Added standard layouts for ANSI and ISO. Moved the initial layout from alaricljs to a seperate layout file. If no layout gets defined ANSI is used as a default.
Added a README.md with links to the deskthority wikipages for this project and some build instructions.
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8 changed files with 186 additions and 98 deletions
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@ -1,7 +1,9 @@
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// hid_liber custom
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// ANSI layout with FN key instead of APP button
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// Layer 1 has mediakeys on the nav cluster and keypad numbers for alt-codes
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Default Keymap
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*
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* ANSI:
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/* Layer 0: Default ANSI
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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@ -19,7 +21,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP(
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KEYMAP(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \
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@ -28,7 +30,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LCTL, LGUI, LALT, SPC, RALT, RGUI, FN1, RCTL, LEFT, DOWN, RGHT),
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/*
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* Keymap 1: Media Keys
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* Layer 1: Media Keys
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* Keypad numbers instead of normal numbers
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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@ -46,15 +49,16 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP(
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KEYMAP(\
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
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TRNS, P1, P2, P3, P4, P5, P6, P7, P8, P9, P0, TRNS, TRNS, TRNS, TRNS, MSEL, VOLU, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MPLY, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, MPRV, MSTP, MNXT),
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};
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static const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(1), // activate Keymap 1 when FN1 pressed
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[1] = ACTION_LAYER_MOMENTARY(1), // activate layer 1 when FN1 pressed
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};
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