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Klackygears add user and handwired brain (#9154)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
This commit is contained in:
James Smith 2020-06-28 07:07:57 -04:00 committed by GitHub
parent 7baeaae9bb
commit d36d5ecfad
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16 changed files with 1038 additions and 0 deletions

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#include "brain.h"

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#pragma once
#include "quantum.h"
#define LAYOUT( \
L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L31, L32, L33, L34, L35, R31, R32, R33, R34, R35, \
L43, L44, L45, R41, R42, R43 \
) \
{ \
{ KC_NO, L01, L02, L03, L04, L05, L06}, \
{ L10, L11, L12, L13, L14, L15, L16}, \
{ L20, L21, L22, L23, L24, L25, L26}, \
{ KC_NO, L31, L32, L33, L34, L35, KC_NO}, \
{ KC_NO, KC_NO, KC_NO, L43, L44, L45, KC_NO}, \
\
{ R00, R01, R02, R03, R04, R05, KC_NO }, \
{ R10, R11, R12, R13, R14, R15, R16 }, \
{ R20, R21, R22, R23, R24, R25, R26 }, \
{ KC_NO, R31, R32, R33, R34, R35, KC_NO }, \
{ KC_NO, R41, R42, R43, KC_NO, KC_NO, KC_NO }, \
}

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2020 James Smith <bronzegears@gmail.com> @klackygears
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4A53
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER klackygears
#define PRODUCT Brain
#define DESCRIPTION A split ergonomic keyboard with sculpted shell
#define SPLIT_USB_DETECT
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_COL_PINS \
{ D1, D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS \
{ F4, F5, F6, F7, B1 }
#define MATRIX_COL_PINS_RIGHT \
{ B5, B4, E6, D7, C6, D4, D1 }
#define DIODE_DIRECTION COL2ROW
/* mouse config */
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
/* Set 0 if debouncing isn't needed */
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
#define EE_HANDS
//#define SPLIT_HAND_PIN B7
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Enables This makes it easier for fast typists to use dual-function keys */
#define PERMISSIVE_HOLD
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLED_NUM 28 // Number of LEDs
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_SPLIT
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
//#define PREVENT_STUCK_MODIFIERS
//#define TAPPING_TERM 150
//#define IGNORE_MOD_TAP_INTERRUPT
//#define TAPPING_FORCE_HOLD
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 6
#define BOOTMAGIC_LITE_ROW_RIGHT 5
#define BOOTMAGIC_LITE_COLUMN_RIGHT 0

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
LOWER = SAFE_RANGE,
RAISE,
ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
// |------------------------------------------. ,---------------------------------------------,
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|------+------+------+------+------+------+-------| |------+------+------+-------+--------+-------+--------,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//|------+------+------+------+------+------+-------| |------+------+------+-------+-------+--------+--------,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
//|------+------+------+------+------+------+-------| |------+------+------+-------+-------+--------+--------|
KC_NO, KC_NO, KC_NO, LOWER, KC_SPC, KC_ENT, RAISE, KC_NO, KC_NO, KC_NO,
//|------+------| //|-------+------+-------| |------+------+------| |-------+--------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`----------------------' `--------------------'
),
[_LOWER] = LAYOUT(
// |-----------------------------------------------. ,--------------------------------------------------------,
KC_1, KC_2, KC_3, KC_3, KC_4, KC_ESC, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO, KC_BSPC,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------|
KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
//|------+------| //|------+------+----------| |--------+------+----------| |---------+---------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`------------------------' `--------------------------'
),
[_RAISE] = LAYOUT(
// |------------------------------------------------. ,-----------------------------------------------------,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_ESC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------|
KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
//|------+------| //|------+------+----------| |--------+------+----------| |--------+--------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`------------------------' `--------------------------'
),
[_ADJUST] = LAYOUT(
// |------------------------------------------------. ,-----------------------------------------------------,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------|
KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
//|------+------| //|------+------+----------| |--------+------+----------| |--------+--------|
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
//`------------------------' `--------------------------'
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
}
return true;
}

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/*
Copyright 2020 James Smith <bronzegears@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_SERIAL
#define PERMISSIVE_HOLD
#define TAPPING_TERM 150
#define IGNORE_MOD_TAP_INTERRUPT
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#undef RGBLIGHT_RAINBOW_SWIRL_RANGE
#define RGBLIGHT_RAINBOW_SWIRL_RANGE 75
#define RGBLIGHT_EFFECT_SNAKE
#undef RGBLIGHT_EFFECT_SNAKE_LENGTH
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 20
#define RGBLIGHT_EFFECT_KNIGHT
#undef RGBLIGHT_EFFECT_KNIGHT_LENGTH
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 20
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 127

