1
0
Fork 0

Update to drashna keymaps and userspace (#2876)

* Fix Unicode sample

* Add irony mark

* Remove unpretty keymaps

* Add QMK DFU and Conditional Music Mode

* Unicode fixes

* Unicode fixes

* Make layer indication more modular

* Finish removing Faux Click

* Cleanup of UserSpace and addition of 'update_tri_layer_state' function

* Add modifier status indicators to Orthodox

* Remove tri layer function

* Minor tweaks

* Remove the Orthodox's Indicator's reliance on layer_state_set

* Add custom EEPROM settings

* Make EEPROM config more efficient

* Viterbi Config

* Add Iris Keyboard layout and Userspace cleanup

* Iris keyboard tweaks

* Use Grave Escape on Iris

* Update Readmes
This commit is contained in:
Drashna Jael're 2018-05-02 08:39:46 -07:00 committed by Jack Humbert
parent 9b8fc6f1c0
commit e5540dd055
16 changed files with 623 additions and 268 deletions

View file

@ -58,10 +58,16 @@
// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
#ifndef NO_DEBUG
#define NO_DEBUG
#endif // !NO_DEBUG
#ifndef NO_PRINT
#define NO_PRINT
#endif // !NO_PRINT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define DISABLE_LEADER
#endif // !USERSPACE_CONFIG_H

View file

@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = {
#endif
#ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
#else // FAUXCLICKY_ENABLE
float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
#endif // FAUXCLICKY_ENABLE
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
bool faux_click_enabled = false;
bool is_overwatch = false;
static uint16_t copy_paste_timer;
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif
userspace_config_t userspace_config;
// Helper Functions
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
#ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper(uint8_t index) {
uint8_t default_layer = eeconfig_read_default_layer();
if (default_layer & (1UL << _COLEMAK)) {
rgblight_sethsv_at(300, 255, 255, index);
rgblight_sethsv_at(300, 255, 255, index);
}
else if (default_layer & (1UL << _DVORAK)) {
rgblight_sethsv_at(120, 255, 255, index);
rgblight_sethsv_at(120, 255, 255, index);
}
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_sethsv_at(43, 255, 255, index);
rgblight_sethsv_at(43, 255, 255, index);
}
else {
rgblight_sethsv_at(180, 255, 255, index);
rgblight_sethsv_at(180, 255, 255, index);
}
}
#endif // RGBLIGHT_ENABLE
// ========================================= TAP DANCE =========================================
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
// has the correct number of seconds elapsed (as defined by diablo_times)
bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
}
else {
} else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
// Sends the key press to system, but only if on the Diablo layer
@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
tap(KC_1); break;
case 1:
SEND_STRING("2");
break;
tap(KC_2); break;
case 2:
SEND_STRING("3");
break;
tap(KC_3); break;
case 3:
SEND_STRING("4");
break;
tap(KC_4); break;
}
}
}
@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) {
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
@ -131,7 +133,6 @@ void run_diablo_macro_check(void) {
}
}
}
#endif // TAP_DANCE_ENABLE
@ -162,32 +163,33 @@ void led_set_keymap(uint8_t usb_led) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
if (true) {
if (default_layer & (1UL << _COLEMAK)) {
rgblight_sethsv_magenta();
}
else if (default_layer & (1UL << _DVORAK)) {
rgblight_sethsv_green();
}
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_sethsv_goldenrod();
}
else {
rgblight_sethsv_teal();
}
}
else
{
rgblight_setrgb_red();
rgblight_mode(5);
}
#endif // RGBLIGHT_ENABLE
if (default_layer & (1UL << _COLEMAK)) {
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_magenta();
#endif // RGBLIGHT_ENABLE
} else if (default_layer & (1UL << _DVORAK)) {
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_green();
#endif // RGBLIGHT_ENABLE
} else if (default_layer & (1UL << _WORKMAN)) {
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_goldenrod();
#endif // RGBLIGHT_ENABLE
} else {
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_teal();
#endif // RGBLIGHT_ENABLE
}
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
clicky_enable = userspace_config.clicky_enable;
#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
