[Keymap] Update personal userspace and keymaps (now with 4 spaces!) (#5774)
* Add FnLk to Melody96 bottom row * Update conditional in userspace makefile Thanks @drashna * Add F keys to Melody96 Fn layer * Add FN_ESC alias to userspace * Update KBD6X keymap * Fix RGB_MATRIX_ENABLE constant name in #if * Remove trailing \ from LAYOUT macro calls * Set RGB mode on EEPROM reset in KBD6X * Swap right and middle mouse buttons in KBD6X * Rearrange RGB controls in KBD6X * Update keycode aliases, replace CLEAR with DEL_NXT in KBD6X Add Clear to KBD6X as RCtrl+` * Convert code to 4 space indents * Tweak RCTRL layer functionality * Replace NUMPAD custom keycode with layer state logic * Update RGB_MATRIX_ENABLE check Co-Authored-By: vomindoraan <vomindoraan@gmail.com>
This commit is contained in:
parent
8a9c90ad78
commit
cb1935aaff
12 changed files with 414 additions and 411 deletions
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@ -4,107 +4,99 @@ __attribute__((weak))
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void keyboard_pre_init_keymap(void) {}
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void keyboard_pre_init_user(void) {
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keyboard_pre_init_keymap();
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keyboard_pre_init_keymap();
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}
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__attribute__((weak))
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void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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eeconfig_init_keymap();
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eeconfig_init_keymap();
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}
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__attribute__((weak))
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void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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keyboard_post_init_keymap();
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keyboard_post_init_keymap();
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}
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__attribute__((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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return true;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_keymap(keycode, record)) {
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return false;
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}
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#ifdef LAYER_NUMPAD
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void toggle_numpad(void) {
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layer_invert(L_NUMPAD);
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bool numpad = IS_LAYER_ON(L_NUMPAD), num_lock = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
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if (num_lock != numpad) {
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tap_code(KC_NLCK); // Toggle Num Lock to match layer state
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}
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}
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#endif
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switch (keycode) {
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case CLEAR:
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
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}
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return false;
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case DST_P_R:
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(record->event.pressed ? register_code16 : unregister_code16)(
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(get_mods() & DST_MOD_MASK) ? DST_REM : DST_PRV
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);
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return false;
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case DST_N_A:
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(record->event.pressed ? register_code16 : unregister_code16)(
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(get_mods() & DST_MOD_MASK) ? DST_ADD : DST_NXT
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);
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return false;
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#ifdef LAYER_FN
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static bool fn_lock;
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case FN_FNLK:
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if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
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}
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return true;
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#endif
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#ifdef LAYER_NUMPAD
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case NUMPAD:
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if (record->event.pressed) {
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toggle_numpad();
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}
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return false;
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#endif
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case KC_ESC:
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if (record->event.pressed) {
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#ifdef LAYER_NUMPAD
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if (IS_LAYER_ON(L_NUMPAD)) {
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toggle_numpad();
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if (!process_record_keymap(keycode, record)) {
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return false;
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}
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}
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switch (keycode) {
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case CLEAR:
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if (record->event.pressed) {
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SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
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}
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return false;
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case DST_P_R:
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(record->event.pressed ? register_code16 : unregister_code16)(
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(get_mods() & DST_MOD_MASK) ? DST_REM : DST_PRV
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);
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return false;
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case DST_N_A:
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(record->event.pressed ? register_code16 : unregister_code16)(
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(get_mods() & DST_MOD_MASK) ? DST_ADD : DST_NXT
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);
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return false;
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#ifdef LAYER_FN
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static bool fn_lock;
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case FN_FNLK:
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if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
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}
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return true;
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#endif
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case KC_ESC:
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if (record->event.pressed) {
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#ifdef LAYER_NUMPAD // Disable Numpad layer before Fn layer
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if (IS_LAYER_ON(L_NUMPAD)) {
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layer_off(L_NUMPAD);
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return false;
