[Keyboard] Small Refactor of Duck boards (#5521)
* first [ass at pulling out common duck library functions * use new library in jetfire * use new library in duck lightsaver * use new library in octagon v2 * put Device into the library * refactor send_value * refactor send_value and send_color * use pragma once * use pragma once * use pragma once * use pragma once * rename backlight_led to indicator_leds to match with other duck boards * rename enum * make #define names consistent * rename ducklib to duck_led * update rules.mk ?= to = * put rgb in the correct order * add debounce debugging printouts * turn on bootmagic lite and set it to the top left most key commonly programmed as Escape * add reset key documentation * fix that typo * Update keyboards/duck/duck_led/duck_led.c Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * include the correct library
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33 changed files with 192 additions and 202 deletions
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@ -14,9 +14,9 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "jetfire.h"
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#include "backlight_led.h"
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#include "indicator_leds.h"
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enum backlight_level {
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enum BACKLIGHT_AREAS {
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BACKLIGHT_ALPHA = 0b0000001,
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BACKLIGHT_MOD = 0b0000010,
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BACKLIGHT_FROW = 0b0000100,
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@ -137,15 +137,15 @@ void backlight_update_state()
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send_color(backlight_state_led & (1<<STATE_LED_SCROLL_LOCK) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_CAPS_LOCK) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_NUM_LOCK) ? 255 : 0,
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Device_STATELED);
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Device_STATUSLED);
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send_color(backlight_state_led & (1<<STATE_LED_LAYER_1) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_LAYER_2) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_LAYER_0) ? 255 : 0,
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Device_STATELED);
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Device_STATUSLED);
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send_color(backlight_state_led & (1<<STATE_LED_LAYER_4) ? 255 : 0,
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backlight_state_led & (1<<STATE_LED_LAYER_3) ? 255 : 0,
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0,
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Device_STATELED);
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Device_STATUSLED);
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sei();
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show();
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}
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