Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
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keyboards/ergodox_infinity/gfxconf.h
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keyboards/ergodox_infinity/gfxconf.h
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/**
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* This file has a different license to the rest of the uGFX system.
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* You can copy, modify and distribute this file as you see fit.
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* You do not need to publish your source modifications to this file.
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* The only thing you are not permitted to do is to relicense it
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* under a different license.
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*/
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/**
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* Copy this file into your project directory and rename it as gfxconf.h
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* Edit your copy to turn on the uGFX features you want to use.
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* The values below are the defaults.
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*
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* Only remove the comments from lines where you want to change the
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* default value. This allows definitions to be included from
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* driver makefiles when required and provides the best future
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* compatibility for your project.
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*
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* Please use spaces instead of tabs in this file.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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#include "common_gfxconf.h"
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#endif /* _GFXCONF_H */
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