Tidy up dztech config.h
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12 changed files with 372 additions and 208 deletions
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1219
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#define DEVICE_VER 0x0002
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#define MANUFACTURER DZTECH
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#define PRODUCT DZ60RGB
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#define DESCRIPTION DZ60 AVR RGB keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 3
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BAND_SAT
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 63
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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# define NO_ACTION_MACRO
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# define NO_ACTION_FUNCTION
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define DISABLE_RGB_MATRIX_BAND_SAT
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# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define DISABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_SPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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# define DRIVER_ADDR_1 0b1010000
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_COUNT 2
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# define DRIVER_1_LED_TOTAL 63
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# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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#endif
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