[Keyboard] Add Terrazzo Keyboard (#10408)
* Ciao Terrazzo! * Keymap updates * Adding info json Cleaning up keymap files Readme updates with template * Coding style updates * Removing vscode files * PR feedback updates * biton32 -> get_highest_layer update Adding license headers
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keyboards/terrazzo/terrazzo_effects/dino.h
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keyboards/terrazzo/terrazzo_effects/dino.h
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/* Copyright 2020 ademey "MsMustard"
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DISABLE_TERRAZZO_EFFECT_DINO
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TERRAZZO_EFFECT(DINO)
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# ifdef TERRAZZO_EFFECT_IMPLS
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static uint8_t dino_frames[2][56] = {
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{
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0, 0, 0, 9, 9, 9, 9,
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0, 0, 0, 9, 0, 9, 9,
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9, 0, 0, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 0, 0,
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9, 9, 9, 9, 9, 0, 0,
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0, 9, 9, 9, 0, 0, 0,
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0, 9, 0, 9, 9, 0, 0,
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0, 9, 9, 0, 0, 0, 0
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},
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{
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0, 0, 0, 9, 9, 9, 9,
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0, 0, 0, 9, 0, 9, 9,
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9, 0, 0, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 0, 0,
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9, 9, 9, 9, 9, 0, 0,
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0, 9, 9, 9, 0, 0, 0,
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0, 9, 0, 9, 0, 0, 0,
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0, 0, 0, 9, 9, 0, 0
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}
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};
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static uint8_t dino_reverse[2][56] = {
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{
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9, 9, 9, 9, 0, 0, 0,
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9, 9, 0, 9, 0, 0, 0,
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9, 9, 9, 9, 0, 0, 9,
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0, 0, 9, 9, 9, 9, 9,
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0, 0, 9, 9, 9, 9, 9,
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0, 0, 0, 9, 9, 9, 0,
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0, 0, 9, 9, 0, 9, 0,
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0, 0, 0, 0, 9, 9, 0
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},
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{
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9, 9, 9, 9, 0, 0, 0,
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9, 9, 0, 9, 0, 0, 0,
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9, 9, 9, 9, 0, 0, 9,
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0, 0, 9, 9, 9, 9, 9,
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0, 0, 9, 9, 9, 9, 9,
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0, 0, 0, 9, 9, 9, 0,
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0, 0, 0, 9, 0, 9, 0,
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0, 0, 9, 9, 0, 0, 0
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}
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};
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static uint8_t dino_bg[10][42] = {
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{
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 4, 0,
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0, 0, 0, 0, 0, 4, 0,
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0, 1, 1, 0, 0, 0, 4,
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1, 0, 0, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0
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},
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{
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0, 0, 0, 0, 0, 0, 4,
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0, 0, 0, 0, 4, 0, 4,
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0, 0, 0, 0, 4, 0, 4,
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1, 1, 0, 0, 0, 4, 4,
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0, 0, 1, 1, 1, 1, 4,
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0, 0, 0, 0, 0, 0, 4
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},
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{
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0, 0, 0, 0, 0, 4, 0,
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0, 0, 0, 4, 0, 4, 0,
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0, 0, 0, 4, 0, 4, 4,
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1, 0, 0, 0, 4, 4, 0,
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0, 1, 1, 1, 1, 4, 0,
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0, 0, 0, 0, 0, 4, 0
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},
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{
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0, 0, 0, 0, 4, 0, 0,
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0, 0, 4, 0, 4, 0, 4,
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0, 0, 4, 0, 4, 4, 4,
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0, 0, 0, 4, 4, 0, 0,
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1, 1, 1, 1, 4, 1, 1,
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0, 0, 0, 0, 4, 0, 0
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},
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{
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0, 0, 0, 4, 0, 0, 0,
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0, 4, 0, 4, 0, 4, 0,
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0, 4, 0, 4, 4, 4, 0,
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0, 0, 4, 4, 0, 0, 0,
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1, 1, 1, 4, 1, 1, 1,
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0, 0, 0, 4, 0, 0, 0
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},
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{
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0, 0, 4, 0, 0, 0, 0,
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4, 0, 4, 0, 4, 0, 0,
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4, 0, 4, 4, 4, 0, 0,
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0, 4, 4, 0, 0, 0, 1,
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1, 1, 4, 1, 1, 1, 0,
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0, 0, 4, 0, 0, 0, 0
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},
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{
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0, 4, 0, 0, 0, 0, 0,
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0, 4, 0, 4, 0, 0, 0,
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0, 4, 4, 4, 0, 0, 0,
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4, 4, 0, 0, 0, 1, 1,
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1, 4, 1, 1, 1, 0, 0,
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0, 4, 0, 0, 0, 0, 0
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},
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{
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4, 0, 0, 0, 0, 0, 0,
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4, 0, 4, 0, 0, 0, 0,
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4, 4, 4, 0, 0, 0, 0,
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4, 0, 0, 0, 1, 1, 0,
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4, 1, 1, 1, 0, 0, 1,
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4, 0, 0, 0, 0, 0, 0
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},
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{
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0, 0, 0, 0, 0, 0, 0,
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0, 4, 0, 0, 0, 0, 0,
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4, 4, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 0, 0,
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1, 1, 1, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0
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},
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{
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0, 0, 0, 0, 0, 0, 0,
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4, 0, 0, 0, 0, 0, 4,
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4, 0, 0, 0, 0, 0, 4,
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0, 0, 1, 1, 0, 0, 0,
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1, 1, 0, 0, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0
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}
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};
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void DINO(uint8_t i, bool dir) {
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led_matrix_set_index_value_all(0);
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if (dir) {
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terrazzo_draw_at(0, 7, 7, 8, dino_frames[i % 2]);
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} else {
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terrazzo_draw_at(0, 7, 7, 8, dino_reverse[i % 2]);
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}
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terrazzo_draw_at(0, 0, 7, 6, dino_bg[i % 10]);
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}
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# endif
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#endif
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