tap-dance: Support user_data for the callbacks
Refactored the code a little, so all callbacks now receive a `user_data` pointer, which can be anything. As an example, the key pairs from `ACTION_TAP_DANCE_DOUBLE` now use this, and custom, built-in functions. This makes it easier to extend the tap dance functionality, and also simplifies the code a little. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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2 changed files with 38 additions and 64 deletions
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@ -2,28 +2,32 @@
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static qk_tap_dance_state_t qk_tap_dance_state;
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static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state,
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uint16_t kc1, uint16_t kc2) {
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uint16_t kc;
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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if (state->count == 0)
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return;
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if (state->count == 1) {
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register_code (pair->kc1);
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} else if (state->count == 2) {
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register_code (pair->kc2);
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}
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}
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kc = (state->count == 1) ? kc1 : kc2;
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void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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register_code (kc);
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unregister_code (kc);
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if (state->count >= 2) {
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reset_tap_dance (state);
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if (state->count == 1) {
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unregister_code (pair->kc1);
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} else if (state->count == 2) {
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unregister_code (pair->kc2);
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}
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}
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static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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void *user_data,
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qk_tap_dance_user_fn_t fn)
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{
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if (fn) {
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fn(state);
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fn(state, user_data);
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}
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}
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@ -34,14 +38,7 @@ void process_tap_dance_action_on_each_tap (uint16_t keycode)
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_FN:
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_each_tap);
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break;
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default:
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break;
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}
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
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}
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void process_tap_dance_action_on_dance_finished (uint16_t keycode)
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@ -51,18 +48,7 @@ void process_tap_dance_action_on_dance_finished (uint16_t keycode)
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_PAIR:
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_process_tap_dance_action_pair (&qk_tap_dance_state,
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action.pair.kc1, action.pair.kc2);
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break;
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case QK_TAP_DANCE_TYPE_FN:
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_dance_finished);
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break;
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default:
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break;
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}
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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@ -118,15 +104,8 @@ void reset_tap_dance (qk_tap_dance_state_t *state) {
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return;
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_FN:
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if (action.fn.on_reset) {
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action.fn.on_reset(state);
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}
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break;
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default:
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break;
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if (action.fn.on_reset) {
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action.fn.on_reset(state, action.user_data);
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}
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state->keycode = 0;
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