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[Erez & Jack] Removes keyboards which are not active on qmk

This commit is contained in:
Erez Zukerman 2016-05-24 23:55:29 -04:00
parent 8bc69afc63
commit d06e940a17
227 changed files with 213 additions and 18999 deletions

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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = phantom_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# List C source files here. (C dependencies are automatically generated.)
SRC += keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk
ansi: OPT_DEFS += -DLAYOUT_ANSI
ansi: all
ansi_150: OPT_DEFS += -DLAYOUT_ANSI_150
ansi_150: all
iso: OPT_DEFS += -DLAYOUT_ISO
iso: all
iso_150: OPT_DEFS += -DLAYOUT_ISO_150
iso_150: all
7bit: OPT_DEFS += -DLAYOUT_7BIT
7bit: all

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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = phantom_pjrc
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/pjrc.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk
ansi: OPT_DEFS += -DLAYOUT_ANSI
ansi: all
ansi_150: OPT_DEFS += -DLAYOUT_ANSI_150
ansi_150: all
iso: OPT_DEFS += -DLAYOUT_ISO
iso: all
iso_150: OPT_DEFS += -DLAYOUT_ISO_150
iso_150: all
7bit: OPT_DEFS += -DLAYOUT_7BIT
7bit: all

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Phantom keyboard firmware
======================
DIY keyboard developed by Geekhack and Deskthority communities.
The PCB was engineered by bpiphany from the original idea of HaveANiceDay.
## Wiki on Deskthority.net
- [Info](http://deskthority.net/wiki/Phantom)
- [Assembly Instructions](http://deskthority.net/wiki/Phantom)
Build
-----
Move to this directory then just run `make` like:
$ make -f Makefile.[pjrc|lufa] [ansi|ansi_150|iso|iso_150|7bit]
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
LEDs
----
It is possible to configure the LEDs in 2 different ways.
### 1. LED Brightness
The brightness of the LEDs can be controlled by software.
To select brightness edit [config.h](config.h) and set `LED_BRIGHTNESS` to a value
between 0 and 255:
#define LED_BRIGHTNESS 250
### 2. Sleep LED
It is possible to have the LEDs fade in and out when the computer is suspended.
To enable this feature, uncomment the `SLEEP_LED_ENABLE` line in the makefile you are using:
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
*Note that this will set the LEDs to full brightness as this feature can't be combined with the brightness control.*
Keymap
------
The PCB supports multiple physical layouts.
Each layout have their own keymap file.
*Note that only the ANSI keymap is tested on actual hardware.*
To customize a keymap:
1. Edit the file that corresponds to your layout.
2. Specify your layout when building.
See [keymap.c](keymap.c) to define your own custom layout.
### 1. ANSI
This is the default keymap.
See [keymap_ansi.h](keymap_ansi.h) for detail.
#### 1.0. ANSI Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
#### 1.1. ANSI Media Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | |Slp|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | |Mut|V- |V+ | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | |Stp|Ply|Prv|Nxt|Media| | | | |
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | |Clc| | | | | | | |Caps | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
### 2. ANSI 150
Layout with 1.5 unit modifiers.
See [keymap_ansi_150.h](keymap_ansi_150.h) for detail.
#### 2.0. ANSI 150 Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl |Gui|Alt | Space |Alt |Gui|Ctl | |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
#### 2.1. ANSI 150 Media Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | |Slp|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | |Mut|V- |V+ | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | |Stp|Ply|Prv|Nxt|Media| | | | |
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | |Clc| | | | | | | |Caps | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
### 3. ISO
ISO layout.
See [keymap_iso.h](keymap_iso.h) for detail.
#### 3.0. ISO Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |Del|End|PgD|
|------------------------------------------------------` Ret| '-----------'
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '| #| |
|-----------------------------------------------------------| ,---.
|Shif| \| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
#### 3.1. ISO Media Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | |Slp|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | |Mut|V- |V+ | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | |Stp|Ply|Prv|Nxt| | | | | |
|------------------------------------------------------` Med| '-----------'
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | |Clc| | | | | | | |Caps | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
### 4. ISO 150
ISO layout with 1.5 unit modifiers.
See [keymap_iso_150.h](keymap_iso_150.h) for detail.
#### 4.0. ISO 150 Default Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | |Del|End|PgD|
|------------------------------------------------------` Ret| '-----------'
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '| #| |
|-----------------------------------------------------------| ,---.
|Shif| \| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl |Gui|Alt | Space |Alt |Gui|Ctl | |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
#### 4.1. ISO 150 Media Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | |Slp|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | |Mut|V- |V+ | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | |Stp|Ply|Prv|Nxt| | | | | |
|------------------------------------------------------` Med| '-----------'
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | |Clc| | | | | | | |Caps | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
### 5. 7bit
Layout using all the available keys on the PCB.
This keymap is only provided as an example of what can be done using this layout.
No real thought has been put into this keymap.
See [keymap_7bit.h](keymap_7bit.h) for detail.
#### 5.0. 7bit Default Layer
,-----------------------------------------------------------. ,-----------.
|Esc|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|V- |V+ | |PrS|ScL|Pau|
`-----------------------------------------------------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| (| )| |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| |Del|End|PgD|
|-----------------------------------------------------------| |-----------|
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '| \| Ret| |Stp|Ply|Med|
|-----------------------------------------------------------| |-----------|
|Cap|Shif| Z| X| C| V| B| N| M| ,| .| /|Shift |Cap| |Prv|Up |Nxt|
|-----------------------------------------------------------| |-----------|
|Ctrl |Gui|Alt |Spc |Bspc |Del|Ret |Alt |Gui |App|Ctrl | |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
#### 5.1. 7bit Media Layer
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | | | | | | | | | |Slp|
`-----------------------------------------------------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | |Mut|V- |V+ | | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | |Stp|Ply|Prv|Nxt|Media| | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6057
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT Phantom
/* message strings */
#define DESCRIPTION t.m.k. keyboard firmware for Phantom
/* matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if need no debouncing */
#define DEBOUNCE 7
/* Set LED brightness 0-255.
* This have no effect if sleep LED is enabled. */
#define LED_BRIGHTNESS 250
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

