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process_keycode: remove direct quantum.h includes (#21486)

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Ryan 2023-07-11 17:07:24 +10:00 committed by GitHub
parent 39a97d2ee4
commit eee0384167
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GPG key ID: 4AEE18F83AFDEB23
46 changed files with 257 additions and 155 deletions

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@ -16,18 +16,17 @@
#pragma once
#ifdef TAP_DANCE_ENABLE
# include <stdbool.h>
# include <inttypes.h>
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
typedef struct {
uint16_t interrupting_keycode;
uint8_t count;
uint8_t weak_mods;
# ifndef NO_ACTION_ONESHOT
#ifndef NO_ACTION_ONESHOT
uint8_t oneshot_mods;
# endif
#endif
bool pressed : 1;
bool finished : 1;
bool interrupted : 1;
@ -56,24 +55,24 @@ typedef struct {
void (*layer_function)(uint8_t);
} tap_dance_dual_role_t;
# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
#define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
#define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
# define ACTION_TAP_DANCE_FN(user_fn) \
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
#define ACTION_TAP_DANCE_FN(user_fn) \
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
# define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
# define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
# define TD_INDEX(code) ((code)&0xFF)
# define TAP_DANCE_KEYCODE(state) TD(((tap_dance_action_t *)state) - tap_dance_actions)
#define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
#define TD_INDEX(code) ((code)&0xFF)
#define TAP_DANCE_KEYCODE(state) TD(((tap_dance_action_t *)state) - tap_dance_actions)
extern tap_dance_action_t tap_dance_actions[];
@ -92,9 +91,3 @@ void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data);
void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data);
void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data);
void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data);
#else
# define TD(n) KC_NO
#endif