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[Keyboard] Pearl Refactors (#5907)

* use pragma once

* remove custom matrix

* remove custom i2c code in favor of QMK's i2c_master

* rename to all lower case readme

* update readme

* turn off bootmagic as it doesn't work anyway

* Update keyboards/pearl/readme.md

Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
MechMerlin 2019-05-19 09:50:57 -07:00 committed by Drashna Jaelre
parent 11c7cd47ae
commit d67eb20aed
10 changed files with 104 additions and 358 deletions

View file

@ -15,16 +15,11 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pearl.h"
#include "rgblight.h"
#include "backlight.h"
#include <avr/pgmspace.h>
#include "action_layer.h"
#include "i2c.h"
#include "i2c_master.h"
#include "quantum.h"
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
void rgblight_set(void) {
@ -37,23 +32,59 @@ void rgblight_set(void) {
}
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
void matrix_init_kb(void) {
#ifdef RGBLIGHT_ENABLE
if (rgblight_config.enable) {
i2c_init();
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
// call user level keymaps, if any
matrix_init_user();
}
void backlight_init_ports(void) {
DDRD |= (1<<4);
PORTD &= ~(1<<4);
}
void backlight_set(uint8_t level) {
if (level > 0) {
PORTD |= (1<<4);
} else {
PORTD &= ~(1<<4);
}
void matrix_scan_kb(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_task();
#endif
matrix_scan_user();
/* Nothing else for now. */
}
__attribute__ ((weak))
void matrix_scan_user(void) {
rgblight_task();
}
void backlight_init_ports(void) {
// initialize pins D0, D1, D4 and D6 as output
setPinOutput(D0);
setPinOutput(D1);
setPinOutput(D4);
setPinOutput(D6);
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
void backlight_set(uint8_t level) {
if (level == 0) {
// turn backlight LEDs off
writePinLow(D0);
writePinLow(D1);
writePinLow(D4);
writePinLow(D6);
} else {
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
}