[Keyboard] Add Synth Labs Solo keyboard (#16103)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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12
keyboards/synthlabs/solo/keymaps/default/keymap.c
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keyboards/synthlabs/solo/keymaps/default/keymap.c
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// Copyright 2022 Aaron Hong (@hongaaronc)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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KC_J, KC_U, KC_K, KC_I, KC_L, KC_O, KC_SCLN,
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_______, KC_MUTE, _______,
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KC_J, KC_U, KC_K, KC_I, KC_L, KC_O, KC_SCLN
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)
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};
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keyboards/synthlabs/solo/keymaps/default/readme.md
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keyboards/synthlabs/solo/keymaps/default/readme.md
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# Default Synth Labs Solo Layout
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This keymap is intended for usage as a macropad.
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keyboards/synthlabs/solo/keymaps/gamepad/keymap.c
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keyboards/synthlabs/solo/keymaps/gamepad/keymap.c
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// Copyright 2022 Aaron Hong (@hongaaronc)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "joystick.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6,
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KC_NO, JS_BUTTON7, KC_NO,
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JS_BUTTON0,JS_BUTTON1,JS_BUTTON2,JS_BUTTON3,JS_BUTTON4,JS_BUTTON5,JS_BUTTON6
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)
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};
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#if defined(JOYSTICK_ENABLE) && defined(ENCODER_ENABLE)
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int16_t joystick_position = 0;
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int16_t pulses_per_revolution = 24; // Depends on encoder model. Usually 18ppr or 24ppr for Bourns EC11s.
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int16_t full_joystick_value = 32767; // Equivalent to max value of int16. +full_joystick_value is +1.0 axis output. -full_joystick_value is -1.0 axis output.
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joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
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[0] = JOYSTICK_AXIS_VIRTUAL
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};
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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joystick_position += (clockwise ? 2 : -2) * (full_joystick_value / pulses_per_revolution); // +2 and -2 are used, since +1.0 and -1.0 axis output refers to positions at half of a full rotation
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if (joystick_position != joystick_status.axes[0]) {
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joystick_status.axes[0] = joystick_position;
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joystick_status.status |= JS_UPDATED;
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}
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return true;
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}
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#endif
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keyboards/synthlabs/solo/keymaps/gamepad/readme.md
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keyboards/synthlabs/solo/keymaps/gamepad/readme.md
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# Gamepad Synth Labs Solo Layout
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This keymap is intended for usage as a IIDX controller. The rotary encoder is mapped as a virtual 1-axis joystick.
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keyboards/synthlabs/solo/keymaps/gamepad/rules.mk
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keyboards/synthlabs/solo/keymaps/gamepad/rules.mk
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JOYSTICK_ENABLE = yes
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DEBOUNCE_TYPE = sym_eager_pk
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keyboards/synthlabs/solo/keymaps/via/keymap.c
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keyboards/synthlabs/solo/keymaps/via/keymap.c
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// Copyright 2022 Aaron Hong (@hongaaronc)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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KC_J, KC_U, KC_K, KC_I, KC_L, KC_O, KC_SCLN,
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KC_VOLD, KC_MUTE, KC_VOLU,
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KC_J, KC_U, KC_K, KC_I, KC_L, KC_O, KC_SCLN
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),
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[1] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______
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),
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[2] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______
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),
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[3] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______
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)
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};
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#if defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
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#ifdef ENCODERS
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static uint8_t encoder_state[] = {0};
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static keypos_t encoder_cw[] = ENCODERS_CW_KEY;
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static keypos_t encoder_ccw[] = ENCODERS_CCW_KEY;
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#endif
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void encoder_action_unregister(void) {
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#ifdef ENCODERS
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for (int index = 0; index < ENCODERS; ++index) {
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if (encoder_state[index]) {
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keyevent_t encoder_event = (keyevent_t) {
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.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
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.pressed = false,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = 0;
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action_exec(encoder_event);
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}
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}
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#endif
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}
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void encoder_action_register(uint8_t index, bool clockwise) {
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#ifdef ENCODERS
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keyevent_t encoder_event = (keyevent_t) {
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.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
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.pressed = true,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
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action_exec(encoder_event);
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#endif
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}
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void matrix_scan_user(void) {
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encoder_action_unregister();
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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encoder_action_register(index, clockwise);
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return false;
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}
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#endif
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1
keyboards/synthlabs/solo/keymaps/via/rules.mk
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keyboards/synthlabs/solo/keymaps/via/rules.mk
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VIA_ENABLE = yes
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