Added macros to Dynamic Keymaps, Zeal60 RGB backlight improvements (#4520)
* Refactored M6-B to use Zeal60 RGB backlight code * Fixed M6-B LED co-ordinates * Minor changes to RGB config for Zeal65 * Added dynamic keymaps to WT80-A, WT60-A, WT-80A, U80-A * Macro implementation * Implemented macros, API protocol version 8, RGB backlight fixes * Improved radial effects for M6-B * Fixed undefined references when building an RGB keyboard after M6-A
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22 changed files with 569 additions and 114 deletions
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@ -18,11 +18,46 @@
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#include <stdint.h>
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#include <stdbool.h>
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uint8_t dynamic_keymap_get_layer_count(void);
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void *dynamic_keymap_key_to_eeprom_address(uint8_t layer, uint8_t row, uint8_t column);
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uint16_t dynamic_keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t column);
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void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint16_t keycode);
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void dynamic_keymap_reset(void);
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// These get/set the keycodes as stored in the EEPROM buffer
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// Data is big-endian 16-bit values (the keycodes)
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// Order is by layer/row/column
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// Thus offset 0 = 0,0,0, offset MATRIX_COLS*2 = 0,1,0, offset MATRIX_ROWS*MATRIX_COLS*2 = 1,0,0
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// Note the *2, because offset is in bytes and keycodes are two bytes
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// This is only really useful for host applications that want to get a whole keymap fast,
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// by reading 14 keycodes (28 bytes) at a time, reducing the number of raw HID transfers by
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// a factor of 14.
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void dynamic_keymap_get_buffer( uint16_t offset, uint16_t size, uint8_t *data );
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void dynamic_keymap_set_buffer( uint16_t offset, uint16_t size, uint8_t *data );
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// This overrides the one in quantum/keymap_common.c
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// uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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// Note regarding dynamic_keymap_macro_set_buffer():
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// The last byte of the buffer is used as a valid flag,
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// so macro sending is disabled during writing a new buffer,
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// should it happen during, or after an interrupted transfer.
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//
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// Users writing to the buffer must first set the last byte of the buffer
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// to non-zero (i.e. 0xFF). After (or during) the final write, set the
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// last byte of the buffer to zero.
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//
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// Since the contents of the buffer must be a list of null terminated
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// strings, the last byte must be a null when at maximum capacity,
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// and it not being null means the buffer can be considered in an
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// invalid state.
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uint8_t dynamic_keymap_macro_get_count(void);
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uint16_t dynamic_keymap_macro_get_buffer_size(void);
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void dynamic_keymap_macro_get_buffer( uint16_t offset, uint16_t size, uint8_t *data );
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void dynamic_keymap_macro_set_buffer( uint16_t offset, uint16_t size, uint8_t *data );
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void dynamic_keymap_macro_reset(void);
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void dynamic_keymap_macro_send( uint8_t id );
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