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[Keyboard] Add LED matrix and 2 layouts to hub20 (#12505)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
peepeetee 2021-06-19 21:21:24 -05:00 committed by GitHub
parent 050457818c
commit dc39d90270
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 478 additions and 28 deletions

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@ -1,5 +1,6 @@
/*
Copyright 2020 joshajohnson
Copyright 2020 joshajohnson
Copyright 2021 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -41,29 +42,56 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_DI_PIN B15
#define RGBLED_NUM 27
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#define DRIVER_LED_TOTAL 27
#ifdef RGB_DI_PIN
#define RGBLED_NUM 27
#endif
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5