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Update a bunch of docs

This commit is contained in:
skullY 2017-07-03 01:30:36 -07:00
parent ea8df568f2
commit d8e29b53fe
18 changed files with 252 additions and 326 deletions

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@ -34,9 +34,9 @@ enum my_keycodes {
};
```
## Programming The Behavior Of A Keycode
## Programming The Behavior Of Any Keycode
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_{kb,user}()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send and key up or down events that are required.
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()' and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
@ -57,7 +57,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_enter);
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
}