[Keyboard] Add Mokulua keyboard (#17055)
Co-authored-by: Drashna Jaelre <drashna@live.com>
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26 changed files with 1161 additions and 0 deletions
135
keyboards/mechwild/mokulua/standard/config.h
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135
keyboards/mechwild/mokulua/standard/config.h
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x6D77 // mw = "MechWild"
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#define PRODUCT_ID 0x170B
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#define DEVICE_VER 0x0103
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#define MANUFACTURER MechWild
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#define PRODUCT Mokulua
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/* Key matrix size */
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#define MATRIX_ROWS 12
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#define MATRIX_COLS 6
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/* Key matrix pins */
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#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
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#define UNUSED_PINS
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/* Encoder pins */
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#define ENCODERS_PAD_A { D2 }
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#define ENCODERS_PAD_B { B2 }
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/* Encoder resolution */
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#define ENCODER_RESOLUTION 4
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#define TAP_CODE_DELAY 10
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define OLED_FONT_H "keyboards/mechwild/mokulua/lib/mokulua.c"
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D3
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#define MASTER_LEFT
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//#define MASTER_RIGHT
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#define RGBLIGHT_SPLIT
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#define RGBLED_SPLIT { 8, 8 }
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_LED_STATE_ENABLE
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#define SPLIT_MODS_ENABLE
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#define SPLIT_OLED_ENABLE
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/* RGB options */
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#define RGB_DI_PIN B6
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 16
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 0
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46
keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c
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keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#define FN1_SPC LT(1, KC_SPC)
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#define FN2_SPC LT(2, KC_SPC)
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MINS, KC_7, KC_8, KC_9, KC_0, _______, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
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KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_EQL, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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[_FN2] = LAYOUT(
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_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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# The default keymap for Mokulua using a standard right-half
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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#define RGBLIGHT_LAYERS
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128
keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c
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keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#define FN1_SPC LT(1, KC_SPC)
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#define FN2_SPC LT(2, KC_SPC)
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#define HSV_SILLY_PURPLE 180, 255, 255
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN1,
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_FN2,
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_RS3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MINS, KC_7, KC_8, KC_9, KC_0, _______, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
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KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, TG(_RS3), KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN1] = LAYOUT(
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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[_FN2] = LAYOUT(
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_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_RS3] = LAYOUT(
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KC_PAST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_PSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_PMNS, _______, _______, _______, _______, _______, _______, TG(_RS3), _______, _______, _______, _______, _______, _______, _______, _______,
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KC_HOME, KC_END, KC_PGUP, KC_K, KC_L, KC_M, KC_PGDN, _______, KC_F1, KC_F2, KC_F3, _______, _______, _______
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)
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};
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#ifdef OLED_ENABLE
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static void render_logo(void) { // Render MechWild "MW" Logo
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static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
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static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
