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Manual user keymap removal (#23104)

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Joel Challis 2024-02-19 09:48:06 +00:00 committed by GitHub
parent db1df185c9
commit e26e12402b
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209 changed files with 0 additions and 14964 deletions

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/* Copyright 2022 Eugenio Pastoral
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
enum custom_layers {
_BL,
_FL,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, RGB_VAI, _______,
EE_CLR, _______, _______, QK_BOOT, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD)
};
// Turns side LEDs to white for caps lock and layer indicators.
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (host_keyboard_led_state().caps_lock || get_highest_layer(layer_state | default_layer_state)) {
for (uint8_t i = led_min; i < led_max; i++) {
if (HAS_FLAGS(g_led_config.flags[i], 0x02)) { // 0x02 == LED_FLAG_UNDERGLOW
rgb_matrix_set_color(i, 0xff, 0xff, 0xff);
}
}
}
return false;
};

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# ANSI GMMKV2 65% Layout

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/* Copyright 2022 Eugenio Pastoral
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
RGB_MATRIX_EFFECT(SOLID_UNDERGLOW)
RGB_MATRIX_EFFECT(HOLOGRAPHICS_UNDERGLOW)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
// This is a side lights only configuration where the solid color is following the current HSV setting.
static bool SOLID_UNDERGLOW(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
for (uint8_t i = led_min; i < led_max; i++) {
if (HAS_FLAGS(g_led_config.flags[i], 0x02)) { // 0x02 == LED_FLAG_UNDERGLOW
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(i, 0x00, 0x00, 0x00);
}
}
return rgb_matrix_check_finished_leds(led_max);
}
// This is a side lights only configuration where the color is set to a static gradient.
static bool HOLOGRAPHICS_UNDERGLOW(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
if (HAS_FLAGS(g_led_config.flags[i], 0x02)) { // 0x02 == LED_FLAG_UNDERGLOW
// RIGHT-HAND SIDE LEDS || LEFT-HAND SIDE LEDS
if (i == 67 || i == 77) {
rgb_matrix_set_color(i, 0xff, 0x00, 0xee);
} else if (i == 68 || i == 78) {
rgb_matrix_set_color(i, 0xcc, 0x00, 0xff);
} else if (i == 69 || i == 79) {
rgb_matrix_set_color(i, 0x9e, 0x00, 0xff);
} else if (i == 70 || i == 80) {
rgb_matrix_set_color(i, 0x70, 0x00, 0xff);
} else if (i == 71 || i == 81) {
rgb_matrix_set_color(i, 0x52, 0x00, 0xff);
} else if (i == 72 || i == 82) {
rgb_matrix_set_color(i, 0x33, 0x00, 0xff);
} else if (i == 73 || i == 83) {
rgb_matrix_set_color(i, 0x00, 0x38, 0xff);
} else if (i == 74 || i == 84) {
rgb_matrix_set_color(i, 0x00, 0x57, 0xff);
} else if (i == 75 || i == 85) {
rgb_matrix_set_color(i, 0x00, 0x85, 0xff);
} else if (i == 76 || i == 86) {
rgb_matrix_set_color(i, 0x00, 0xb2, 0xff);
} else {
rgb_matrix_set_color(i, 0x00, 0x00, 0x00);
}
}
}
return rgb_matrix_check_finished_leds(led_max);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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RGB_MATRIX_CUSTOM_USER = yes

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
enum custom_layers {
_BL,
_FL,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = LAYOUT(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS,
RGB_M_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, RGB_VAI, RGB_TOG,
KC_MUTE, KC_VOLU, KC_VOLD, QK_BOOT, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD)
};

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# ANSI GMMKV2 65% Layout

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L / Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PSCR, _______,
_______, RGB_TOG, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, _______,
_______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return false;
}
#endif
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
static uint32_t cycle_led_timer = 0;
static uint8_t current_value = 0;
static uint8_t left_side_leds[8] = {68, 71, 74, 77, 81, 84, 88, 92};
static uint8_t right_side_leds[8] = {69, 72, 75, 78, 82, 85, 89, 93};
if (host_keyboard_led_state().caps_lock) {
if (timer_elapsed32(cycle_led_timer) > 500) {
current_value = current_value == 0 ? 255 : 0;
cycle_led_timer = timer_read32();
}
HSV tempHSV = {.h = 0, .s = 255, .v = current_value};
RGB tempRGB = hsv_to_rgb(tempHSV);
for (uint8_t i = 0; i < ARRAY_SIZE(left_side_leds); i++) {
rgb_matrix_set_color(left_side_leds[i], tempRGB.r, tempRGB.g, tempRGB.b);
rgb_matrix_set_color(right_side_leds[i], tempRGB.r, tempRGB.g, tempRGB.b);
}
}
static uint8_t l2_functions[26] = {6, 7, 8, 12, 13, 14, 15, 16, 18, 23, 28, 34, 38, 39, 44, 50, 56, 61, 66, 70, 80, 86, 94, 95, 96, 98};
switch(get_highest_layer(layer_state)){ // special handling per layer
case 2: //layer one
break;
case 1:
for (uint8_t i = 0; i < ARRAY_SIZE(l2_functions); i++) {
RGB_MATRIX_INDICATOR_SET_COLOR(l2_functions[i], 255, 0, 0);
}
break;
default:
break;
break;
}
return false;
}

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# chofstede GMMK Pro layout
- Added Print-Screen to FN+POS1
- Added Insert to FN+#
- The LED bars on the left and right side of the keyboard blink red when CAPS Lock is enabled
- All mapped keys light up red when FN is being pressed

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L / Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MPLY,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_BRID, KC_BRIU, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_MSTP, KC_MNXT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_VAD, RGB_TOG, RGB_VAI, RGB_HUI, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return false;
}
#endif

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# Falke Carlsen keymap for GMMK PRO ISO
Based on the default keymap, inheriting rotary encoder and LED configs without modification.
## Changes:
- Fixes layer 1 of top-row to correspond to 'Keychron ISO Q1 & K2 Dye-Sub PBT Nordic' printed legend multimedia keys.
- Adds early 2010s Ducky layer 1 mouse-emulation to WASD with left+right click and scroll in the 2x4 cluster.
- Remaps default keymaps LED-handling to 2nd-row due to addition of mouse-emulation.
- Swap layer 0 rotary encoder click to play/pause, and layer 1 click to next.