adds the gh80_3000 project (#2132)
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keyboards/gh80_3000/config.h
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58
keyboards/gh80_3000/config.h
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x3000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER farmakon
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#define PRODUCT GH80-3000
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#define DESCRIPTION GH80-3000 Mechanical Keyboard
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/* key matrix size */
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#define MATRIX_ROWS 11
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#define MATRIX_COLS 11
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/* key matrix pins */
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#define MATRIX_ROW_PINS { F4, F1, F0, F5, F6, F7, D4, D5, D3, D2, D0 }
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#define MATRIX_COL_PINS { C7, C6, B4, D7, B3, B2, B0, E6, B1, D1, D6 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 0
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 0
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#endif
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