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}
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#endif
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#ifdef LAYER_FN
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if (IS_LAYER_ON(L_FN) && fn_lock) {
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layer_off(L_FN);
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return fn_lock = false;
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}
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if (IS_LAYER_ON(L_FN) && fn_lock) {
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layer_off(L_FN);
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return fn_lock = false;
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}
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#endif
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}
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return true;
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}
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return true;
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default:
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return true;
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}
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default:
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return true;
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}
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}
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__attribute__((weak))
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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return state;
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}
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uint32_t layer_state_set_user(uint32_t state) {
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return layer_state_set_keymap(state);
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state = layer_state_set_keymap(state);
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#ifdef LAYER_NUMPAD
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bool numpad = state & 1UL<<L_NUMPAD;
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bool num_lock = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
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if (numpad != num_lock) {
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tap_code(KC_NLCK); // Toggle Num Lock to match Numpad layer state
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}
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#endif
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return state;
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}
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@ -1,20 +1,25 @@
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#pragma once
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#include "quantum.h"
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#if defined(RGBLIGHT_ENABLE) || defined(RGBMATRIX_ENABLE)
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#include "rgb.h"
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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#include "rgb.h"
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#endif
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#ifdef TAP_DANCE_ENABLE
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#include "tap_dance.h"
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#include "tap_dance.h"
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#endif
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE)
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#include "unicode.h"
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#include "unicode.h"
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#endif
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#ifdef LAYER_FN
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#define FN MO(L_FN)
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#define FN_CAPS LT(L_FN, KC_CAPS)
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#define FN_FNLK TT(L_FN)
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#define FN MO(L_FN)
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#define FN_CAPS LT(L_FN, KC_CAPS)
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#define FN_ESC LT(L_FN, KC_ESC)
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#define FN_FNLK TT(L_FN)
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#endif
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#ifdef LAYER_NUMPAD
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#define NUMPAD TG(L_NUMPAD)
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#endif
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#define KC_SYSR LALT(KC_PSCR)
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@ -27,50 +32,49 @@
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#define MV_RGHT LCTL(KC_RGHT)
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#define TOP LCTL(KC_HOME)
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#define BOTTOM LCTL(KC_END)
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#define PRV_TAB LCTL(KC_PGUP)
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#define NXT_TAB LCTL(KC_PGDN)
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#define TAB_PRV LCTL(KC_PGUP)
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#define TAB_NXT LCTL(KC_PGDN)
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#define DEL_PRV LCTL(KC_BSPC)
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#define DEL_NXT LCTL(KC_DEL)
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#define DST_ADD LCTL(LGUI(KC_D))
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#define DST_REM LCTL(LGUI(KC_F4))
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#define DST_PRV LCTL(LGUI(KC_LEFT))
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#define DST_NXT LCTL(LGUI(KC_RGHT))
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#ifndef DST_MOD_MASK
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#define DST_MOD_MASK MOD_MASK_CTRL
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#define DST_MOD_MASK MOD_MASK_SHIFT
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#endif
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#define LCT_CPS LCTL_T(KC_CAPS)
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#ifdef SEND_STRING_CLEAN
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#undef SEND_STRING
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#define SEND_STRING(string) { \
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uint8_t ss_mods = get_mods(); \
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clear_mods(); \
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send_string_P(PSTR(string)); \
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set_mods(ss_mods); \
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}
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#undef SEND_STRING
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#define SEND_STRING(string) { \
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uint8_t ss_mods = get_mods(); \
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clear_mods(); \
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send_string_P(PSTR(string)); \
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set_mods(ss_mods); \
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}
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#endif
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enum keycodes_user {
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CLEAR = SAFE_RANGE,
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DST_P_R,
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DST_N_A,
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#ifdef LAYER_NUMPAD
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NUMPAD,
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#endif
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CLEAR = SAFE_RANGE,
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DST_P_R,
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DST_N_A,