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/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Keymap for Phantom controller
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "debug.h"
#include "keymap.h"
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, K2P, K2Q, K2R, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1M, K1N, K1P, K1Q, K1R, \
K0A, K0B, K0C, K0D, K0F, K0G, K0H, K0K, K0L, K0M, K0N, K0P, K0Q, K0R \
) { \
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 */ \
/* 5 */ { KC_##K5A, KC_##K4A, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q, KC_##K5R}, \
/* 4 */ { KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_##K4M, KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q, KC_##K4R}, \
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3P, KC_##K3Q, KC_##K3R}, \
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_##K2M, KC_##K2N, KC_##K2P, KC_##K2Q, KC_##K2R}, \
/* 1 */ { KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_##K1M, KC_##K1N, KC_##K1P, KC_##K1Q, KC_##K1R}, \
/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_##K5B, KC_##K0D, KC_##K0F, KC_##K5G, KC_##K0G, KC_##K0H, KC_NO, KC_##K0K, KC_##K0L, KC_##K0M, KC_##K0N, KC_##K0P, KC_##K0Q, KC_##K0R} \
}
#define KEYMAP_ANSI( \
K5A, K5C, K5D, K5E, K5F, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1Q, \
K0A, K0B, K0C, K0G, K0K, K0L, K0M, K0N, K0P, K0Q, K0R \
) KEYMAP( \
K5A, NO, K5C, K5D, K5E, K5F, NO, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, NO, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, NO, K2N, NO, NO, NO, \
K1A, NO, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, NO, K1N, NO, K1Q, NO, \
K0A, K0B, K0C, NO, NO, K0G, NO, K0K, K0L, K0M, K0N, K0P, K0Q, K0R \
)
#define KEYMAP_ANSI_150( \
K5A, K5C, K5D, K5E, K5F, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1Q, \
K0A, K0B, K0C, K0G, K0L, K0M, K0N, K0P, K0Q, K0R \
) KEYMAP( \
K5A, NO, K5C, K5D, K5E, K5F, NO, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, NO, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, NO, K2N, NO, NO, NO, \
K1A, NO, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, NO, K1N, NO, K1Q, NO, \
K0A, K0B, K0C, NO, NO, K0G, NO, NO, K0L, K0M, K0N, K0P, K0Q, K0R \
)
#define KEYMAP_ISO( \
K5A, K5C, K5D, K5E, K5F, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1Q, \
K0A, K0B, K0C, K0G, K0K, K0L, K0M, K0N, K0P, K0Q, K0R \
) KEYMAP( \
K5A, NO, K5C, K5D, K5E, K5F, NO, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, NO, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, NO, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, NO, NO, NO, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, NO, K1N, NO, K1Q, NO, \
K0A, K0B, K0C, NO, NO, K0G, NO, K0K, K0L, K0M, K0N, K0P, K0Q, K0R \
)
#define KEYMAP_ISO_150( \
K5A, K5C, K5D, K5E, K5F, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1Q, \
K0A, K0B, K0C, K0G, K0L, K0M, K0N, K0P, K0Q, K0R \
) KEYMAP( \
K5A, NO, K5C, K5D, K5E, K5F, NO, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, NO, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, NO, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, NO, NO, NO, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, NO, K1N, NO, K1Q, NO, \
K0A, K0B, K0C, NO, NO, K0G, NO, NO, K0L, K0M, K0N, K0P, K0Q, K0R \
)
#if defined(LAYOUT_7BIT)
#include "keymap_7bit.h"
#elif defined(LAYOUT_ISO_150)
#include "keymap_iso_150.h"
#elif defined(LAYOUT_ISO)
#include "keymap_iso.h"
#elif defined(LAYOUT_ANSI_150)
#include "keymap_ansi_150.h"
#else
#include "keymap_ansi.h"
#endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

