[Keyboard] Pearl Refactors (#5907)
* use pragma once * remove custom matrix * remove custom i2c code in favor of QMK's i2c_master * rename to all lower case readme * update readme * turn off bootmagic as it doesn't work anyway * Update keyboards/pearl/readme.md Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
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10 changed files with 104 additions and 358 deletions
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@ -15,16 +15,11 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pearl.h"
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#include "rgblight.h"
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#include "backlight.h"
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#include <avr/pgmspace.h>
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#include "action_layer.h"
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#include "i2c.h"
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#include "i2c_master.h"
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#include "quantum.h"
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#ifdef RGBLIGHT_ENABLE
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extern rgblight_config_t rgblight_config;
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void rgblight_set(void) {
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@ -37,23 +32,59 @@ void rgblight_set(void) {
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}
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i2c_init();
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i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
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i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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}
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#endif
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void matrix_init_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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if (rgblight_config.enable) {
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i2c_init();
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i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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}
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#endif
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// call user level keymaps, if any
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matrix_init_user();
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}
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void backlight_init_ports(void) {
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DDRD |= (1<<4);
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PORTD &= ~(1<<4);
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}
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void backlight_set(uint8_t level) {
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if (level > 0) {
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PORTD |= (1<<4);
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} else {
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PORTD &= ~(1<<4);
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}
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void matrix_scan_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_task();
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#endif
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matrix_scan_user();
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/* Nothing else for now. */
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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rgblight_task();
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}
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void backlight_init_ports(void) {
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// initialize pins D0, D1, D4 and D6 as output
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setPinOutput(D0);
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setPinOutput(D1);
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setPinOutput(D4);
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setPinOutput(D6);
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// turn backlight LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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void backlight_set(uint8_t level) {
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if (level == 0) {
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// turn backlight LEDs off
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writePinLow(D0);
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writePinLow(D1);
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writePinLow(D4);
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writePinLow(D6);
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} else {
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// turn backlight LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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}
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