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RANGE_KEYMAP,
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RANGE_KEYMAP,
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};
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enum layers_user {
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L_BASE,
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L_BASE,
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#ifdef LAYER_FN
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L_FN,
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L_FN,
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#endif
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#ifdef LAYER_NUMPAD
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L_NUMPAD,
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L_NUMPAD,
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#endif
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L_RANGE_KEYMAP,
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L_RANGE_KEYMAP,
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};
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void keyboard_pre_init_keymap(void);
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@ -3,15 +3,15 @@
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#include "quantum.h"
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typedef struct {
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uint16_t h; // 0–360
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uint8_t s; // 0–255
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uint8_t v; // 0–255
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uint16_t h; // 0–360
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uint8_t s; // 0–255
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uint8_t v; // 0–255
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} hsv_t;
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typedef struct {
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uint8_t r; // 0–255
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uint8_t g; // 0–255
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uint8_t b; // 0–255
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uint8_t r; // 0–255
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uint8_t g; // 0–255
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uint8_t b; // 0–255
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} rgb_t;
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extern const hsv_t GODSPEED_BLUE;
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@ -1,12 +1,15 @@
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SRC += konstantin.c
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ifneq (,$(filter yes,$(RGBLIGHT_ENABLE) $(RGB_MATRIX_ENABLE))) # if either is yes
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SRC += rgb.c
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ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
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SRC += rgb.c
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endif
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ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
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SRC += rgb.c
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endif
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ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
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SRC += tap_dance.c
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SRC += tap_dance.c
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endif
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ifneq (,$(filter yes,$(UNICODE_ENABLE) $(UNICODEMAP_ENABLE))) # if either is yes
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SRC += unicode.c
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ifneq (,$(filter yes,$(UNICODE_ENABLE) $(UNICODEMAP_ENABLE)))
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SRC += unicode.c
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endif
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EXTRAFLAGS += -flto
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@ -1,117 +1,117 @@
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#include "tap_dance.h"
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#include "konstantin.h"
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#define ACTION_TAP_DANCE_DOUBLE_MOD(mod1, mod2) { \
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.fn = { td_double_mod_each, NULL, td_double_mod_reset }, \
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.user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
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}
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#define ACTION_TAP_DANCE_DOUBLE_MOD(mod1, mod2) { \
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.fn = { td_double_mod_each, NULL, td_double_mod_reset }, \
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.user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
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}
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void td_double_mod_each(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
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qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
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// Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
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if (state->count == 1 || state->count == 3) {
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register_code(data->kc1);
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} else if (state->count == 2) {
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unregister_code(data->kc1);
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register_code(data->kc2);
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}
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// Prevent tap dance from sending the mods as weak mods
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state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
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// Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
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if (state->count == 1 || state->count == 3) {
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register_code(data->kc1);
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} else if (state->count == 2) {
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unregister_code(data->kc1);
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register_code(data->kc2);
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}
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// Prevent tap dance from sending the mods as weak mods
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state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
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}
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void td_double_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
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qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
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if (state->count == 1 || state->count >= 3) {
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unregister_code(data->kc1);
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}
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if (state->count >= 2) {
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unregister_code(data->kc2);
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}
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if (state->count == 1 || state->count >= 3) {
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unregister_code(data->kc1);
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}
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if (state->count >= 2) {
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unregister_code(data->kc2);
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}
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}
