Update to drashna keymaps and userspace (#2876)
* Fix Unicode sample * Add irony mark * Remove unpretty keymaps * Add QMK DFU and Conditional Music Mode * Unicode fixes * Unicode fixes * Make layer indication more modular * Finish removing Faux Click * Cleanup of UserSpace and addition of 'update_tri_layer_state' function * Add modifier status indicators to Orthodox * Remove tri layer function * Minor tweaks * Remove the Orthodox's Indicator's reliance on layer_state_set * Add custom EEPROM settings * Make EEPROM config more efficient * Viterbi Config * Add Iris Keyboard layout and Userspace cleanup * Iris keyboard tweaks * Use Grave Escape on Iris * Update Readmes
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16 changed files with 623 additions and 268 deletions
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@ -49,8 +49,22 @@ enum userspace_layers {
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// RGB color codes are no longer located here anymore. Instead, you will want to
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// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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extern bool clicky_enable;
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#ifdef RGBLIGHT_ENABLE
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void rgblight_sethsv_default_helper(uint8_t index);
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#endif // RGBLIGHT_ENABLE
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#define EECONFIG_USERSPACE (uint8_t *)20
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typedef union {
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uint32_t raw;
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struct {
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bool clicky_enable :1;
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bool is_overwatch :1;
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};
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} userspace_config_t;
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enum userspace_custom_keycodes {
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EPRM = SAFE_RANGE, // can always be here
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@ -59,9 +73,6 @@ enum userspace_custom_keycodes {
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KC_COLEMAK,
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KC_DVORAK,
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KC_WORKMAN,
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LOWER,
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RAISE,
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ADJUST,
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KC_DIABLO_CLEAR,
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KC_OVERWATCH,
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KC_SALT,
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@ -90,6 +101,11 @@ enum userspace_custom_keycodes {
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NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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};
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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#define KC_SEC1 KC_SECRET_1
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#define KC_SEC2 KC_SECRET_2
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#define KC_SEC3 KC_SECRET_3
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@ -102,6 +118,20 @@ enum userspace_custom_keycodes {
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#define WORKMAN KC_WORKMAN
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#define KC_RST KC_RESET
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#ifdef SWAP_HANDS_ENABLE
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#define KC_C1R3 SH_TT
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#else // SWAP_HANDS_ENABLE
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#define KC_C1R3 KC_BSPC
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#endif // SWAP_HANDS_ENABLE
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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@ -111,72 +141,6 @@ enum {
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};
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#endif // TAP_DANCE_ENABLE
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#ifdef UNICODEMAP_ENABLE
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/* use X(n) to call the */
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enum unicode_name {
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THINK, // thinking face 🤔
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GRIN, // grinning face 😊
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SMRK, // smirk 😏
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WEARY, // good shit 😩
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UNAMU, // unamused 😒
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SNEK, // snke 🐍
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PENGUIN, // 🐧
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DRAGON, // 🐉
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MONKEY, // 🐒
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CHICK, // 🐥
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OKOK, // 👌
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EFFU, // 🖕
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INUP, // 👆
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THUP, // 👍
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THDN, // 👎
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BBB, // dat B 🅱
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POO, // poop 💩
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HUNDR, // 100 💯
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EGGPL, // EGGPLANT 🍆
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WATER, // wet 💦
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TUMBLER, // 🥃
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LIT, // fire 🔥
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IRONY, // ‽
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DEGREE, // °
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};
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const uint32_t PROGMEM unicode_map[] = {
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[THINK] = 0x1F914,
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[GRIN] = 0x1F600,
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[BBB] = 0x1F171,
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[POO] = 0x1F4A9,
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[HUNDR] = 0x1F4AF,
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[SMRK] = 0x1F60F,
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[WEARY] = 0x1F629,
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[EGGPL] = 0x1F346,
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[WATER] = 0x1F4A6,
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[LIT] = 0x1F525,
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[UNAMU] = 0x1F612,
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[SNEK] = 0x1F40D,
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[PENGUIN] = 0x1F427,
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[BOAR] = 0x1F417,
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[MONKEY] = 0x1F412,
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[CHICK] = 0x1F425,
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[DRAGON] = 0x1F409,
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[OKOK] = 0x1F44C,
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[EFFU] = 0x1F595,
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[INUP] = 0x1F446,
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[THDN] = 0x1F44E,
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[THUP] = 0x1F44D,
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[TUMBLER] = 0x1F943,
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[IRONY] = 0x0203D,
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[DEGREE] = 0x000B0,
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};
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#endif //UNICODEMAP_ENABLE
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// Custom Keycodes for Diablo 3 layer
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// But since TD() doesn't work when tap dance is disabled
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@ -193,22 +157,6 @@ const uint32_t PROGMEM unicode_map[] = {
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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// If we're still using the official Faux Clicky feature, substitute codes
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// so that we don't have any unused/blank keys.
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#ifdef FAUXCLICKY_ENABLE
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#define AUD_ON FC_ON
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#define AUD_OFF FC_OFF
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#else // FAUXCLICKY_ENABLE
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#define AUD_ON AU_ON
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#define AUD_OFF AU_OFF
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#endif // FAUXCLICKY_ENABLE
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// Since our quirky block definitions are basically a list of comma separated
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@ -286,7 +234,8 @@ const uint32_t PROGMEM unicode_map[] = {
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#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
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#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
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#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
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// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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// this allows us to quickly modify the bottom row for all of the layouts
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@ -301,4 +250,4 @@ const uint32_t PROGMEM unicode_map[] = {
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KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
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#endif
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#endif // !USERSPACE
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