Implement receive of valid small byte stuffed frames
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8a991a266e
commit
ce3a21cbea
3 changed files with 95 additions and 6 deletions
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@ -28,8 +28,12 @@ SOFTWARE.
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#include "protocol/byte_stuffer.c"
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#include "protocol/frame_validator.h"
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byte_stuffer_state_t state;
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Describe(ByteStuffer);
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BeforeEach(ByteStuffer) {}
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BeforeEach(ByteStuffer) {
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init_byte_stuffer_state(&state);
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}
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AfterEach(ByteStuffer) {}
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void recv_frame(uint8_t* data, uint16_t size) {
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@ -38,15 +42,64 @@ void recv_frame(uint8_t* data, uint16_t size) {
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Ensure(ByteStuffer, receives_no_frame_for_a_single_zero_byte) {
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never_expect(recv_frame);
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recv_byte(0);
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recv_byte(&state, 0);
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}
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Ensure(ByteStuffer, receives_no_frame_for_a_single_FF_byte) {
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never_expect(recv_frame);
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recv_byte(0xFF);
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recv_byte(&state, 0xFF);
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}
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Ensure(ByteStuffer, receives_no_frame_for_a_single_random_byte) {
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never_expect(recv_frame);
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recv_byte(0x4A);
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recv_byte(&state, 0x4A);
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}
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Ensure(ByteStuffer, receives_single_byte_valid_frame) {
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uint8_t expected[] = {0x37};
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expect(recv_frame,
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when(size, is_equal_to(1)),
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when(data, is_equal_to_contents_of(expected, 1))
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);
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recv_byte(&state, 2);
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recv_byte(&state, 0x37);
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recv_byte(&state, 0);
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}
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Ensure(ByteStuffer, receives_three_bytes_valid_frame) {
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uint8_t expected[] = {0x37, 0x99, 0xFF};
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expect(recv_frame,
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when(size, is_equal_to(3)),
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when(data, is_equal_to_contents_of(expected, 3))
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);
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recv_byte(&state, 5);
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recv_byte(&state, 0x37);
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recv_byte(&state, 0x99);
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recv_byte(&state, 0xFF);
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recv_byte(&state, 0);
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}
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Ensure(ByteStuffer, receives_single_zero_valid_frame) {
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uint8_t expected[] = {0};
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expect(recv_frame,
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when(size, is_equal_to(1)),
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when(data, is_equal_to_contents_of(expected, 1))
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);
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recv_byte(&state, 1);
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recv_byte(&state, 1);
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recv_byte(&state, 0);
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}
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Ensure(ByteStuffer, receives_valid_frame_with_zeroes) {
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uint8_t expected[] = {5, 0, 3, 0};
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expect(recv_frame,
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when(size, is_equal_to(4)),
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when(data, is_equal_to_contents_of(expected, 4))
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);
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recv_byte(&state, 2);
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recv_byte(&state, 5);
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recv_byte(&state, 2);
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recv_byte(&state, 3);
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recv_byte(&state, 1);
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recv_byte(&state, 0);
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}
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