], "x": 0, "y": 1},
{"matrix": [1, 2], "x": 1, "y": 1},
{"matrix": [1, 3], "x": 2, "y": 1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"matrix": [2, 1], "x": 0, "y": 2},
{"matrix": [2, 2], "x": 1, "y": 2},
{"matrix": [2, 3], "x": 2, "y": 2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"matrix": [3, 1], "x": 0, "y": 3},
{"matrix": [3, 2], "x": 1, "y": 3},
{"matrix": [3, 3], "x": 2, "y": 3},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4}
{"matrix": [4, 1], "x": 0, "y": 4},
{"matrix": [4, 2], "x": 1, "y": 4},
{"matrix": [4, 3], "x": 2, "y": 4}
]
},
"LAYOUT_3x3_encoders": {
"layout": [
{"x":0, "y":0},
{"matrix": [0, 1], "x": 0, "y": 0},
{"x":2, "y":0},
{"matrix": [0, 3], "x": 2, "y": 0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"matrix": [1, 1], "x": 0, "y": 1},
{"matrix": [1, 2], "x": 1, "y": 1},
{"matrix": [1, 3], "x": 2, "y": 1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"matrix": [2, 1], "x": 0, "y": 2},
{"matrix": [2, 2], "x": 1, "y": 2},
{"matrix": [2, 3], "x": 2, "y": 2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3}
{"matrix": [3, 1], "x": 0, "y": 3},
{"matrix": [3, 2], "x": 1, "y": 3},
{"matrix": [3, 3], "x": 2, "y": 3}
]
}
}

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@ -1,87 +0,0 @@
/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_4x4_encoders( \
k00, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43 \
) \
{ \
{ k00, XXX, XXX, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 } \
}
#define LAYOUT_4x3_encoders( \
k00, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33 \
) \
{ \
{ k00, XXX, XXX, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ XXX, XXX, XXX, XXX } \
}
#define LAYOUT_3x4_encoders( \
k01, k03, \
k11, k12, k13, \
k21, k22, k23, \
k31, k32, k33, \
k41, k42, k43 \
) \
{ \
{ XXX, k01, XXX, k03 }, \
{ XXX, k11, k12, k13 }, \
{ XXX, k21, k22, k23 }, \
{ XXX, k31, k32, k33 }, \
{ XXX, k41, k42, k43 } \
}
#define LAYOUT_3x3_encoders( \
k01, k03, \
k11, k12, k13, \
k21, k22, k23, \
k31, k32, k33 \
) \
{ \
{ XXX, k01, XXX, k03 }, \
{ XXX, k11, k12, k13 }, \
{ XXX, k21, k22, k23 }, \
{ XXX, k31, k32, k33 }, \
{ XXX, XXX, XXX, XXX } \
}