fixes s60_x keyboard
21
keyboards/s60_x/keymaps/ansi_qwertz/Makefile
Normal file
|
@ -0,0 +1,21 @@
|
|||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
14
keyboards/s60_x/keymaps/ansi_qwertz/config.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "../../config.h"
|
||||
|
||||
// keymap needs oneshot functionality
|
||||
#undef NO_ACTION_ONESHOT
|
||||
|
||||
#undef IS_COMMAND
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
#endif
|
After Width: | Height: | Size: 54 KiB |
After Width: | Height: | Size: 213 KiB |
After Width: | Height: | Size: 213 KiB |
BIN
keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.png
Normal file
After Width: | Height: | Size: 53 KiB |
935
keyboards/s60_x/keymaps/ansi_qwertz/docs/KB_US-International.svg
Normal file
After Width: | Height: | Size: 206 KiB |
BIN
keyboards/s60_x/keymaps/ansi_qwertz/docs/base_layer.PNG
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
keyboards/s60_x/keymaps/ansi_qwertz/docs/function_layer.PNG
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
keyboards/s60_x/keymaps/ansi_qwertz/docs/gaming_layer.PNG
Normal file
After Width: | Height: | Size: 18 KiB |
237
keyboards/s60_x/keymaps/ansi_qwertz/keymap.c
Normal file
|
@ -0,0 +1,237 @@
|
|||
/*
|
||||
Copyright 2016 Julien Pecqueur <julien@peclu.net>
|
||||
Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "s60_x.h"
|
||||
|
||||
//make keymap a little easier to read
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
#define ONESHOT_TAP_TOGGLE 2
|
||||
#define ONESHOT_TIMEOUT 1
|
||||
|
||||
//uncomment to activate dead keys
|
||||
//#define DONT_REVIVE_DEADKEYS 1
|
||||
|
||||
//Function keycodes for better readability
|
||||
//SpaceFN
|
||||
//OneShot LeftShift
|
||||
//GamingMode Lock (disables SpaceFn and OneShot LShift)
|
||||
//Function
|
||||
//Mute microphone
|
||||
#define KC_SPACEFN KC_FN0
|
||||
#define KC_OSLS KC_FN3
|
||||
#define KC_GMLK KC_FN1
|
||||
#define KC_FUNC KC_FN2
|
||||
#define MICMUTE RCTL(KC_LCTL)
|
||||
|
||||
enum function_codes {
|
||||
F_SPACEFN = 0,
|
||||
F_OSLS = 3,
|
||||
F_GMLK = 1,
|
||||
F_FUNC = 2
|
||||
};
|
||||
|
||||
enum layer_names {
|
||||
DEFAULT,
|
||||
GAMING,
|
||||
FUNCTION
|
||||
};
|
||||
|
||||
enum languages {
|
||||
GERMAN
|
||||
};
|
||||
|
||||
#define LANGUAGE GERMAN
|
||||
|
||||
enum custom_keycodes {
|
||||
KC_CM_A = SAFE_RANGE,
|
||||
// KC_CM_B,
|
||||
KC_CM_C,
|
||||
// KC_CM_D,
|
||||
KC_CM_E,
|
||||
// KC_CM_F,
|
||||
KC_CM_G,
|
||||
// KC_CM_H,
|
||||
KC_CM_I,
|
||||
// KC_CM_J,
|
||||
KC_CM_K,
|
||||
KC_CM_L,
|
||||
KC_CM_M,
|
||||
KC_CM_N,
|
||||
KC_CM_O,
|
||||
KC_CM_P,
|
||||
// KC_CM_Q,
|
||||
KC_CM_R,
|
||||
KC_CM_S,
|
||||
// KC_CM_T,
|
||||
KC_CM_U,
|
||||
// KC_CM_V,
|
||||
KC_CM_W,
|
||||
// KC_CM_X,
|
||||
KC_CM_Y,
|
||||
KC_CM_Z
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Layout 0: Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|Del|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Z| U| I| O| P| [| ]|BckSp|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
[DEFAULT] = KEYMAP(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
|
||||
KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_RSFT, \
|
||||
KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
/* Layout 1: Gaming Layer, SpaceFn disabled
|
||||
* ,-----------------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | | | | | | | | | | | |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | | | | | | | | | | |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | | | | | | | | | |Fn1 |
|
||||
* |-----------------------------------------------------------|
|
||||
* | |RSft| | Space | | | | |
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
[GAMING] = KEYMAP(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \
|
||||
_______, KC_RSFT, _______, KC_SPC, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
/* Layout 2: Function Layer
|
||||
* MicMute requires special software to be installed. Check readme.md for more information
|
||||
* ,-----------------------------------------------------------.
|
||||
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|RES|
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | |Prv|Ply|Nxt| Ü | | Ö | |Prt|Slk|Pau |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | Ä | ß | |Vl-|Mut|Vl+| | | | | |PEnt |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | |MicMut|Cal| | | | |Pau |PUp |Fn1 |
|
||||
* |-----------------------------------------------------------|
|
||||
* | | | | | |Home|PDn |End |
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
[FUNCTION] = KEYMAP(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \
|
||||
_______, _______, KC_CM_W, KC_CM_E, KC_MPRV, KC_MPLY, KC_MNXT, KC_CM_U, KC_CM_I, KC_CM_O, KC_CM_P, KC_PSCR, KC_SLCK, KC_PAUS, \
|
||||
_______, KC_CM_A, KC_CM_S, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_CM_K, KC_CM_L, _______, _______, _______, KC_PENT, \
|
||||
_______, _______, KC_CM_Y, _______, KC_CM_C, MICMUTE, KC_CALC, KC_CM_N, KC_CM_M, _______, _______, _______, _______, KC_PGUP, KC_GMLK, \
|
||||
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
|
||||
),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1
|
||||
[F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
|
||||
[F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1
|
||||
[F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
void matrix_init_user(void) {
|
||||
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
}
|
||||
|
||||
bool process_german(uint16_t keycode, keyrecord_t *record) {
|
||||
uint16_t send_code = 0;
|
||||
if (record->event.pressed) {
|
||||
switch (keycode) {
|
||||
case KC_CM_A:
|
||||
send_code = KC_Q;
|
||||
break;
|
||||
case KC_CM_O:
|
||||
send_code = KC_P;
|
||||
break;
|
||||
case KC_CM_U:
|
||||
send_code = KC_Y;
|
||||
break;
|
||||
case KC_CM_S:
|
||||
send_code = KC_S;
|
||||
break;
|
||||
}
|
||||
|
||||
if (send_code == 0) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
register_code(KC_RALT);
|
||||
register_code(send_code);
|
||||
unregister_code(send_code);
|
||||
unregister_code(KC_RALT);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
//revive dead keys
|
||||
#ifndef DONT_REVIVE_DEADKEYS
|
||||
bool shift_active = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_LSFT));
|
||||
bool altgr_active = keyboard_report->mods & (MOD_BIT(KC_RALT));
|
||||
if ((keycode == KC_QUOT && !altgr_active) ||
|
||||
keycode == KC_GRV ||
|
||||
(keycode == KC_6 && shift_active))
|
||||
{
|
||||
if (record->event.pressed) {
|
||||
register_code(keycode);
|
||||
unregister_code(keycode);
|
||||
register_code(KC_SPACE);
|
||||
unregister_code(KC_SPACE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
#if LANGUAGE == GERMAN
|
||||
return process_german(keycode, record);
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
94
keyboards/s60_x/keymaps/ansi_qwertz/readme.md
Normal file
|
@ -0,0 +1,94 @@
|
|||
# ANSI_QWERTZ
|
||||
|
||||
[Click here to go to the layers directly.](readme.md#1-layers)
|
||||
|
||||
This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
|
||||
with diacritics that are normally not used in the english language.
|
||||
|
||||
It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
|
||||
|
||||
##0 Features
|
||||
* Input of letters with diacritics on familiar QWERTZ layout
|
||||
* Support for ANSI-legend keycaps
|
||||
* Option to "revive" all dead keys
|
||||
* Dedicated arrow cluster
|
||||
* SpaceFN for easy access to Function keys and diacritic input
|
||||
* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
|
||||
* Reset key binding, no need to press hardware reset button to program
|
||||
* Microphone Mute key (requires 3rd-party software, see below)
|
||||
|
||||
###0.0 Languages
|
||||
The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout.
|
||||
All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly,
|
||||
one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys).
|
||||
|
||||
The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
|
||||
|
||||

