Move split layouts to data driven (#20290)
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98 changed files with 2631 additions and 3783 deletions
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@ -23,28 +23,3 @@ void oled_render_capslock(bool caps_on);
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void oled_render_mods(void);
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void oled_render_keylog(void);
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#endif
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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// clang-format off
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#define LAYOUT_split_3x6_4( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
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K30, K31, K32, K33, K34, K35, K36, K37 \
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) \
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{ \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
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{ KC_NO, KC_NO, K30, K31, K32, K33, K34, K35, K36, K37, KC_NO, KC_NO} \
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}
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// clang-format on
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#define LAYOUT LAYOUT_split_3x6_4
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