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Enable linking of encoders to switch within layout macros (#22264)

This commit is contained in:
Joel Challis 2023-11-20 15:41:48 +00:00 committed by GitHub
parent 62cca5c43a
commit e279c78ba3
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 86 additions and 2 deletions

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@ -30,6 +30,28 @@ BOX_DRAWING_CHARACTERS = {
"h": "_",
},
}
ENC_DRAWING_CHARACTERS = {
"unicode": {
"tl": "",
"tr": "",
"bl": "",
"br": "",
"vl": "",
"vr": "",
"v": "",
"h": "",
},
"ascii": {
"tl": " ",
"tr": " ",
"bl": "\\",
"br": "/",
"v": "|",
"vl": "/",
"vr": "\\",
"h": "_",
},
}
class AllKeyboards:
@ -213,7 +235,9 @@ def render_layout(layout_data, render_ascii, key_labels=None):
else:
label = key.get('label', '')
if x >= 0.25 and w == 1.25 and h == 2:
if 'encoder' in key:
render_encoder(textpad, x, y, w, h, label, style)
elif x >= 0.25 and w == 1.25 and h == 2:
render_key_isoenter(textpad, x, y, w, h, label, style)
elif w == 1.5 and h == 2:
render_key_baenter(textpad, x, y, w, h, label, style)
@ -331,3 +355,32 @@ def render_key_baenter(textpad, x, y, w, h, label, style):
textpad[y + 3][x - 3:x + w] = crn_line
textpad[y + 4][x - 3:x + w] = lab_line
textpad[y + 5][x - 3:x + w] = bot_line
def render_encoder(textpad, x, y, w, h, label, style):
box_chars = ENC_DRAWING_CHARACTERS[style]
x = ceil(x * 4)
y = ceil(y * 3)
w = ceil(w * 4)
h = ceil(h * 3)
label_len = w - 2
label_leftover = label_len - len(label)
if len(label) > label_len:
label = label[:label_len]
label_blank = ' ' * label_len
label_border = box_chars['h'] * label_len
label_middle = label + ' ' * label_leftover
top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
lab_line = array('u', box_chars['vl'] + label_middle + box_chars['vr'])
mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])
textpad[y][x:x + w] = top_line
textpad[y + 1][x:x + w] = lab_line
for i in range(h - 3):
textpad[y + i + 2][x:x + w] = mid_line
textpad[y + h - 1][x:x + w] = bot_line