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Add overlay framework

This commit is contained in:
tmk 2013-02-20 11:16:13 +09:00
parent abf0b04d14
commit e0f960a576
7 changed files with 612 additions and 368 deletions

View file

@ -150,40 +150,41 @@ bool waiting_buffer_has_anykey_pressed(void);
*
* Mouse Keys
* ----------
* NOTE: can be combined with 'Other HID Usage'? to save action kind id.
* ACT_MOUSEKEY(0110):
* 0101|XXXX| keycode Mouse key
*
*
* Layer Actions
* -------------
* ACT_LAYER_SET(1000): Set layer
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
* 1000|LLLL|0000 0001 set current layer on press
* 1000|LLLL|0000 0010 set current layer on release
* 1000|LLLL|0000 0011 set current layer on both
* 1000|LLLL| keycode set current layer on hold and send key on tap
* 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
* 1000|DDDD|1111 1111 set default layer on press
* L: 0 means default layer
* ACT_KEYMAP:
* 1000|LLLL|0000 0000 Reset default layer
* 1000|LLLL|0000 00xx Reset default layer and clear overlay
* 1000|LLLL| keycode Invert with tap key
* 1000|LLLL|1111 0000 Invert with tap toggle
* 1000|LLLL|1111 00xx Invert[^= L]
* 1000|LLLL|1111 0100 On/Off
* 1000|LLLL|1111 01xx On[|= L]
* 1000|LLLL|1111 1000 Off/On
* 1000|LLLL|1111 10xx Off[&= ~L]
* 1000|LLLL|1111 1100 Set/Set(0)
* 1000|LLLL|1111 11xx Set[= L]
* default layer: 0-15(4bit)
* xx: On {00:for special use, 01:press, 10:release, 11:both}
*
* ACT_LAYER_BIT(1001): Bit-op layer
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
* 1001|BBBB|0000 0001 bit-xor current layer on press
* 1001|BBBB|0000 0010 bit-xor current layer on release
* 1001|BBBB|0000 0011 bit-xor current layer on both
* 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
* 1001|BBBB|1111 1111 bit-xor default layer on both
*
* ACT_LAYER_SWITCH: Switch
* 1011|LLLL|0000 0000 On on press and Off on release(momentary)
* 1011|LLLL|0000 0001 Invert on press
* 1011|LLLL|0000 0010 Invert on release
* 1011|LLLL|0000 0011 Invert on both
* 1011|LLLL| keycode Invert on hold and send key on tap
* 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
* 1011|LLLL|1111 1111 (not used)
* ACT_OVERLAY:
* 1011|0000|0000 0000 Clear overlay
* 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
* 1011|LLLL| keycode Invert with tap key
* 1011|LLLL|1111 0000 Invert with tap toggle
* 1011|LLLL|1111 00xx Invert[^= 1<<L]
* 1011|LLLL|1111 0100 On/Off(momentary)
* 1011|LLLL|1111 01xx On[|= 1<<L]
* 1011|LLLL|1111 1000 Off/On
* 1011|LLLL|1111 10xx Off[&= ~1<<L]
* 1011|LLLL|1111 1100 Set[= 1<<L]/Clear
* 1011|LLLL|1111 11xx Set[= 1<<L]
* overlays: 16-layer on/off status(16bit)
* xx: On {00:for special use, 01:press, 10:release, 11:both}
*
*
* Extensions(11XX)
@ -211,9 +212,8 @@ enum action_kind_id {
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
ACT_LAYER_SET = 0b1000,
ACT_LAYER_BIT = 0b1001,
ACT_LAYER_SWITCH = 0b1011,
ACT_KEYMAP = 0b1000,
ACT_OVERLAY = 0b1001,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
@ -254,73 +254,108 @@ enum mods_codes {
#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
/*
* Layer switching
/* Layer Operation:
* Invert layer ^= (1<<layer)
* On layer |= (1<<layer)
* Off layer &= ~(1<<layer)
* Set layer = (1<<layer)
* Clear layer = 0
*/
enum layer_codes {
LAYER_MOMENTARY = 0,
LAYER_ON_PRESS = 1,
LAYER_ON_RELEASE = 2,
LAYER_ON_BOTH =3,
LAYER_TAP_TOGGLE = 0xF0,
LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
LAYER_SET_DEFAULT_ON_BOTH = 0xFF
enum layer_params {
ON_PRESS = 1,
ON_RELEASE = 2,
ON_BOTH = 3,
OP_RESET = 0x00,
OP_INV4 = 0x00,
OP_INV = 0xF0,
OP_ON = 0xF4,
OP_OFF = 0xF8,
OP_SET = 0xFC,
};
/*
* Default layer
* Default Layer
*/
/* set default layer */
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
/* bit-xor default layer */
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_INV_B(layer)
#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
/* Set default layer */
#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
/* Keymap Set and clear overaly */
#define ACTION_KEYMAP_RESET(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | 0)
#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
/* Keymap Invert */
#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
#define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS)
#define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE)
#define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH)
/* Keymap On */
#define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer)
#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
#define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS)
#define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE)
#define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH)
/* Keymap Off */
#define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer)
#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
#define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS)
#define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE)
#define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH)
/* Keymap Set */
#define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer)
#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
#define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS)
#define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE)
#define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH)
/* Keymap Invert with tap key */
#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
/*
* Current layer: Return to default layer
* Overlay Layer
*/
#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
/*
* Current layer: Set
*/
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
/*
* Current layer: Bit-op
*/
#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
/*
* Layer SWITCH
*/
/* momentary */
#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer)
#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer)
#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
#define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer)
#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer)
/* Overlay Clear */
#define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0)
#define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS)
#define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE)
#define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH)
/* Overlay Invert 4-bit chunk */
#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
/* Overlay Invert */
#define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer)
#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
#define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS)
#define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE)
#define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH)
/* Overlay On */
#define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer)
#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
#define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS)
#define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE)
#define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH)
/* Overlay Off */
#define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer)
#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
#define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS)
#define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE)
#define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH)
/* Overlay Set */
#define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer)
#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
#define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS)
#define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE)
#define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH)
/* Overlay Invert with tap key */
#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
/*