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static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
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static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
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oled_set_cursor(0,0);
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oled_write_P(logo_1, false);
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oled_set_cursor(0,1);
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oled_write_P(logo_2, false);
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oled_set_cursor(0,2);
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oled_write_P(logo_3, false);
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oled_set_cursor(0,3);
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oled_write_P(logo_4, false);
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}
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bool oled_task_user(void) {
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render_logo();
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oled_set_cursor(0,6);
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oled_write_ln_P(PSTR("Layer"), false);
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switch (get_highest_layer(layer_state)) {
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case 0:
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oled_write_ln_P(PSTR("Base"), false);
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break;
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case 1:
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oled_write_ln_P(PSTR("FN 1"), false);
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break;
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case 2:
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oled_write_ln_P(PSTR("FN 2"), false);
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break;
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case 3:
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oled_write_ln_P(PSTR("RS3"), false);
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break;
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default:
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oled_write_ln_P(PSTR("Undef"), false);
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}
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oled_write_ln_P(PSTR(""), false);
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
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oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
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oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
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return false;
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}
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#endif
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#ifdef RGBLIGHT_ENABLE
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// Optional RGB Light Mapping Zones {LED Posiiton, Number of LEDs, Colour}
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const rgblight_segment_t PROGMEM _rgb_fn1[] = RGBLIGHT_LAYER_SEGMENTS(
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{4, 3, HSV_GREEN},
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{12, 3, HSV_GREEN}
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);
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// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
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const rgblight_segment_t PROGMEM _rgb_fn2[] = RGBLIGHT_LAYER_SEGMENTS(
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{4, 3, HSV_GREEN},
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{12, 3, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM _rgb_rs3[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 16, HSV_SILLY_PURPLE}
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);
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const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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_rgb_fn1,
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_rgb_fn2,
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_rgb_rs3
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);
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _FN1));
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rgblight_set_layer_state(1, layer_state_cmp(state, _FN2));
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rgblight_set_layer_state(2, layer_state_cmp(state, _RS3));
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return state;
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}
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#endif // RGBLIGHT_ENABLE
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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#ifdef RGBLIGHT_ENABLE
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rgblight_layers = _rgb_layers;
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#endif // RGBLIGHT_ENABLE
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}
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# A keymap customized for use by Silly. Makes use of RGB Layer indication and a remapped layer for use in specific video games.
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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46
keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c
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46
keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c
Normal file
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// Copyright 2022 Kyle McCreery (@kylemccreery)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#define FN1_SPC LT(1, KC_SPC)