set_unicode_input_mode(UC_WINC);
#endif //UNICODE_ENABLE
@ -197,23 +199,21 @@ void matrix_init_user(void) {
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
matrix_scan_keymap();
}
void tap(uint16_t keycode){
register_code(keycode);
unregister_code(keycode);
};
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
if (!record->event.pressed || override) {
clear_keyboard();
tap(is_overwatch ? KC_BSPC : KC_ENTER);
tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
wait_ms(50);
send_string(str);
wait_ms(50);
@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
}
else {
layer_off(_ADJUST);
}
return false;
break;
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
@ -349,11 +316,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { is_overwatch = !is_overwatch; }
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif //RGBLIGHT_ENABLE
return false; break;
case KC_SALT:
@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case CLICKY_TOGGLE:
userspace_config.clicky_enable = clicky_enable;
eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
break;
#ifdef UNICODE_ENABLE
case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
if (rgb_layer_change) {
switch (biton32(state)) {
case _NAV:
switch (biton32(state)) {
case _NAV:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_blue();
rgblight_mode(1);
break;
case _SYMB:
}
#endif // RGBLIGHT_ENABLE
break;
case _SYMB:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_blue();
rgblight_mode(2);
break;
case _MOUS:
}
#endif // RGBLIGHT_ENABLE
break;
case _MOUS:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_yellow();
rgblight_mode(1);
break;
case _MACROS:
}
#endif // RGBLIGHT_ENABLE
break;
case _MACROS:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_orange();
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
break;
case _MEDIA:
userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
}
#endif // RGBLIGHT_ENABLE
break;
case _MEDIA:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_chartreuse();
rgblight_mode(22);
break;
case _GAMEPAD:
}
#endif // RGBLIGHT_ENABLE
break;
case _GAMEPAD:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_orange();
rgblight_mode(17);
break;
case _DIABLO:
}
#endif // RGBLIGHT_ENABLE
break;
case _DIABLO:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_red();
rgblight_mode(5);
break;
case _RAISE:
}
#endif // RGBLIGHT_ENABLE
break;
case _RAISE:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_yellow();
rgblight_mode(5);
break;
case _LOWER:
}
#endif // RGBLIGHT_ENABLE
break;
case _LOWER:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_orange();
rgblight_mode(5);
break;
case _ADJUST:
}
#endif // RGBLIGHT_ENABLE
break;
case _ADJUST:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_red();
rgblight_mode(23);
break;
case _COVECUBE:
}
#endif // RGBLIGHT_ENABLE
break;
case _COVECUBE:
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) {
rgblight_sethsv_green();
rgblight_mode(2);
break;
default: // for any other layers, or the default layer
if (default_layer & (1UL << _COLEMAK)) {
rgblight_sethsv_magenta();
}
else if (default_layer & (1UL << _DVORAK)) {
rgblight_sethsv_green();
}
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_sethsv_goldenrod();
}
else {
rgblight_sethsv_teal();
}
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
rgblight_mode(2);
} else { // otherwise, stay solid
rgblight_mode(1);
}
break;
}
}
#endif // RGBLIGHT_ENABLE
break;
default: // for any other layers, or the default layer
if (default_layer & (1UL << _COLEMAK)) {
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) { rgblight_sethsv_magenta(); }
#endif // RGBLIGHT_ENABLE
}
else if (default_layer & (1UL << _DVORAK)) {
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) { rgblight_sethsv_green(); }
#endif // RGBLIGHT_ENABLE
}
else if (default_layer & (1UL << _WORKMAN)) {
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) { rgblight_sethsv_goldenrod(); }
#endif // RGBLIGHT_ENABLE
}
else {
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) { rgblight_sethsv_teal(); }
#endif // RGBLIGHT_ENABLE
}
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) { rgblight_mode(2); }
#endif // RGBLIGHT_ENABLE
} else { // otherwise, stay solid
#ifdef RGBLIGHT_ENABLE
if (rgb_layer_change) { rgblight_mode(1); }
#endif // RGBLIGHT_ENABLE
}
break;
}
return layer_state_set_keymap (state);
}