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@ -1,42 +0,0 @@
// Phantom 7bit
/*
* 7bit:
*
* ,-----------------------------------------------------------. ,-----------.
* |Esc|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|V- |V+ | |PrS|ScL|Pau|
* `-----------------------------------------------------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| (| )| |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| |Del|End|PgD|
* |-----------------------------------------------------------| |-----------|
* |Fn0 | A| S| D| F| G| H| J| K| L| ;| '| \| Ret| |MSt|Ply|Med|
* |-----------------------------------------------------------| |-----------|
* |Cap|Shif| Z| X| C| V| B| N| M| ,| .| /|Shift |Cap| |Prv|Up |Nxt|
* |-----------------------------------------------------------| |-----------|
* |Ctrl |Gui|Alt |Spc |Bspc |Del|Ret |Alt |Gui |App|Ctrl | |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty + a few media keys */
KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, VOLD,VOLU, PSCR,SLCK,BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, FN1, FN2, INS, HOME,PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, DEL, END, PGDN, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT,BSLS,ENT, MSTP,MPLY,MSEL, \
CAPS,LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,CAPS, MPRV,UP, MNXT, \
LCTL,LGUI,LALT,SPC, BSPC,DEL, ENT, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
/* 1: media keys */
KEYMAP(\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[2] = ACTION_MODS_KEY(MOD_LSFT, KC_0)
};

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@ -1,22 +0,0 @@
// Phantom ANSI
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ANSI(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
/* 1: media keys */
KEYMAP_ANSI(\
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1)
};

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@ -1,22 +0,0 @@
// Phantom ANSI 150
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ANSI_150(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,RCTL, LEFT,DOWN,RGHT),
/* 1: media keys */
KEYMAP_ANSI_150(\
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1)
};

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@ -1,22 +0,0 @@
// Phantom ISO
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ISO(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, DEL, END, PGDN, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
/* 1: media keys */
KEYMAP_ISO(\
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1)
};

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@ -1,22 +0,0 @@
// Phantom ISO 150
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ISO_150(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, DEL, END, PGDN, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,RCTL, LEFT,DOWN,RGHT),
/* 1: media keys */
KEYMAP_ISO_150(\
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1)
};

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@ -1,49 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "led.h"
void led_set(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK))
{
// Output high.
DDRB |= (1<<6);
PORTB |= (1<<6);
}
else
{
// Output low.
DDRB &= ~(1<<6);
PORTB &= ~(1<<6);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK))
{
// Output high.
DDRB |= (1<<7);
PORTB |= (1<<7);
}
else
{
// Output low.
DDRB &= ~(1<<7);
PORTB &= ~(1<<7);
}
}

