Update to drashna keymaps (#4)
* Minor updates to keymaps * Minor updates to keymaps
This commit is contained in:
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1d703a476a
commit
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11 changed files with 352 additions and 497 deletions
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@ -1,8 +1,84 @@
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/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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#include "quantum.h"
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#include "action.h"
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#include "version.h"
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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// has the correct number of seconds elapsed (as defined by diablo_times)
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return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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}
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else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 3);
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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@ -17,12 +93,22 @@ __attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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bool is_overwatch = false;
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#ifdef RGBLIGHT_ENABLE
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bool rgb_layer_change = true;
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#endif
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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@ -54,13 +140,56 @@ void matrix_init_user(void) {
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#endif
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matrix_init_keymap();
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}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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SEND_STRING("1");
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break;
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case 1:
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SEND_STRING("2");
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break;
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case 2:
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SEND_STRING("3");
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break;
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case 3:
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SEND_STRING("4");
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break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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#endif
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// No global matrix scan code, so just run keymap's matix
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// scan function
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void matrix_scan_user(void) {
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif
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matrix_scan_keymap();
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}
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void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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SEND_STRING("Good game, everyone!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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}
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return false;
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break;
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case KC_GLHF:
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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_delay_ms(50);
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SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
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_delay_ms(50);
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_delay_ms(3000);
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
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}
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return false;
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break;
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case KC_C9:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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_delay_ms(50);
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SEND_STRING("OMG!!! C9!!!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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case KC_GGEZ:
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if (!record->event.pressed) {
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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_delay_ms(50);
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SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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return false;
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break;
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#endif
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#ifdef TAP_DANCE_ENABLE
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case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
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if (record->event.pressed) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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diablo_key_time[dtime] = diablo_times[0];
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}
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}
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return false;
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break;
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#endif
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case KC_MAKE:
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if (!record->event.pressed) {
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}
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return false;
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break;
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case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
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if (record->event.pressed) {
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rgb_layer_change = !rgb_layer_change;
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}
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return false;
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break;
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case RGB_MOD:
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case RGB_SMOD:
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case RGB_HUI:
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case RGB_HUD:
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case RGB_SAI:
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case RGB_SAD:
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case RGB_VAI:
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case RGB_VAD:
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case RGB_MODE_PLAIN:
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case RGB_MODE_BREATHE:
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case RGB_MODE_RAINBOW:
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case RGB_MODE_SWIRL:
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case RGB_MODE_SNAKE:
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case RGB_MODE_KNIGHT:
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case RGB_MODE_XMAS:
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case RGB_MODE_GRADIENT:
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if (record->event.pressed) {
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rgb_layer_change = false;
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}
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return true;
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break;
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}
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return process_record_keymap(keycode, record);
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}
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@ -317,70 +509,73 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// Runs state check and changes underglow color and animation
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user (uint32_t state) {
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uint32_t layer_state_set_user(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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switch (biton32(state)) {
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case _NAV:
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rgblight_set_blue;
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rgblight_mode(1);
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break;
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case _SYMB:
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rgblight_set_blue;
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rgblight_mode(2);
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break;
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case _MOUS:
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rgblight_set_yellow;
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rgblight_mode(1);
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break;
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case _MACROS:
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rgblight_set_orange;
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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break;
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case _MEDIA:
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rgblight_set_green;
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rgblight_mode(22);
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break;
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case _OVERWATCH:
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rgblight_set_orange;
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rgblight_mode(17);
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break;
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case _DIABLO:
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rgblight_set_red;
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rgblight_mode(5);
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break;
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case _RAISE:
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rgblight_set_yellow;
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rgblight_mode(5);
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break;
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case _LOWER:
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rgblight_set_orange;
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rgblight_mode(5);
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break;
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case _ADJUST:
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rgblight_set_red;
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rgblight_mode(23);
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break;
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case _COVECUBE:
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rgblight_set_green;
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rgblight_mode(2);
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default:
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_set_magenta;
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}
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else if (default_layer & (1UL << _DVORAK)) {
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if (rgb_layer_change) {
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switch (biton32(state)) {
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case _NAV:
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rgblight_set_blue;
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rgblight_mode(1);
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break;
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case _SYMB:
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rgblight_set_blue;
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rgblight_mode(2);
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break;
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case _MOUS:
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rgblight_set_yellow;
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rgblight_mode(1);
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break;
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case _MACROS:
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rgblight_set_orange;
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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break;
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case _MEDIA:
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rgblight_set_green;
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rgblight_mode(22);
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break;
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case _OVERWATCH:
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rgblight_set_orange;
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rgblight_mode(17);
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break;
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case _DIABLO:
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rgblight_set_red;
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rgblight_mode(5);
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break;
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case _RAISE:
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rgblight_set_yellow;
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rgblight_mode(5);
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break;
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case _LOWER:
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rgblight_set_orange;
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rgblight_mode(5);
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break;
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case _ADJUST:
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rgblight_set_red;
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rgblight_mode(23);
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break;
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case _COVECUBE:
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rgblight_set_green;
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rgblight_mode(2);
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default:
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_set_magenta;
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_set_green;
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_set_purple;
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}
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else {
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rgblight_set_teal;
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}
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rgblight_mode(1);
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break;
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_set_purple;
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}
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else {
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rgblight_set_teal;
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}
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rgblight_mode(1);
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break;
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}
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#endif
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return layer_state_set_keymap (state);
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}
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@ -1,3 +1,20 @@
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/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef USERSPACE
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#define USERSPACE
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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#ifdef RGBLIGHT_ENABLE
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#endif
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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enum custom_keycodes {
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enum userrpace_custom_keycodes {
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PLACEHOLDER = SAFE_RANGE, // can always be here
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EPRM,
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VRSN,
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@ -62,9 +81,24 @@ enum custom_keycodes {
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KC_GLHF,
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KC_TORB,
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KC_AIM,
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KC_C9,
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KC_GGEZ,
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KC_MAKE,
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KC_RESET,
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NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
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KC_RGB_T,
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NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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};
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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#endif
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#endif
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