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[Keymap] Drashna's Feature madness (#6128)

* Fix my Tap Dance issues after I broke them

* Cleanup and organization of userspace documentation

As well as some additional cleanup of functions due to review of documentation.

* Enable Tapdance on Glow and remove more animations

* Revert to Eager PR debouncing

* Add better check for startup animation

* Move where RGB Matrix defines are listed

* Limit RGB Matrix max val

* Update keyboard for Iris Rev 3 conflicts

* Enable encoder support on planck ez

* Remove is_master check from corne\'s OLED code

* Overhaul OLED screens for my Corne

* One last removal

* Show RGB valu On both sides

* Updates for OLED display info

* Fix compile issues for rgb config

* Disabled Space Cadet for all drashna keymaps

* Fix OLED Screen configs

* Minor OLED Tweaks

* Revert some Iris changes

* Fix song include

* Handle MAKE macro for the Corne boards better

* Add super hacky-hack for eeconfig initialization

* Add audio support for Fractal since Elite Cs support it

* Add defines for keycode steps

* Add White layout

* Update Corne RGB info

* Add fun effects to layer indication for RGB Matrix enabled boards

* Use proper define for product name detection

* Update formatting

* Use custom timeout mechanism for OLED timeout

* Fix up OLED screen HSV code for new HSV structure

* Better handle turning off RGB Matrix when sleeping

* Disable MultiSplash Animation

* Change Iris back to using serial

* Why was RGB disabled?!?!?!

* Limit val in rgb_matrix_layer_helper function

* Remove EECONFIG setting for RGB matrix
This commit is contained in:
Drashna Jael're 2019-07-22 20:22:33 -07:00 committed by MechMerlin
parent 840b9090a0
commit d41961c9ed
38 changed files with 1451 additions and 1190 deletions

View file

@ -1,21 +1,22 @@
#pragma once
/* ws2812 RGB LED */
#if defined(KEYBOARD_fractal)
# define RGB_DI_PIN D2
# undef RGBLED_NUM
# define RGBLIGHT_ANIMATIONS
# define RGBLED_NUM 29 // Number of LEDs
# undef RGBLIGHT_HUE_STEP
# define RGBLIGHT_HUE_STEP 8
# undef RGBLIGHT_SAT_STEP
# define RGBLIGHT_SAT_STEP 8
# undef RGBLIGHT_VAL_STEP
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 175
# define RGBLIGHT_SLEEP
# define RGB_DI_PIN D2
# undef RGBLED_NUM
# define RGBLIGHT_ANIMATIONS
# define RGBLED_NUM 29 // Number of LEDs
# undef RGBLIGHT_HUE_STEP
# define RGBLIGHT_HUE_STEP 8
# undef RGBLIGHT_SAT_STEP
# define RGBLIGHT_SAT_STEP 8
# undef RGBLIGHT_VAL_STEP
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 175
# define RGBLIGHT_SLEEP
# define RGBLIGHT_EFFECT_KNIGHT_OFFSET 3
# define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 14
# define RGBLIGHT_EFFECT_KNIGHT_OFFSET 3
# define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 14
# define B7_AUDIO
# define NO_MUSIC_MODE
#endif

View file

@ -19,6 +19,7 @@
#include QMK_KEYBOARD_H
#include "drashna.h"
// clang-format off
#define LAYOUT_ortho_5x12_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
@ -135,22 +136,5 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, TG_MODS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
}
return true;
};
void matrix_init_keymap(void) {
#ifdef KEYBOARD_fractal
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
}
// clang-format on

View file

@ -7,7 +7,7 @@ TAP_DANCE_ENABLE = no
AUDIO_ENABLE = yes
ifneq (,$(findstring fractal,$(KEYBOARD))) # Make sure it IS the Planck Light
RGB_MATRIX_ENABLE = no
AUDIO_ENABLE = no
AUDIO_ENABLE = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_TWINKLE = yes
BOOTLOADER = qmk-dfu