Polish Configurator section
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@ -10,11 +10,11 @@ To understand how the Configurator understands keyboards, first one must underst
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```
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|---------------|
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|NLk| / | * | - |
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|---+---+-------|
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|---+---+---+---|
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|7 |8 |9 | + |
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|---+---+---| │
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|---+---+---| |
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|4 |5 |6 | |
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|---+---+-------|
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|---+---+---+---|
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|1 |2 |3 |Ent|
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|-------+---| |
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|0 | . | |
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@ -130,18 +130,20 @@ Use the `keyboard_name` object to set the name of the keyboard. For instruction
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The `layouts` object contains the data that represents the physical layout of the keyboard. It has an object `LAYOUT`, which needs to match the name of our layout macro from `numpad.h`. The `LAYOUT` object itself has an object named `layout`, which contains one JSON object for each physical key on our keyboard, formatted as follows:
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```
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┌ The name of the key. Not displayed in the Configurator.
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│ ┌ The key's X-axis location, in key units from the
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│ │ keyboard's left edge.
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│ │ ┌ The key's Y-axis location, in key units from
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│ │ │ the keyboard's top (rear-facing) edge.
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The name of the key. Not displayed in the Configurator.
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| The key's X-axis location, in key units from the
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| | keyboard's left edge.
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| |
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| | The key's Y-axis location, in key units from
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| | | the keyboard's top (rear-facing) edge.
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↓ ↓ ↓
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{"label":"Num Lock", "x":0, "y":0},
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```
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Some objects will also have `"w"` and `"h"` keys, which represent a key's width and height, respectively.
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?> For more on the `info.json` files, see [QMK Keyboard Guidelines: Keyboard Metadata](hardware_keyboard_guidelines.md?id=keyboard-metadata)
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?> For more on the `info.json` files, see [`info.json` Format](reference_info_json.md).
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## How the Configurator Programs Keys
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