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@ -1,274 +0,0 @@
/* Copyright 2012 Jun Wako <wakojun@gmail.com>
*
* This is heavily based on phantom/board.{c|h}.
* https://github.com/BathroomEpiphanies/AVR-Keyboard
*
* Copyright (c) 2012 Fredrik Atmer, Bathroom Epiphanies Inc
* http://bathroomepiphanies.com
*
* As for liscensing consult with the original files or its author.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 0
#endif
static uint8_t debouncing = DEBOUNCE;
// bit array of key state(1:on, 0:off)
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint8_t read_rows(void);
static void init_rows(void);
static void unselect_cols(void);
static void select_col(uint8_t col);
#ifndef SLEEP_LED_ENABLE
/* LEDs are on output compare pins OC1B OC1C
This activates fast PWM mode on them.
Prescaler 256 and 8-bit counter results in
16000000/256/256 = 244 Hz blink frequency.
LED_A: Caps Lock
LED_B: Scroll Lock */
/* Output on PWM pins are turned off when the timer
reaches the value in the output compare register,
and are turned on when it reaches TOP (=256). */
static
void setup_leds(void)
{
TCCR1A |= // Timer control register 1A
(1<<WGM10) | // Fast PWM 8-bit
(1<<COM1B1)| // Clear OC1B on match, set at TOP
(1<<COM1C1); // Clear OC1C on match, set at TOP
TCCR1B |= // Timer control register 1B
(1<<WGM12) | // Fast PWM 8-bit
(1<<CS12); // Prescaler 256
OCR1B = LED_BRIGHTNESS; // Output compare register 1B
OCR1C = LED_BRIGHTNESS; // Output compare register 1C
// LEDs: LED_A -> PORTB6, LED_B -> PORTB7
DDRB |= (1<<6) | (1<<7);
PORTB &= ~((1<<6) | (1<<7));
}
#endif
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
// initialize row and col
unselect_cols();
init_rows();
#ifndef SLEEP_LED_ENABLE
setup_leds();
#endif
// initialize matrix state: all keys off
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) { // 0-16
select_col(col);
_delay_us(3); // without this wait it won't read stable value.
uint8_t rows = read_rows();
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-5
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
dprint("bounce!: "); dprintf("%02X", debouncing); dprintln();
}
debouncing = DEBOUNCE;
}
}
unselect_cols();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop32(matrix[i]);
}
return count;
}
/* Row pin configuration
* row: 0 1 2 3 4 5
* pin: B5 B4 B3 B2 B1 B0
*/
static void init_rows(void)
{
// Input with pull-up(DDR:0, PORT:1)
DDRB &= ~0b00111111;
PORTB |= 0b00111111;
}
static uint8_t read_rows(void)
{
return (PINB&(1<<5) ? 0 : (1<<0)) |
(PINB&(1<<4) ? 0 : (1<<1)) |
(PINB&(1<<3) ? 0 : (1<<2)) |
(PINB&(1<<2) ? 0 : (1<<3)) |
(PINB&(1<<1) ? 0 : (1<<4)) |
(PINB&(1<<0) ? 0 : (1<<5));
}
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
* pin: D5 C7 C6 D4 D0 E6 F0 F1 F4 F5 F6 F7 D7 D6 D1 D2 D3
*/
static void unselect_cols(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRC |= 0b11000000; // PC: 7 6
PORTC |= 0b11000000;
DDRD |= 0b11111111; // PD: 7 6 5 4 3 2 1 0
PORTD |= 0b11111111;
DDRE |= 0b01000000; // PE: 6
PORTE |= 0b01000000;
DDRF |= 0b11110011; // PF: 7 6 5 4 1 0
PORTF |= 0b11110011;
}
static void select_col(uint8_t col)
{
// Output low(DDR:1, PORT:0) to select
switch (col) {
case 0:
DDRD |= (1<<5);
PORTD &= ~(1<<5);
break;
case 1:
DDRC |= (1<<7);
PORTC &= ~(1<<7);
break;
case 2:
DDRC |= (1<<6);
PORTC &= ~(1<<6);
break;
case 3:
DDRD |= (1<<4);
PORTD &= ~(1<<4);
break;
case 4:
DDRD |= (1<<0);
PORTD &= ~(1<<0);
break;
case 5:
DDRE |= (1<<6);
PORTE &= ~(1<<6);
break;
case 6:
DDRF |= (1<<0);
PORTF &= ~(1<<0);
break;
case 7:
DDRF |= (1<<1);
PORTF &= ~(1<<1);
break;
case 8:
DDRF |= (1<<4);
PORTF &= ~(1<<4);
break;
case 9:
DDRF |= (1<<5);
PORTF &= ~(1<<5);
break;
case 10:
DDRF |= (1<<6);
PORTF &= ~(1<<6);
break;
case 11:
DDRF |= (1<<7);
PORTF &= ~(1<<7);
break;
case 12:
DDRD |= (1<<7);
PORTD &= ~(1<<7);
break;
case 13:
DDRD |= (1<<6);
PORTD &= ~(1<<6);
break;
case 14:
DDRD |= (1<<1);
PORTD &= ~(1<<1);
break;
case 15:
DDRD |= (1<<2);
PORTD &= ~(1<<2);
break;
case 16:
DDRD |= (1<<3);
PORTD &= ~(1<<3);
break;
}
}