View file

@ -49,8 +49,22 @@ enum userspace_layers {
// RGB color codes are no longer located here anymore. Instead, you will want to
// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
extern bool is_overwatch;
extern bool rgb_layer_change;
extern bool clicky_enable;
#ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper(uint8_t index);
#endif // RGBLIGHT_ENABLE
#define EECONFIG_USERSPACE (uint8_t *)20
typedef union {
uint32_t raw;
struct {
bool clicky_enable :1;
bool is_overwatch :1;
};
} userspace_config_t;
enum userspace_custom_keycodes {
EPRM = SAFE_RANGE, // can always be here
@ -59,9 +73,6 @@ enum userspace_custom_keycodes {
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
LOWER,
RAISE,
ADJUST,
KC_DIABLO_CLEAR,
KC_OVERWATCH,
KC_SALT,
@ -90,6 +101,11 @@ enum userspace_custom_keycodes {
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
@ -102,6 +118,20 @@ enum userspace_custom_keycodes {
#define WORKMAN KC_WORKMAN
#define KC_RST KC_RESET
#ifdef SWAP_HANDS_ENABLE
#define KC_C1R3 SH_TT
#else // SWAP_HANDS_ENABLE
#define KC_C1R3 KC_BSPC
#endif // SWAP_HANDS_ENABLE
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define MG_NKRO MAGIC_TOGGLE_NKRO
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
@ -111,72 +141,6 @@ enum {
};
#endif // TAP_DANCE_ENABLE
#ifdef UNICODEMAP_ENABLE
/* use X(n) to call the */
enum unicode_name {
THINK, // thinking face 🤔
GRIN, // grinning face 😊
SMRK, // smirk 😏
WEARY, // good shit 😩
UNAMU, // unamused 😒
SNEK, // snke 🐍
PENGUIN, // 🐧
DRAGON, // 🐉
MONKEY, // 🐒
CHICK, // 🐥
OKOK, // 👌
EFFU, // 🖕
INUP, // 👆
THUP, // 👍
THDN, // 👎
BBB, // dat B 🅱
POO, // poop 💩
HUNDR, // 100 💯
EGGPL, // EGGPLANT 🍆
WATER, // wet 💦
TUMBLER, // 🥃
LIT, // fire 🔥
IRONY, // ‽
DEGREE, // °
};
const uint32_t PROGMEM unicode_map[] = {
[THINK] = 0x1F914,
[GRIN] = 0x1F600,
[BBB] = 0x1F171,
[POO] = 0x1F4A9,
[HUNDR] = 0x1F4AF,
[SMRK] = 0x1F60F,
[WEARY] = 0x1F629,
[EGGPL] = 0x1F346,
[WATER] = 0x1F4A6,
[LIT] = 0x1F525,
[UNAMU] = 0x1F612,
[SNEK] = 0x1F40D,
[PENGUIN] = 0x1F427,
[BOAR] = 0x1F417,
[MONKEY] = 0x1F412,
[CHICK] = 0x1F425,
[DRAGON] = 0x1F409,
[OKOK] = 0x1F44C,
[EFFU] = 0x1F595,
[INUP] = 0x1F446,
[THDN] = 0x1F44E,
[THUP] = 0x1F44D,
[TUMBLER] = 0x1F943,
[IRONY] = 0x0203D,
[DEGREE] = 0x000B0,
};
#endif //UNICODEMAP_ENABLE
// Custom Keycodes for Diablo 3 layer
// But since TD() doesn't work when tap dance is disabled
@ -193,22 +157,6 @@ const uint32_t PROGMEM unicode_map[] = {
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
// If we're still using the official Faux Clicky feature, substitute codes
// so that we don't have any unused/blank keys.
#ifdef FAUXCLICKY_ENABLE
#define AUD_ON FC_ON
#define AUD_OFF FC_OFF
#else // FAUXCLICKY_ENABLE
#define AUD_ON AU_ON
#define AUD_OFF AU_OFF
#endif // FAUXCLICKY_ENABLE
// Since our quirky block definitions are basically a list of comma separated
@ -286,7 +234,8 @@ const uint32_t PROGMEM unicode_map[] = {
#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
// this allows us to quickly modify the bottom row for all of the layouts
@ -301,4 +250,4 @@ const uint32_t PROGMEM unicode_map[] = {
KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
#endif
#endif // !USERSPACE

View file

@ -0,0 +1,71 @@
#ifndef UNICODE_USERSPACE_H
#define UNICODE_USERSPACE_H
/* use X(n) to call the */
enum unicode_name {
THINK, // thinking face 🤔
GRIN, // grinning face 😊
SMRK, // smirk 😏
WEARY, // good shit 😩
UNAMU, // unamused 😒
SNEK, // snke 🐍
PENGUIN, // 🐧
DRAGON, // 🐉
MONKEY, // 🐒
CHICK, // 🐥
BOAR, // 🐗
OKOK, // 👌
EFFU, // 🖕
INUP, // 👆
THUP, // 👍
THDN, // 👎
BBB, // dat B 🅱
POO, // poop 💩
HUNDR, // 100 💯
EGGPL, // EGGPLANT 🍆
WATER, // wet 💦
TUMBLER, // 🥃
LIT, // fire 🔥
BANG, // ‽
IRONY, // ⸮
DEGREE // °
};
const uint32_t PROGMEM unicode_map[] = {
[THINK] = 0x1F914,
[GRIN] = 0x1F600,
[BBB] = 0x1F171,
[POO] = 0x1F4A9,
[HUNDR] = 0x1F4AF,
[SMRK] = 0x1F60F,
[WEARY] = 0x1F629,
[EGGPL] = 0x1F346,
[WATER] = 0x1F4A6,
[LIT] = 0x1F525,
[UNAMU] = 0x1F612,
[SNEK] = 0x1F40D,
[PENGUIN] = 0x1F427,
[BOAR] = 0x1F417,
[MONKEY] = 0x1F412,
[CHICK] = 0x1F425,
[DRAGON] = 0x1F409,
[OKOK] = 0x1F44C,
[EFFU] = 0x1F595,
[INUP] = 0x1F446,
[THDN] = 0x1F44E,
[THUP] = 0x1F44D,
[TUMBLER] = 0x1F943,
[BANG] = 0x0203D,
[IRONY] = 0x02E2E,
[DEGREE] = 0x000B0
};
#endif

View file

@ -146,3 +146,31 @@ endif
```
Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
Userspace EEPROM config
-----------------------
This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost. Namely, just the clicky feature and the Overwatch macro option ("is_overwatch"). This is done by reading and saving the structure from EEPROM.
To implement this, first you need to specify the location:
```c
#define EECONFIG_USERSPACE (uint8_t *)20
```
This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits). However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings. To do that:
```c
typedef union {
uint32_t raw;
struct {
bool clicky_enable :1;
bool is_overwatch :1;
};
} userspace_config_t;
```
Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.
And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM.