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Creates a layouts/ folder for keymaps shared between keyboards (#1609)

* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
This commit is contained in:
Jack Humbert 2017-08-23 22:29:07 -04:00 committed by GitHub
parent 7260fc3eef
commit d2ff66a985
451 changed files with 1651 additions and 1477 deletions

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H 1
#include QMK_KEYBOARD_CONFIG_H
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
#endif

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/*
* SuperCoder 2000 layout
*/
#include QMK_KEYBOARD_H
/* Layers */
#define SC2K 0 // default layer
/* The Keymap */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Base Layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | 0 | 0 | 0 | 0 | 0 | 0 |------| |------| 1 | 1 | 1 | 1 | 1 | 1 |
* |-----------+------+------+------+------+------| 0 | | 1 |------+------+------+------+------+-----------|
* | 0 | 0 | 0 | 0 | 0 | 0 | | | | 1 | 1 | 1 | 1 | 1 | 1 |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | DONE | DONE | | DONE | DONE |
* ,------|------|------| |------+------+------.
* | | | DONE | | DONE | | |
* | DONE | DONE |------| |------| DONE | DONE |
* | | | DONE | | DONE | | |
* `--------------------' `--------------------'
*/
[SC2K] = LAYOUT_ergodox(
// left hand
KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_ENT ,KC_ENT
,KC_ENT
,KC_ENT ,KC_ENT ,KC_ENT
// right hand
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_ENT ,KC_ENT
,KC_ENT
,KC_ENT ,KC_ENT ,KC_ENT
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
}

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BOOTMAGIC_ENABLE=no
COMMAND_ENABLE=no
SLEEP_LED_ENABLE=no
UNICODE_ENABLE=no
MOUSEKEY_ENABLE=no
EXTRAKEY_ENABLE=no

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SuperCoder 2000 layout for the ErgoDox
==================================================
![SuperCoder 2000](https://i.imgur.com/6dcU9VY.jpg)
Ever found yourself in need of entering binary codes rapidly? Ever wanted to use
all ten fingers to do so? Ever felt your SuperCoder 2000 too limiting, by only
having three buttons? We heard you! With this layout for the ErgoDox EZ, you
will be able to tap in binary at an unparalleled speed and accuracy! Efficiency
never seen before!
Behold the Ultimate SuperCoder 2000 layout!
![SuperCoder layout](https://i.imgur.com/Ymzlr9G.png)
### To use it...
To use this piece of top quality engineering, you can either
[download the hex file][hex] we have prepared for you, or you can compile it on
your own:
[hex]: https://raw.githubusercontent.com/algernon/ergodox-supercoder/master/supercoder.hex
```
$ git clone https://github.com/qmk/qmk_firmware.git
$ cd qmk_firmware/keyboards/ergodox
$ git clone https://github.com/algernon/ergodox-supercoder.git keymaps/supercoder
$ make LAYOUT_ergodox=supercoder
```