RGB underglow support for JJ40, clean up redundant code in Mechmini keymap (#2196)
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code. * Change default to KEYMAP_MIT, not KEYMAP_OFFSET * Add custom RGB code for JJ40 * Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later. * RGB working on JJ40. * Fix: saturation increase/decrease flipped * Add new directory for my custom keymap with RGB keycodes * Swap LAlt and LGUI * Update JJ40 max power draw with measured value * Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
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12 changed files with 143 additions and 139 deletions
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@ -30,12 +30,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 15
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#define NO_UART 1
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/* RGB underglow */
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// The RGB_DI_PIN value seems to be shared between all PS2AVRGB boards.
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// The same pin is used on the JJ40, at least.
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#define RGBLED_NUM 16
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#define RGBLIGHT_ANIMATIONS
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#define RGB_DI_PIN E2
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#define NO_UART 1
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/* key combination for command */
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#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
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