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Remove keymap_config extern from default keymaps (#7399)

* Remove keymap_config extern from default keymaps

* Revert unicode

Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(

Co-Authored-By: fauxpark <fauxpark@gmail.com>
This commit is contained in:
Drashna Jael're 2019-11-20 14:31:36 -08:00 committed by Joel Challis
parent 46606e1ea5
commit e6b9980bd4
84 changed files with 3 additions and 99 deletions

View file

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0
#define _RAISE 1

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0
#define _RAISE 1
@ -84,4 +83,3 @@ void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}

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@ -2,7 +2,6 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
@ -48,5 +47,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,_______, _______,_______
),
};

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
@ -52,4 +51,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};

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@ -3,7 +3,6 @@
#include <keymap_colemak.h>
#include <sendstring_colemak.h>
extern keymap_config_t keymap_config;
// Automatic Layer ID:
enum layer_names {

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -81,4 +80,3 @@ uint32_t layer_state_set_user(uint32_t state) {
void matrix_init_user(void) {
}

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -119,4 +118,3 @@ void matrix_scan_user(void) {
reset_keyboard();
}
}

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@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

View file

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

View file

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

View file

@ -84,7 +84,6 @@ enum glow_modes {
uint8_t glow_mode = GLOW_MIN;
void turn_off_capslock(void);
extern keymap_config_t keymap_config;
// layers, ordering is important!
enum layers {

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@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -15,7 +15,6 @@
*/
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

View file

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.