|
||||
|
||||
Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
|
||||
which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
|
||||
|
||||

|
||||
|
||||
####0.0.0 Explicitly Supported Languages
|
||||
* German
|
||||
|
||||
####0.0.1 Implicitly Supported Languages
|
||||
This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.
|
||||
|
||||
* French
|
||||
|
||||
###0.1 SpaceFN
|
||||
SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down.
|
||||
This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
|
||||
The advantage is that the spacebar is easier to reach than any other `Fn`-key could be.
|
||||
|
||||
###0.2 "Gaming Mode"
|
||||
To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
|
||||
This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
|
||||
It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
|
||||
|
||||
###0.3 Mute Microphone
|
||||
The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function,
|
||||
you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that
|
||||
no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
|
||||
|
||||
####0.3.0 Linux
|
||||
Follow [these instructions](http://askubuntu.com/a/13364).
|
||||
|
||||
#####0.3.1 Windows (Requires 3rd Party Software)
|
||||
*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
|
||||
|
||||
You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
|
||||
After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
|
||||
and check whether your microphone is selected under "Devices".
|
||||
|
||||
###0.4 Revive Dead Keys
|
||||
Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`.
|
||||
The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
|
||||
If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
|
||||
```
|
||||
//#define DONT_REVIVE_DEADKEYS 1
|
||||
```
|
||||
|
||||
##1 Layers
|
||||
###1.0 Base Layer
|
||||
The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
|
||||
Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
|
||||
|
||||

|
||||
|
||||
###1.1 Gaming layer
|
||||
To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
|
||||
|
||||

|
||||
|
||||
###1.2 Function Layer
|
||||
This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
|
||||
|
||||

|
||||
|
||||
|
||||
|
||||
|