Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
This commit is contained in:
parent
7260fc3eef
commit
d2ff66a985
451 changed files with 1651 additions and 1477 deletions
33
layouts/community/ergodox/333fred/visualizer.c
Normal file
33
layouts/community/ergodox/333fred/visualizer.c
Normal file
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
|
||||
*/
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 60;
|
||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
}
|
||||
if (state->status.layer & 0x10) {
|
||||
state->target_lcd_color = LCD_COLOR(140, 100, 60);
|
||||
state->layer_text = "Movement";
|
||||
} else if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
state->layer_text = "Media";
|
||||
} else if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
state->layer_text = "Symbol";
|
||||
} else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
|
||||
state->layer_text = "Code";
|
||||
} else {
|
||||
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
state->layer_text = "Default";
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue