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better integrations

This commit is contained in:
Jack Humbert 2016-01-20 00:06:52 -05:00
parent 6e3c36360e
commit eb61700912
11 changed files with 402 additions and 329 deletions

View file

@ -2,7 +2,9 @@
// this is the style you want to emulate.
#include "planck.h"
#include "backlight.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -58,7 +60,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
backlight_step();
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}

View file

@ -1,8 +1,10 @@
#include "keymap_common.h"
// #include "backlight.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "action_layer.h"
#include "keymap_midi.h"
#include "beeps.h"
#include "audio.h"
#include <avr/boot.h>
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -86,7 +88,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
play_notes(&walk_up, 3, false);
// play_note(440, 20);
// register_code(KC_RSFT);
// backlight_set(BACKLIGHT_LEVELS);
#ifdef BACKLIGHT_ENABLE
backlight_set(BACKLIGHT_LEVELS);
#endif
default_layer_and(0);
default_layer_or((1<<5));
@ -118,17 +122,14 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
// register_code(hextokeycode((lock & 0x0F)));
// unregister_code(hextokeycode((lock & 0x0F)));
// note(0+12, 20);
// note(0+24, 20);
} else {
unregister_code(KC_RSFT);
play_notes(&walk_dn, 3, false);
// backlight_set(0);
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
default_layer_and(0);
default_layer_or(0);
// note(0+24, 20);
// note(0, 20);
// play_note(4, 20);
}
break;
}
@ -149,44 +150,5 @@ float start_up[][2] = {
void * matrix_init_user(void) {
init_notes();
play_notes(&start_up, 9, false);
// play_note(((double)261.6*3)*pow(2.0,(36)/12.0), 0xF);
// _delay_ms(50);
// play_note(((double)261.6*3)*pow(2.0,(48)/12.0), 0xF);
// _delay_ms(25);
// stop_note(((double)261.6*3)*pow(2.0,(48)/12.0));
// play_note(((double)261.6*3)*pow(2.0,(48)/12.0), 0xF);
// _delay_ms(25);
// stop_note(((double)261.6*3)*pow(2.0,(48)/12.0));
// stop_note(((double)261.6*3)*pow(2.0,(36)/12.0));
// play_note(((double)261.6*3)*pow(2.0,(62)/12.0), 0xF);
// _delay_ms(50);
// stop_note(((double)261.6*3)*pow(2.0,(62)/12.0));
// play_note(((double)261.6*3)*pow(2.0,(64)/12.0), 0xF);
// _delay_ms(50);
// stop_note(((double)261.6*3)*pow(2.0,(64)/12.0));
}
// void * matrix_scan_user(void) {
// if (layer_state & (1<<2)) {
// if (!playing_notes)
// play_notes(&start_up, 9, true);
// } else if (layer_state & (1<<3)) {
// if (!playing_notes)
// play_notes(&start_up, 9, true);
// } else {
// if (playing_notes)
// stop_all_notes();
// }
// }
}