Move layouts for direct_pins boards to data driven (#19872)
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231 changed files with 965 additions and 3523 deletions
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@ -22,9 +22,56 @@
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]
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},
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"community_layouts": ["split_3x5_3"],
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"layout_aliases": {
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"LAYOUT": "LAYOUT_split_3x5_3"
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},
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"layouts": {
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"LAYOUT_split_3x5_3": {
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"layout": [{"label":"Q", "x":0, "y":0}, {"label":"W", "x":1, "y":0}, {"label":"E", "x":2, "y":0}, {"label":"R", "x":3, "y":0}, {"label":"T", "x":4, "y":0}, {"label":"Y", "x":6, "y":0}, {"label":"U", "x":7, "y":0}, {"label":"I", "x":8, "y":0}, {"label":"O", "x":9, "y":0}, {"label":"P", "x":10, "y":0}, {"label":"A", "x":0, "y":1}, {"label":"S", "x":1, "y":1}, {"label":"D", "x":2, "y":1}, {"label":"F", "x":3, "y":1}, {"label":"G", "x":4, "y":1}, {"label":"J", "x":6, "y":1}, {"label":"J", "x":7, "y":1}, {"label":"K", "x":8, "y":1}, {"label":"L", "x":9, "y":1}, {"label":";", "x":10, "y":1}, {"label":"Z", "x":0, "y":2}, {"label":"X", "x":1, "y":2}, {"label":"C", "x":2, "y":2}, {"label":"V", "x":3, "y":2}, {"label":"B", "x":4, "y":2}, {"label":"N", "x":6, "y":2}, {"label":"M", "x":7, "y":2}, {"label":",", "x":8, "y":2}, {"label":".", "x":9, "y":2}, {"label":"/", "x":10, "y":2}, {"label":"Cmd", "x":2, "y":3}, {"label":"⇓", "x":3, "y":3}, {"label":"Ctrl", "x":4, "y":3}, {"x":6, "y":3}, {"label":"⇑", "x":7, "y":3}, {"label":"Opt", "x":8, "y":3}]
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"layout": [
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{"x":0, "y":0, "matrix": [0, 0]},
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{"x":1, "y":0, "matrix": [0, 1]},
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{"x":2, "y":0, "matrix": [0, 2]},
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{"x":3, "y":0, "matrix": [0, 3]},
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{"x":4, "y":0, "matrix": [0, 4]},
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{"x":6, "y":0, "matrix": [4, 0]},
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{"x":7, "y":0, "matrix": [4, 1]},
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{"x":8, "y":0, "matrix": [4, 2]},
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{"x":9, "y":0, "matrix": [4, 3]},
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{"x":10, "y":0, "matrix": [4, 4]},
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{"x":0, "y":1, "matrix": [1, 0]},
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{"x":1, "y":1, "matrix": [1, 1]},
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{"x":2, "y":1, "matrix": [1, 2]},
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{"x":3, "y":1, "matrix": [1, 3]},
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{"x":4, "y":1, "matrix": [1, 4]},
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{"x":6, "y":1, "matrix": [5, 0]},
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{"x":7, "y":1, "matrix": [5, 1]},
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{"x":8, "y":1, "matrix": [5, 2]},
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{"x":9, "y":1, "matrix": [5, 3]},
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{"x":10, "y":1, "matrix": [5, 4]},
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{"x":0, "y":2, "matrix": [2, 0]},
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{"x":1, "y":2, "matrix": [2, 1]},
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{"x":2, "y":2, "matrix": [2, 2]},
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{"x":3, "y":2, "matrix": [2, 3]},
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{"x":4, "y":2, "matrix": [2, 4]},
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{"x":6, "y":2, "matrix": [6, 0]},
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{"x":7, "y":2, "matrix": [6, 1]},
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{"x":8, "y":2, "matrix": [6, 2]},
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{"x":9, "y":2, "matrix": [6, 3]},
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{"x":10, "y":2, "matrix": [6, 4]},
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{"x":2, "y":3, "matrix": [3, 0]},
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{"x":3, "y":3, "matrix": [3, 1]},
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{"x":4, "y":3, "matrix": [3, 2]},
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{"x":6, "y":3, "matrix": [7, 0]},
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{"x":7, "y":3, "matrix": [7, 1]},
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{"x":8, "y":3, "matrix": [7, 2]}
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]
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}
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}
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}
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@ -1,16 +0,0 @@
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/* Copyright 2018 ENDO Katsuhiro <ka2hiro@curlybracket.co.jp>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "miniaxe.h"
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@ -1,49 +0,0 @@
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/* Copyright 2018 ENDO Katsuhiro <ka2hiro@curlybracket.co.jp>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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// readability
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#define ___ KC_NO
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#define LAYOUT_split_3x5_3( \
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L01, L02, L03, L04, L05, R01, R02, R03, R04, R05, \
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L06, L07, L08, L09, L10, R06, R07, R08, R09, R10, \
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L11, L12, L13, L14, L15, R11, R12, R13, R14, R15, \
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L16, L17, L18, R16, R17, R18 \
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) { \
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{ L01, L02, L03, L04, L05 }, \
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{ L06, L07, L08, L09, L10 }, \
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{ L11, L12, L13, L14, L15 }, \
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{ L16, L17, L18, ___, ___ }, \
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{ R01, R02, R03, R04, R05 }, \
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{ R06, R07, R08, R09, R10 }, \
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{ R11, R12, R13, R14, R15 }, \
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{ R16, R17, R18, ___, ___ } \
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}
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#define LAYOUT LAYOUT_split_3x5_3
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