Handle mouse keys more consistently (#18513)

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Drashna Jaelre 2022-09-29 10:50:47 -07:00 committed by GitHub
parent b53918fbe9
commit dbe214c326
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2 changed files with 51 additions and 51 deletions

View File

@ -293,19 +293,56 @@ void process_record_handler(keyrecord_t *record) {
process_action(record, action);
}
/**
* @brief handles all the messy mouse stuff
*
* Handles all the edgecases and special stuff that is needed for coexistense
* of the multiple mouse subsystems.
*
* @param mouse_keycode[in] uint8_t mouse keycode
* @param pressed[in] bool
*/
void register_mouse(uint8_t mouse_keycode, bool pressed) {
#ifdef MOUSEKEY_ENABLE
// if mousekeys is enabled, let it do the brunt of the work
if (pressed) {
mousekey_on(mouse_keycode);
} else {
mousekey_off(mouse_keycode);
}
// should mousekeys send report, or does something else handle this?
switch (mouse_keycode) {
# if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
void register_button(bool pressed, enum mouse_buttons button) {
# ifdef PS2_MOUSE_ENABLE
tp_buttons = pressed ? tp_buttons | button : tp_buttons & ~button;
case KC_MS_BTN1 ... KC_MS_BTN8:
// let pointing device handle the buttons
// expand if/when it handles more of the code
# if defined(POINTING_DEVICE_ENABLE)
pointing_device_keycode_handler(mouse_keycode, pressed);
# endif
# ifdef POINTING_DEVICE_ENABLE
report_mouse_t currentReport = pointing_device_get_report();
currentReport.buttons = pressed ? currentReport.buttons | button : currentReport.buttons & ~button;
pointing_device_set_report(currentReport);
break;
# endif
default:
mousekey_send();
break;
}
#elif defined(POINTING_DEVICE_ENABLE)
// if mousekeys isn't enabled, and pointing device is enabled, then
// let pointing device do all the heavy lifting, then
if IS_MOUSEKEY (mouse_keycode) {
pointing_device_keycode_handler(mouse_keycode, pressed);
}
#endif
#ifdef PS2_MOUSE_ENABLE
// make sure that ps2 mouse has button report synced
if (KC_MS_BTN1 <= mouse_keycode && mouse_keycode <= KC_MS_BTN3) {
uint8_t tmp_button_msk = MOUSE_BTN_MASK(mouse_keycode - KC_MS_BTN1);
tp_buttons = pressed ? tp_buttons | tmp_button_msk : tp_buttons & ~tmp_button_msk;
}
#endif
}
/** \brief Take an action and processes it.
*
* FIXME: Needs documentation.
@ -506,30 +543,10 @@ void process_action(keyrecord_t *record, action_t action) {
}
break;
#endif
#ifdef MOUSEKEY_ENABLE
/* Mouse key */
case ACT_MOUSEKEY:
if (event.pressed) {
mousekey_on(action.key.code);
} else {
mousekey_off(action.key.code);
}
switch (action.key.code) {
# if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
# ifdef POINTING_DEVICE_ENABLE
case KC_MS_BTN1 ... KC_MS_BTN8:
# else
case KC_MS_BTN1 ... KC_MS_BTN3:
# endif
register_button(event.pressed, MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1));
register_mouse(action.key.code, event.pressed);
break;
# endif
default:
mousekey_send();
break;
}
break;
#endif
#ifndef NO_ACTION_LAYER
case ACT_LAYER:
if (action.layer_bitop.on == 0) {
@ -913,16 +930,9 @@ __attribute__((weak)) void register_code(uint8_t code) {
host_consumer_send(KEYCODE2CONSUMER(code));
}
#endif
#ifdef MOUSEKEY_ENABLE
else if IS_MOUSEKEY (code) {
mousekey_on(code);
mousekey_send();
register_mouse(code, true);
}
#elif defined(POINTING_DEVICE_ENABLE)
else if IS_MOUSEKEY (code) {
pointing_device_keycode_handler(code, true);
}
#endif
}
/** \brief Utilities for actions. (FIXME: Needs better description)
@ -976,17 +986,9 @@ __attribute__((weak)) void unregister_code(uint8_t code) {
host_system_send(0);
} else if IS_CONSUMER (code) {
host_consumer_send(0);
} else if IS_MOUSEKEY (code) {
register_mouse(code, false);
}
#ifdef MOUSEKEY_ENABLE
else if IS_MOUSEKEY (code) {
mousekey_off(code);
mousekey_send();
}
#elif defined(POINTING_DEVICE_ENABLE)
else if IS_MOUSEKEY (code) {
pointing_device_keycode_handler(code, false);
}
#endif
}
/** \brief Tap a keycode with a delay.

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@ -65,11 +65,9 @@ action_t action_for_keycode(uint16_t keycode) {
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
#endif
#ifdef MOUSEKEY_ENABLE
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
#endif
case KC_TRANSPARENT:
action.code = ACTION_TRANSPARENT;
break;