Remove obvious user keymaps, keyboards/{b,c}*
edition. (#22693)
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(STARTUP_SOUND)
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#define AUDIO_CLICKY
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#endif
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// If you need more program area, try select and reduce rgblight modes to use.
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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/* Copyright 2018 Biacco42
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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BASE = 0,
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META,
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SYMB,
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GAME
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};
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//Macros
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | @ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Alt | A | S | D | F | G | | H | J | K | L | ; | : |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |\/Sft |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | Ctrl | GUI | App | PrtSc| ESC/ |Space/|Tab/ |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
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* | | | | | ~SYMB|RCtrl |Shift |Space |~META | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[BASE] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1) ,
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KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC), SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DEL, KC_PSCR, TG(GAME), TG(SYMB), KC_INT3
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),
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/* META
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* ,-----------------------------------------. ,-----------------------------------------.
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* | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | - | ^ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Alt | F1 | |Muhen | Henk | | | Left | Down | Up |Right | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Sft | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 |\/Sft |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ |Back |Enter/| Del |Reset |=>GAME|=>SYMB| \ |
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* | | | | |~SYMB |RCtrl |Shift |Space |~META | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[META] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
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_______, KC_F1, XXXXXXX, KC_INT5, KC_INT4, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
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_______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_INT1),
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______
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),
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/* SYMB
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ! | " | # | $ | % | & | | ' | ( | ) | ~ | = | ~ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Alt | | | | | | | ( | ) | { | } | + | * |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Sft | | | | | | | [ | ] | < | > | ? | \ |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
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* | | | | |~SYMB |RCtrl |Shift |Space |~META | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[SYMB] = LAYOUT(
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S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL),
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_8), S(KC_9), S(KC_RBRC), S(KC_BSLS), S(KC_SCLN), S(KC_QUOT),
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RBRC, KC_BSLS, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_INT1),
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* GAME
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* ,-----------------------------------------. ,-----------------------------------------.
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | @ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Alt | A | S | D | F | G | | H | J | K | L | ; | : |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Sft | Z | X | C | V | B | | N | M | , | . | / |\/Sft |
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* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
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* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ |
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* | | | | | | | |Space | | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[GAME] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_INT1),
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KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, KC_INT3
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)
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};
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# QMK Standard Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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# See TOP/keyboards/helix/rules.mk for a list of options that can be set.
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# See TOP/docs/config_options.md for more information.
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#
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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AUDIO_ENABLE = yes # Audio output on port B5
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LTO_ENABLE = no # if firmware size over limit, try this option
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# Helix Spacific Build Options
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# you can uncomment and edit follows 4 Variables
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# jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
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# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
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# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
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LED_ANIMATIONS = no # LED animations
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# IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
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