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QMK Bot 2022-10-26 18:00:21 +00:00
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/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 5
/* key matrix pins */
#define MATRIX_ROW_PINS { D5, D4, D3, D2 }
#define MATRIX_COL_PINS { F5, F4, F1, F0, B7 }
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Forcing to use NKRO instead 6KRO */
#define FORCE_NKRO
/* Use the custom font */
#define OLED_FONT_H "./lib/glcdfont.c"
/* Encoder pins */
#define ENCODERS_PAD_A { F7, C7, D7 }
#define ENCODERS_PAD_B { E6, C6, D6 }
#ifdef RGB_MATRIX_ENABLE
/* RGB Matrix config */
#define RGB_DI_PIN F6
#define RGB_MATRIX_LED_COUNT 16
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_UP_DOWN
#define RGB_MATRIX_KEYPRESSES
/* RGB Matrix effect */
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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{
"keyboard_name": "KB16-01",
"manufacturer": "DOIO",
"url": "",
"maintainer": "HorrorTroll",
"usb": {
"vid": "0xD010",
"pid": "0x1601",
"device_version": "0.0.1"
},
"layouts": {
"LAYOUT": {
"layout": [
{"label":"1!", "x":0, "y":0},
{"label":"2@", "x":1, "y":0},
{"label":"3#", "x":2, "y":0},
{"label":"4$", "x":3, "y":0},
{"label":"Encoder 1", "x":4.75, "y":0},
{"label":"5%", "x":0, "y":1},
{"label":"6^", "x":1, "y":1},
{"label":"7&", "x":2, "y":1},
{"label":"8*", "x":3, "y":1},
{"label":"Encoder 2", "x":6, "y":0},
{"label":"9(", "x":0, "y":2},
{"label":"0)", "x":1, "y":2},
{"label":"\u2191", "x":2, "y":2},
{"label":"Enter", "x":3, "y":2},
{"label":"Encoder 3", "x":5.375, "y":2.5},
{"label":"Fn", "x":0, "y":3},
{"label":"\u2190", "x":1, "y":3},
{"label":"\u2193", "x":2, "y":3},
{"label":"\u2192", "x":3, "y":3}
]
}
}
}

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/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Additional thing to reduce compiled size */
#define NO_ACTION_ONESHOT
#define LAYER_STATE_8BIT
#ifdef RGB_MATRIX_ENABLE
/* RGB Matrix config */
#undef RGB_MATRIX_KEYPRESSES
/* RGB Matrix effect */
#undef ENABLE_RGB_MATRIX_ALPHAS_MODS
#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#undef ENABLE_RGB_MATRIX_BREATHING
#undef ENABLE_RGB_MATRIX_BAND_SAT
#undef ENABLE_RGB_MATRIX_BAND_VAL
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#undef ENABLE_RGB_MATRIX_DUAL_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#undef ENABLE_RGB_MATRIX_RAINDROPS
#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
#undef ENABLE_RGB_MATRIX_HUE_WAVE
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#endif

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/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// OLED animation
#include "./lib/bongocat/bongocat.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
1 2 3 4 Ply TO1
5 6 7 8
9 0 Ent
Mut
Fn2
! @ # $
% ^ & *
( )
*/
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
SpiSpd TO0
SaiSad
TogModHui
VaiHudVad
*/
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
#ifdef OLED_ENABLE
bool oled_task_user(void) {
led_t led_usb_state = host_keyboard_led_state();
render_bongocat();
oled_set_cursor(14, 0); // sets cursor to (column, row) using charactar spacing (4 rows on 128x32 screen, anything more will overflow back to the top)
oled_write_P(PSTR("WPM:"), false);
oled_write(get_u8_str(get_current_wpm(), '0'), false); // writes wpm on top right corner of string
oled_set_cursor(17, 2);
oled_write_P(led_usb_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
oled_set_cursor(17, 3);
oled_write_P(led_usb_state.scroll_lock ? PSTR("SCRL") : PSTR(" "), false);
return true;
}
#endif
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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SRC += ./lib/bongocat/bongocat.c
# Build Options
# change yes to no to disable
#
MOUSEKEY_ENABLE = no # Mouse keys
VIA_ENABLE = yes
# Additional thing to reduce compiled size
GRAVE_ESC_ENABLE = no
# OLED enabled
WPM_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

