rask's Satan and BananaSplit60 (#1654)
* Add rask's Satan layout * Add rask's Satan layout * Add rask's BananaSplit60 layout * Add rask's BS60 readme * Fix rask's BS60 readme image * Fix rask's BS60 readme image again
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keyboards/bananasplit/keymaps/rask/README.md
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keyboards/bananasplit/keymaps/rask/README.md
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# rask's BananaSplit60
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## Notes
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### Layers
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Base layer is a regular HHKBish ANSI layer. Toggling the
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alternate base layer (Fn3) makes it simpler to play games with
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the left space being set to be an actual Space.
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Layer 1 (Fn1) contains usual 60% functionalities such as the
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F-row, while Layer 2 (Fn2) contains media controls.
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The final layer (Fn4) is a special layer that acts as a lock
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layer, meaning the keyboard is locked while the layer
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is active. This firmware assumes a lock switch (read below).
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### Lock switches
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1.25u between the split space halves and the 1u key right
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left of LeftArrow are to be operated with a lock switch.
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If you don't have lock switches you should swap the `MO()`
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calls with `TG()` calls to make the layer toggles work
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with regular non/locking switches.
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## How to make and flash
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(These instructions are for Linux-based operating systems
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with `dfu-programmer` available.)
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`cd` into the `bananasplit` keyboard's directory and run
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make rask
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which should result in a file called `bananasplit_rask.hex` appearing
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in your QMK root directory.
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Now plug in your BananaSplit60 keyboard via USB. Verify
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with `lsusb` that it appears. At least my PCB did not have
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anything preflashed so you should see `atmega32u4` or similar
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in the `lsusb` output.
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Now you can flash the firmware by
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$ sudo dfu-programmer atmega32u4 erase
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$ cd /qmk_firmware/root/directory
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$ sudo dfu-programmer atmega32u4 flash bananasplit_rask.hex
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_If_ you happen to have some other `atmega32u4` based device
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I suggest you plug it out before flashing your BS60 just to
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prevent accidentally flashing your old device.
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keyboards/bananasplit/keymaps/rask/keymap.c
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keyboards/bananasplit/keymaps/rask/keymap.c
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#include "bananasplit.h"
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// rask's BananaSplit60 layout
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#define L_BASE 0
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#define L_BASE_ALT 1
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#define L_ONE 2
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#define L_TWO 3
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#define L_LOCK 4
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#define ______ KC_TRNS
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#define XXXXXX KC_NO
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// L_BASE
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// Initial layer with default keymap
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//
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// L_BASE_ALT
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// Layer with some standardisation e.g. make
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// space key "full" to make gaming less of a
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// chore
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//
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// L_ONE
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// General things like F-row and navigation
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//
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// L_TWO
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// Media controls and more exotic keybinds
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//
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// L_LOCK
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// Lock the keyboard, release to unlock
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[L_BASE] = KEYMAP_HHKB_ARROW( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
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MO(L_ONE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, MO(L_TWO), \
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KC_LCTRL, KC_LGUI, KC_LALT, KC_BSPC, MO(L_BASE_ALT), KC_SPACE, KC_RALT, MO(L_LOCK), KC_LEFT, KC_DOWN, KC_RIGHT \
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),
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[L_BASE_ALT] = KEYMAP_HHKB_ARROW( \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, KC_SPACE, ______, ______, ______, ______, ______, ______, ______ \
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),
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[L_ONE] = KEYMAP_HHKB_ARROW( \
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PGUP, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, KC_HOME, KC_PGDN, KC_END \
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),
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[L_TWO] = KEYMAP_HHKB_ARROW( \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______, \
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KC_CAPS, ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD, KC_VOLU, KC_MUTE, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, ______, ______, ______, ______, \
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______, KC_APP, ______, ______, ______, ______, ______, ______, ______, ______, ______ \
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),
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[L_LOCK] = KEYMAP_HHKB_ARROW( \
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XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
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XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
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XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
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XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
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XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, ______, XXXXXX, XXXXXX, XXXXXX \
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),
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};
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