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#include QMK_KEYBOARD_H
#include "klackygears.h"
//For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WINBASE] = LAYOUT_wrapper(
_______________DVORAK_L1___________________, KC_ESC, KC_GAMER, _______________DVORAK_R1___________________,
RGB_TOG, _______________DVORAK_L2___________________, _______, KC_GAMR1, _______________DVORAK_R2___________________, RGB_TOG,
RGB_MOD, _______________WINDVK_L3___________________, _______, KC_GAMR2, _______________WINDVK_R3___________________, RGB_MOD,
_______, _______, __________________WIN_THUMB_CLUSTER_V2______________ , _______, _______,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_MACBASE] = LAYOUT_wrapper(
_______________DVORAK_L1___________________, KC_ESC, _______, _______________DVORAK_R1___________________,
RGB_TOG, _______________DVORAK_L2___________________, _______, _______, _______________DVORAK_R2___________________, RGB_TOG,
RGB_MOD, _______________MACDVK_L3___________________, _______, _______, _______________MACDVK_R3___________________, RGB_MOD,
_______, _______, __________________MAC_THUMB_CLUSTER_V2______________ , _______, _______,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[_QWERTY] = LAYOUT_wrapper(
_________________QWERTY_L1_________________, KC_ESC, _______, _________________QWERTY_R1_________________,
KC_CAPS, _________________QWERTY_L2_________________, _______, _______, _________________QWERTY_R2_________________, KC_ENT,
KC_LSFT, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, MO(_MNMB), MO(_SYMB), MO(_SYMB), MO(_MNMB), KC_RGUI, MO(_MDIA), MO(_FUNC),
KC_LSFT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RSFT
),
//Jedi - Fallen Order
[_GAMER] = LAYOUT_wrapper(
KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_F, KC_A, KC_S, KC_D, KC_2, LSFT(KC_F2), KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_TAB, KC_TAB, KC_X, KC_Z, KC_C, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_LCTL, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_NO, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
//Borderlands
[_GAMR1] = LAYOUT_wrapper(
KC_R, KC_G, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, KC_L, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_T, KC_I, KC_F, KC_Q, KC_4, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_X, KC_K, KC_C, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_Z, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
//Witcher
[_GAMR2] = LAYOUT_wrapper(
KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
KC_TAB, KC_LALT, KC_A, KC_S, KC_D, KC_2, KC_J, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
KC_X, KC_I, KC_F, KC_C, KC_V, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
KC_LCTL, KC_V, KC_HOME, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
KC_ENT, KC_LCTL, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
),
[_SYMB] = LAYOUT_wrapper(
_________________PUNC_L1_ALT_______________, _______, _______, _________________PUNC_R1___________________,
_______, _________________PUNC_L3___________________, _______, _______, _________________PUNC_R2___________________, _______,
RGB_MOD, _________________PUNC_L3_ALT_______________, _______, _______, _________________PUNC_R3___________________, _______,
_______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______, _______, _______,
_______, _______, KC_DEL, KC_CAPS, _______, _______
),
[_FUNC] = LAYOUT_wrapper(
_____________FUNC_L1_______________________, _______, _______, _______, _____________FUNC_1_______________,
_______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _______, _______, _____________FUNC_2_______________, _______,
RGB_MOD, _____________FUNC_L3_______________________, _______, _______, _______, _____________FUNC_3_______________, _______,
_______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
_______, _______, _______, KC_CAPS, _______, _______
),
[_MNMB] = LAYOUT_wrapper(
_________________MACNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
_______, _________________MACNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________MACNAV_L3_________________, _______, _______, _________________NUMB_R3_MAC_______________, _______,
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
),
[_NUMB] = LAYOUT_wrapper(
_________________WINNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
_______, _________________WINNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________WINNAV_L3_________________, _______, _______, _________________NUMB_R3_WIN_______________, _______,
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
),
[_MDIA] = LAYOUT_wrapper(
_________________LYOUT_____________________, _______, RGB_TOG, _________________RGB_1_____________________,
_______, _________________KC_BLANK__________________, _______, _______, _________________RGB_2_____________________, _______,
RGB_MOD, _________________KC_BLANK__________________, _______, _______, _________________MEDIA_____________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
)
};

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RGBLIGHT_ENABLE = yes #Enable WS2812 RGB underlight.
TAP_DANCE_ENABLE = yes

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#The Brain is a tented ergo split handwired keyboard with a sculped shell that can be changed out for other options.

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE.it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI controls
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
SPLIT_KEYBOARD = yes