Cleans up quantum/keymap situation, removes extra lufa folders (#416)
* sorts out keycodes * move midi around * remove mbed * replaces keymap with qmk/keymap_common * fixes keymap.h * keymap, config, quantum rearrange * removes unneeded lufa stuff
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5186 changed files with 2207 additions and 2306512 deletions
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#include "keymap_common.h"
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#include "keymap.h"
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#include "planck.h"
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#include "backlight.h"
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Native */
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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File diff suppressed because it is too large
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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#include "keymap_common.h"
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#include "keymap.h"
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#include "keymap_colemak.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* BASE */
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@ -8,7 +8,7 @@ The "Gaming" layer is mainly customized for CS:GO.
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If you have any question about this keymap feel free to shoot me a message on reddit!
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*/
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#include "keymap_common.h"
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#include "keymap.h"
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#include "keymap_extras/keymap_german.h"
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#include "backlight.h"
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#include "debug.h"
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#include "keymap_common.h"
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#include "keymap.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Qwerty */
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