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Refactor cospad to current standards and enable support for backlight keycodes (#5582)

This commit is contained in:
zvecr 2019-04-24 19:13:07 +01:00 committed by MechMerlin
parent eda924d7dc
commit e6f4173aec
6 changed files with 253 additions and 224 deletions

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@ -1,10 +1,32 @@
#ifndef COSPAD_H
#define COSPAD_H
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ___ KC_NO
// readability
#define XXX KC_NO
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
/* COSPAD ortho matrix layout
* ,-------------------.
@ -21,40 +43,6 @@
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
/* COSPAD gamepad matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | 43 |
* |----|----|----|----|
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
/* COSPAD numpad matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 52 | |
* `-------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_ortho_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
@ -72,6 +60,21 @@
{k50, k51, k52, k53} \
}
/* COSPAD gamepad matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | 43 |
* |----|----|----|----|
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
#define LAYOUT_gamepad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
@ -84,11 +87,26 @@
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, KC_NO}, \
{k30, k31, k32, ___}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, k53} \
}
/* COSPAD numpad matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 52 | |
* `-------------------'
*/
#define LAYOUT_numpad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
@ -98,25 +116,15 @@
k50, k52, k43 \
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, KC_NO}, \
{k40, k41, k42, k43}, \
{k50, KC_NO, k52, KC_NO} \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, ___}, \
{k40, k41, k42, k43}, \
{k50, ___, k52, ___} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
inline void cospad_bl_led_on(void) { PORTF &= ~(1<<7); }
inline void cospad_bl_led_off(void) { PORTF |= (1<<7); }
inline void cospad_bl_led_togg(void) {
uint8_t bl_mask = PORTF&(1<<7);
if (bl_mask) {
PORTF &= ~(1<<7);
} else {
PORTF |= (1<<7);
}
}
#endif
// Add backwards compatibility for existing keymaps
#define cospad_bl_led_on backlight_enable
#define cospad_bl_led_off backlight_disable
#define cospad_bl_led_togg backlight_toggle