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#define FN2_SPC LT(2, KC_SPC)
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN1,
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_FN2,
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_FN3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MINS, KC_7, KC_8, KC_9, KC_0, _______, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
[_FN1] = LAYOUT(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_EQL, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
|
||||
),
|
||||
[_FN2] = LAYOUT(
|
||||
_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
[_FN3] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
};
|
|
@ -0,0 +1 @@
|
|||
# The VIA keymap for Mokulua using a standard right-half
|
2
keyboards/mechwild/mokulua/standard/keymaps/via/rules.mk
Normal file
2
keyboards/mechwild/mokulua/standard/keymaps/via/rules.mk
Normal file
|
@ -0,0 +1,2 @@
|
|||
VIA_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
22
keyboards/mechwild/mokulua/standard/rules.mk
Normal file
22
keyboards/mechwild/mokulua/standard/rules.mk
Normal file
|
@ -0,0 +1,22 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
ENCODER_ENABLE = yes # Enable encoder
|
||||
OLED_ENABLE = yes # Enable OLED Screen
|
||||
OLED_DRIVER = SSD1306 # Define OLED Driver
|
||||
SPLIT_KEYBOARD = yes # Define split functionality
|
82
keyboards/mechwild/mokulua/standard/standard.c
Normal file
82
keyboards/mechwild/mokulua/standard/standard.c
Normal file
|
@ -0,0 +1,82 @@
|
|||
// Copyright 2022 Kyle McCreery (@Kyle McCreery)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "standard.h"
|
||||
|
||||
#ifdef ENCODER_ENABLE
|
||||
bool encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
if (!encoder_update_user(index, clockwise)) { return false; }
|
||||
switch (index) {
|
||||
case 0:
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGUP);
|
||||
} else {
|
||||
tap_code(KC_PGDN);
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||
return OLED_ROTATION_270; // flips the display 270 degrees
|
||||
}
|
||||
|
||||
static void render_logo(void) { // Render MechWild "MW" Logo
|
||||
static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
|
||||
static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
|
||||
static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
|
||||
static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
|
||||
oled_set_cursor(0,0);
|
||||
oled_write_P(logo_1, false);
|
||||
oled_set_cursor(0,1);
|
||||
oled_write_P(logo_2, false);
|
||||
oled_set_cursor(0,2);
|
||||
oled_write_P(logo_3, false);
|
||||
oled_set_cursor(0,3);
|
||||
oled_write_P(logo_4, false);
|
||||
}
|
||||
bool oled_task_kb(void) {
|
||||
if (!oled_task_user()) {
|
||||
return false;
|
||||
}
|
||||
render_logo();
|
||||
oled_set_cursor(0,6);
|
||||
|
||||
oled_write_ln_P(PSTR("Layer"), false);
|
||||
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case 0:
|
||||
oled_write_ln_P(PSTR("Base"), false);
|
||||
break;
|
||||
case 1:
|
||||
oled_write_ln_P(PSTR("FN 1"), false);
|
||||
break;
|
||||
case 2:
|
||||
oled_write_ln_P(PSTR("FN 2"), false);
|
||||
break;
|
||||
case 3:
|
||||
oled_write_ln_P(PSTR("FN 3"), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_ln_P(PSTR("Undef"), false);
|
||||
}
|
||||
oled_write_ln_P(PSTR(""), false);
|
||||
// Host Keyboard LED Status
|
||||
led_t led_state = host_keyboard_led_state();
|
||||
oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
|
||||
oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
|
||||
oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
|
||||
return false;
|
||||
}
|
||||
#endif
|
52
keyboards/mechwild/mokulua/standard/standard.h
Normal file
52
keyboards/mechwild/mokulua/standard/standard.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
// Copyright 2022 Kyle McCreery (@kylemccreery)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define ___ KC_NO
|
||||
|
||||
#define LAYOUT_mirrored( \
|
||||
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
|
||||
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
|
||||
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
|
||||
L30, L31, L32, L33, L34, L35, L36, L37, R30, R31, R32, R33, R34, R35, R36, R37, \
|
||||
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
|
||||
) { \
|
||||
{ L00, L01, L02, L03, L04, L05 }, \
|
||||
{ L10, L11, L12, L13, L14, L15 }, \
|
||||
{ L20, L21, L22, L23, L24, L25 }, \
|
||||
{ L30, L31, L32, L33, L34, L35 }, \
|
||||
{ L40, L41, L42, L43, L44, L45 }, \
|
||||
{ L46, L36, L37, L26, L16, L06 }, \
|
||||
{ R06, R05, R04, R03, R02, R01 }, \
|
||||
{ R16, R15, R14, R13, R12, R11 }, \
|
||||
{ R26, R25, R24, R23, R22, R21 }, \
|
||||
{ R37, R36, R35, R34, R33, R32 }, \
|
||||
{ R46, R45, R44, R43, R42, R41 }, \
|
||||
{ R40, R31, R30, R20, R10, R00 } \
|
||||
}
|
||||
|
||||
#define LAYOUT_standard( \
|
||||
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
|
||||
L10, L11, L12, L13, L14, L15, L16, R11, R12, R13, R14, R15, R16, \
|
||||
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
|
||||
L30, L31, L32, L33, L34, L35, L36, L37, R30, R31, R32, R33, R34, R35, R36, R37, \
|
||||
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
|
||||
) { \
|
||||
{ L00, L01, L02, L03, L04, L05 }, \
|
||||
{ L10, L11, L12, L13, L14, L15 }, \
|
||||
{ L20, L21, L22, L23, L24, L25 }, \
|
||||
{ L30, L31, L32, L33, L34, L35 }, \
|
||||
{ L40, L41, L42, L43, L44, L45 }, \
|
||||
{ L46, L36, L37, L26, L16, L06 }, \
|
||||
{ R01, R02, R03, R04, R05, R06 }, \
|
||||
{ R11, R12, R13, R14, R15, R16 }, \
|
||||
{ R21, R22, R23, R24, R25, R26 }, \
|
||||
{ R32, R33, R34, R35, R36, R37 }, \
|
||||
{ R41, R42, R43, R44, R45, R46 }, \
|
||||
{ R00, R20, R31, R30, R40, ___ } \
|
||||
}
|
||||
|
||||
#define LAYOUT LAYOUT_standard
|
Loading…
Add table
Add a link
Reference in a new issue