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Add one-hand support.

This adds an action, `ACTION_SWAP_HANDS`, that swaps the the keys on the keyboard across a keymap-defined hemisphere in order to support one-hand typing without requiring a separate one-handed layer. See updated `doc/keymap.md` for more information.
This commit is contained in:
Joe Wasson 2016-07-27 08:43:02 -07:00
parent a3f726174c
commit dd37860160
5 changed files with 80 additions and 1 deletions

View file

@ -65,6 +65,24 @@ bool process_record_quantum(keyrecord_t *record);
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
extern bool disable_action_cache;
#endif
/* Code for handling one-handed key modifiers. */
#ifdef ONEHAND_ENABLE
extern bool swap_hands;
extern const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS];
#if (MATRIX_COLS <= 8)
typedef uint8_t swap_state_row_t;
#elif (MATRIX_COLS <= 16)
typedef uint16_t swap_state_row_t;
#elif (MATRIX_COLS <= 32)
typedef uint32_t swap_state_row_t;
#else
#error "MATRIX_COLS: invalid value"
#endif
void process_hand_swap(keyevent_t *record);
#endif
void process_record_nocache(keyrecord_t *record);
void process_record(keyrecord_t *record);
void process_action(keyrecord_t *record, action_t action);