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/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// OLED animation
#include "./lib/layer_status/layer_status.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
1 2 3 4 Ply TO1
5 6 7 8
9 0 Ent
Mut
Fn2
! @ # $
% ^ & *
( )
*/
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
SpiSpd TO0
SaiSad
TogModHui
VaiHudVad
*/
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
#ifdef OLED_ENABLE
bool oled_task_user(void) {
render_layer_status();
return true;
}
#endif
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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# Encoder enabled
ENCODER_MAP_ENABLE = yes

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/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// OLED animation
#include "lib/layer_status/layer_status.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
_FN1,
_FN2
};
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
1 2 3 4 Ply TO1
5 6 7 8
9 0 Ent
Mut
Fn2
! @ # $
% ^ & *
( )
*/
/* Row: 0 1 2 3 4 */
[_BASE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_MPLY,
KC_5, KC_6, KC_7, KC_8, TO(_FN),
KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN1),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
*/
/* Row: 0 1 2 3 4 */
[_FN1] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, TO(_FN2),
_______, _______, _______, _______, _______,
_______, _______, _______, _______
),
/*
SpiSpd TO0
SaiSad
TogModHui
VaiHudVad
*/
/* Row: 0 1 2 3 4 */
[_FN2] = LAYOUT(
RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
_______, RGB_VAI, RGB_HUD, RGB_VAD
),
};
#ifdef OLED_ENABLE
bool oled_task_user(void) {
render_layer_status();
return true;
}
#endif
#ifdef ENCODER_MAP_ENABLE
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_BASE] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_FN] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[_FN2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};
#endif

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VIA_ENABLE = yes
# Encoder enabled
ENCODER_MAP_ENABLE = yes

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# KB16-01 (Revision 1)
![KB16-01](https://i.imgur.com/lpq47ELh.png)
A macropad that have 16-key keyboard made by DOIO, which controlled by an Atmega32u4 chipset. The keyboard features per-key RGB, 3 encoder and an OLED screen for displaying useful information.
* Keyboard Maintainer: [HorrorTroll](https://github.com/HorrorTroll)
* Hardware Supported: Atmega32u4
Make example for this keyboard (after setting up your build environment):
`make doio/kb16/rev1:default`
or with the qmk cli:
`qmk compile -kb doio/kb16/rev1 -km default`
Flashing example for this keyboard:
`make doio/kb16/rev1:default:flash`
or with the qmk cli:
`qmk flash -kb doio/kb16/rev1 -km default`
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (1! key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev1.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, NO_LED },
{ 4, 5, 6, 7, NO_LED },
{ 8, 9, 10, 11, NO_LED },
{ 12, 13, 14, 15, NO_LED }
}, {
{0 , 0}, {75 , 0}, {149, 0}, {224, 0},
{0 , 21}, {75 , 21}, {149, 21}, {224, 21},
{0 , 43}, {75 , 43}, {149, 43}, {224, 43},
{0 , 64}, {75 , 64}, {149, 64}, {224, 64},
}, {
1, 1, 1, 1,
1, 4, 4, 1,
1, 4, 4, 1,
1, 1, 1, 1,
} };
#endif

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/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
* 00 01 02 03 04 14
*
* 10 11 12 13
*
* 20 21 22 23
* 24
* 30 31 32 33
*
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, \
K10, K11, K12, K13, K14, \
K20, K21, K22, K23, K24, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03, K04 }, \
{ K10, K11, K12, K13, K14 }, \
{ K20, K21, K22, K23, K24 }, \
{ K30, K31, K32, K33, XXX } \
}

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SRC += ./lib/layer_status/layer_status.c
SRC += ./lib/logo.c
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
# Additional thing to reduce compiled size
LTO_ENABLE = yes
SPACE_CADET_ENABLE = no
# OLED enabled
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
# RGB Matrix enabled
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
# Encoder enabled
ENCODER_ENABLE = yes