Move split layouts to data driven (#20290)
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98 changed files with 2631 additions and 3783 deletions
51
keyboards/eek/silk_down/info.json
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51
keyboards/eek/silk_down/info.json
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{
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"layouts": {
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"LAYOUT_split_3x5_3": {
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0.88},
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{"matrix": [0, 1], "x": 1, "y": 0.38},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0.38},
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{"matrix": [0, 4], "x": 4, "y": 0.5},
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{"matrix": [0, 5], "x": 6, "y": 0.5},
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{"matrix": [0, 6], "x": 7, "y": 0.38},
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{"matrix": [0, 7], "x": 8, "y": 0},
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{"matrix": [0, 8], "x": 9, "y": 0.38},
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{"matrix": [0, 9], "x": 10, "y": 0.88},
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{"matrix": [1, 0], "x": 0, "y": 1.88},
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{"matrix": [1, 1], "x": 1, "y": 1.38},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1.38},
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{"matrix": [1, 4], "x": 4, "y": 1.5},
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{"matrix": [1, 5], "x": 6, "y": 1.5},
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{"matrix": [1, 6], "x": 7, "y": 1.38},
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{"matrix": [1, 7], "x": 8, "y": 1},
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{"matrix": [1, 8], "x": 9, "y": 1.38},
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{"matrix": [1, 9], "x": 10, "y": 1.88},
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{"matrix": [2, 0], "x": 0, "y": 2.88},
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{"matrix": [2, 1], "x": 1, "y": 2.38},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2.38},
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{"matrix": [2, 4], "x": 4, "y": 2.5},
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{"matrix": [2, 5], "x": 6, "y": 2.5},
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{"matrix": [2, 6], "x": 7, "y": 2.38},
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{"matrix": [2, 7], "x": 8, "y": 2},
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{"matrix": [2, 8], "x": 9, "y": 2.38},
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{"matrix": [2, 9], "x": 10, "y": 2.88},
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{"matrix": [3, 2], "x": 2, "y": 3.25},
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{"matrix": [3, 3], "x": 3, "y": 3.38},
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{"matrix": [3, 4], "x": 4, "y": 3.5},
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{"matrix": [3, 5], "x": 6, "y": 3.5},
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{"matrix": [3, 6], "x": 7, "y": 3.38},
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{"matrix": [3, 7], "x": 8, "y": 3.25}
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]
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}
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}
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}
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@ -1,39 +0,0 @@
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/* Copyright 2020 klackygears
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_split_3x5_3( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, \
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K32, K33, K34, K35, K36, K37 \
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) \
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{ \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09 }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19 }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29 }, \
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{ KC_NO, KC_NO, K32, K33, K34, K35, K36, K37, KC_NO, KC_NO } \
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}
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51
keyboards/eek/silk_up/info.json
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51
keyboards/eek/silk_up/info.json
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{
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"layouts": {
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"LAYOUT_split_3x5_3": {
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"layout": [
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{"matrix": [0, 9], "x": 0, "y": 0.88},
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{"matrix": [0, 8], "x": 1, "y": 0.38},
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{"matrix": [0, 7], "x": 2, "y": 0},
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{"matrix": [0, 6], "x": 3, "y": 0.38},
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{"matrix": [0, 5], "x": 4, "y": 0.5},
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{"matrix": [0, 4], "x": 6, "y": 0.5},
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{"matrix": [0, 3], "x": 7, "y": 0.38},
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{"matrix": [0, 2], "x": 8, "y": 0},
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{"matrix": [0, 1], "x": 9, "y": 0.38},
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{"matrix": [0, 0], "x": 10, "y": 0.88},
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{"matrix": [1, 9], "x": 0, "y": 1.88},
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{"matrix": [1, 8], "x": 1, "y": 1.38},
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{"matrix": [1, 7], "x": 2, "y": 1},
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{"matrix": [1, 6], "x": 3, "y": 1.38},
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{"matrix": [1, 5], "x": 4, "y": 1.5},
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{"matrix": [1, 4], "x": 6, "y": 1.5},
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{"matrix": [1, 3], "x": 7, "y": 1.38},
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{"matrix": [1, 2], "x": 8, "y": 1},
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{"matrix": [1, 1], "x": 9, "y": 1.38},
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{"matrix": [1, 0], "x": 10, "y": 1.88},
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{"matrix": [2, 9], "x": 0, "y": 2.88},
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{"matrix": [2, 8], "x": 1, "y": 2.38},
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{"matrix": [2, 7], "x": 2, "y": 2},
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{"matrix": [2, 6], "x": 3, "y": 2.38},
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{"matrix": [2, 5], "x": 4, "y": 2.5},
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{"matrix": [2, 4], "x": 6, "y": 2.5},
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{"matrix": [2, 3], "x": 7, "y": 2.38},
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{"matrix": [2, 2], "x": 8, "y": 2},
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{"matrix": [2, 1], "x": 9, "y": 2.38},
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{"matrix": [2, 0], "x": 10, "y": 2.88},
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{"matrix": [3, 7], "x": 2, "y": 3.25},
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{"matrix": [3, 6], "x": 3, "y": 3.38},
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{"matrix": [3, 5], "x": 4, "y": 3.5},
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{"matrix": [3, 4], "x": 6, "y": 3.5},
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{"matrix": [3, 3], "x": 7, "y": 3.38},
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{"matrix": [3, 2], "x": 8, "y": 3.25}
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]
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}
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}
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}
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@ -1,39 +0,0 @@
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/* Copyright 2020 klackygears
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_split_3x5_3( \
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K09, K08, K07, K06, K05, K04, K03, K02, K01, K00, \
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K19, K18, K17, K16, K15, K14, K13, K12, K11, K10, \
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K29, K28, K27, K26, K25, K24, K23, K22, K21, K20, \
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K37, K36, K35, K34, K33, K32 \
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) \
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{ \
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{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09 }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19 }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29 }, \
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{ KC_NO, KC_NO, K32, K33, K34, K35, K36, K37, KC_NO, KC_NO } \
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}
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