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Move layouts for direct_pins boards to data driven (#19872)

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Ryan 2023-02-19 18:55:12 +11:00 committed by GitHub
parent 2222836f09
commit e837a32b2b
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GPG key ID: 4AEE18F83AFDEB23
231 changed files with 965 additions and 3523 deletions

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@ -18,25 +18,25 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":0, "matrix": [0, 12]},
{"x":1, "y":0, "matrix": [0, 13]},
{"x":2, "y":0, "matrix": [0, 14]},
{"x":3, "y":0, "matrix": [0, 15]},
{"x":0, "y":1.25},
{"x":1, "y":1.25},
{"x":2, "y":1.25},
{"x":3, "y":1.25},
{"x":0, "y":1.25, "matrix": [0, 8]},
{"x":1, "y":1.25, "matrix": [0, 9]},
{"x":2, "y":1.25, "matrix": [0, 10]},
{"x":3, "y":1.25, "matrix": [0, 11]},
{"x":0, "y":2.5},
{"x":1, "y":2.5},
{"x":2, "y":2.5},
{"x":3, "y":2.5},
{"x":0, "y":2.5, "matrix": [0, 0]},
{"x":1, "y":2.5, "matrix": [0, 1]},
{"x":2, "y":2.5, "matrix": [0, 2]},
{"x":3, "y":2.5, "matrix": [0, 3]},
{"x":0, "y":3.5},
{"x":1, "y":3.5},
{"x":2, "y":3.5},
{"x":3, "y":3.5}
{"x":0, "y":3.5, "matrix": [0, 4]},
{"x":1, "y":3.5, "matrix": [0, 5]},
{"x":2, "y":3.5, "matrix": [0, 6]},
{"x":3, "y":3.5, "matrix": [0, 7]}
]
}
}

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@ -1,17 +0,0 @@
/* Copyright 2021 yfuku
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "owl8.h"

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@ -1,38 +0,0 @@
/* Copyright 2021 yfuku
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k012, k013, k014, k015, \
k008, k009, k010, k011, \
k000, k001, k002, k003, \
k004, k005, k006, k007 \
) \
{ \
{k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013, k014, k015 } \
}

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@ -18,15 +18,15 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x": 0, "y": 0},
{"x": 1, "y": 0},
{"x": 2, "y": 0},
{"x": 3, "y": 0},
{"x": 0, "y": 0, "matrix": [0, 0]},
{"x": 1, "y": 0, "matrix": [0, 1]},
{"x": 2, "y": 0, "matrix": [0, 2]},
{"x": 3, "y": 0, "matrix": [0, 3]},
{"label": "Encoder 1 CCW", "x": 0, "y": 1},
{"label": "Encoder 1 CW", "x": 1, "y": 1},
{"label": "Encoder 2 CCW", "x": 2, "y": 1},
{"label": "Encoder 2 CW", "x": 3, "y": 1}
{"label": "Encoder 1 CCW", "x": 0, "y": 1, "matrix": [0, 4]},
{"label": "Encoder 1 CW", "x": 1, "y": 1, "matrix": [0, 5]},
{"label": "Encoder 2 CCW", "x": 2, "y": 1, "matrix": [0, 6]},
{"label": "Encoder 2 CW", "x": 3, "y": 1, "matrix": [0, 7]}
]
}
}

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@ -1,17 +0,0 @@
/* Copyright 2021 yfuku
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stickey4.h"

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@ -1,36 +0,0 @@
/* Copyright 2021 yfuku
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, \
k04, k05, k06, k07 \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07 } \
}