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RGB underglow support for JJ40, clean up redundant code in Mechmini keymap (#2196)

* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.

* Change default to KEYMAP_MIT, not KEYMAP_OFFSET

* Add custom RGB code for JJ40

* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.

* RGB working on JJ40.

* Fix: saturation increase/decrease flipped

* Add new directory for my custom keymap with RGB keycodes

* Swap LAlt and LGUI

* Update JJ40 max power draw with measured value

* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
This commit is contained in:
Kenneth Aloysius 2018-01-02 09:34:46 +11:00 committed by Jack Humbert
parent 85ea963931
commit eba4cb7a04
12 changed files with 143 additions and 139 deletions

View file

@ -30,12 +30,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
#define NO_UART 1
/* RGB underglow */
// The RGB_DI_PIN value seems to be shared between all PS2AVRGB boards.
// The same pin is used on the JJ40, at least.
#define RGBLED_NUM 16
#define RGBLIGHT_ANIMATIONS
#define RGB_DI_PIN E2
#define NO_UART 1
/* key combination for command */
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))