process_keycode: remove direct quantum.h
includes (#21486)
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46 changed files with 257 additions and 155 deletions
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@ -16,18 +16,17 @@
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#pragma once
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#ifdef TAP_DANCE_ENABLE
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# include <stdbool.h>
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# include <inttypes.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "action.h"
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typedef struct {
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uint16_t interrupting_keycode;
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uint8_t count;
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uint8_t weak_mods;
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# ifndef NO_ACTION_ONESHOT
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#ifndef NO_ACTION_ONESHOT
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uint8_t oneshot_mods;
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# endif
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#endif
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bool pressed : 1;
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bool finished : 1;
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bool interrupted : 1;
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@ -56,24 +55,24 @@ typedef struct {
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void (*layer_function)(uint8_t);
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} tap_dance_dual_role_t;
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# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
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{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
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#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
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{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
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# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
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{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
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#define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
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{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
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# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
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{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
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#define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
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{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
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# define ACTION_TAP_DANCE_FN(user_fn) \
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{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
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#define ACTION_TAP_DANCE_FN(user_fn) \
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{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
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# define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
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#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
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# define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
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# define TD_INDEX(code) ((code)&0xFF)
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# define TAP_DANCE_KEYCODE(state) TD(((tap_dance_action_t *)state) - tap_dance_actions)
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#define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
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#define TD_INDEX(code) ((code)&0xFF)
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#define TAP_DANCE_KEYCODE(state) TD(((tap_dance_action_t *)state) - tap_dance_actions)
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extern tap_dance_action_t tap_dance_actions[];
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@ -92,9 +91,3 @@ void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data);
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void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data);
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void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data);
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void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data);
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#else
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# define TD(n) KC_NO
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#endif
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