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#define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \
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.fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
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.user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \
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}
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#define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \
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.fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
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.user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \
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}
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void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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// Single tap → mod, double tap → layer, triple tap etc. → mod+layer
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if (state->count == 1 || state->count == 3) {
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register_code(data->kc);
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} else if (state->count == 2) {
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unregister_code(data->kc);
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// Prevent tap dance from sending the mod as a weak mod
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state->weak_mods &= ~MOD_BIT(data->kc);
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layer_on(data->layer);
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}
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// Single tap → mod, double tap → layer, triple tap etc. → mod+layer
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if (state->count == 1 || state->count == 3) {
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register_code(data->kc);
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} else if (state->count == 2) {
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unregister_code(data->kc);
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// Prevent tap dance from sending the mod as a weak mod
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state->weak_mods &= ~MOD_BIT(data->kc);
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layer_on(data->layer);
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}
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}
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void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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if (state->count == 1 || state->count >= 3) {
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unregister_code(data->kc);
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}
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if (state->count >= 2) {
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layer_off(data->layer);
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}
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if (state->count == 1 || state->count >= 3) {
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unregister_code(data->kc);
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}
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if (state->count >= 2) {
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layer_off(data->layer);
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}
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}
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#define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
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.fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
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.user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \
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}
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#define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
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.fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
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.user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \
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}
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typedef struct {
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uint8_t layer;
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uint16_t kc;
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bool layer_on; // Layer state when tap dance started
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bool started;
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uint8_t layer;
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uint16_t kc;
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bool layer_on; // Layer state when tap dance started
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bool started;
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} qk_tap_dance_layer_mod_t;
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void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
|
||||
qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
|
||||
if (!data->started) {
|
||||
data->layer_on = IS_LAYER_ON(data->layer);
|
||||
data->started = true;
|
||||
}
|
||||
|
||||
// Single tap → layer, double tap → mod, triple tap etc. → layer+mod
|
||||
if (state->count == 1 || state->count == 3) {
|
||||
layer_on(data->layer);
|
||||
} else if (state->count == 2) {
|
||||
if (!data->layer_on) {
|
||||
layer_off(data->layer);
|
||||
qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
|
||||
if (!data->started) {
|
||||
data->layer_on = IS_LAYER_ON(data->layer);
|
||||
data->started = true;
|
||||
}
|
||||
|
||||
// Single tap → layer, double tap → mod, triple tap etc. → layer+mod
|
||||
if (state->count == 1 || state->count == 3) {
|
||||
layer_on(data->layer);
|
||||
} else if (state->count == 2) {
|
||||
if (!data->layer_on) {
|
||||
layer_off(data->layer);
|
||||
}
|
||||
register_code(data->kc);
|
||||
}
|
||||
register_code(data->kc);
|
||||
}
|
||||
}
|
||||
|
||||
void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
|
||||
qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
|
||||
|
||||
if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
|
||||
layer_off(data->layer);
|
||||
}
|
||||
if (state->count >= 2) {
|
||||
unregister_code(data->kc);
|
||||
}
|
||||
if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
|
||||
layer_off(data->layer);
|
||||
}
|
||||
if (state->count >= 2) {
|
||||
unregister_code(data->kc);
|
||||
}
|
||||
|
||||
data->started = false;
|
||||
data->started = false;
|
||||
}
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
|
||||
[TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
|
||||
|
||||
[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
|
||||
[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
|
||||
[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
|
||||
[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
|
||||
[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
|
||||
[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
|
||||
|
||||
[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
|
||||
[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
|
||||
[TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
|
||||
[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
|
||||
[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
|
||||
[TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
|
||||
};
|
||||
|
|
|
@ -13,13 +13,13 @@
|
|||
#define FN_RCTL TD(TD_FN_RCTL)
|
||||
|
||||
enum tap_dance {
|
||||
TD_DST_A_R,
|
||||
TD_DST_A_R,
|
||||
|
||||
TD_RAL_LAL,
|
||||
TD_RAL_RGU,
|
||||
TD_RCT_RSF,
|
||||
TD_RAL_LAL,
|
||||
TD_RAL_RGU,
|
||||
TD_RCT_RSF,
|
||||
|
||||
TD_LSFT_FN,
|
||||
TD_RCTL_FN,
|
||||
TD_FN_RCTL,
|
||||
TD_LSFT_FN,
|
||||
TD_RCTL_FN,
|
||||
TD_FN_RCTL,
|
||||
};
|
||||
|
|
|
@ -2,6 +2,6 @@
|
|||
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
const uint32_t PROGMEM unicode_map[] = {
|
||||
FOREACH_UNICODE(UCM_ENTRY)
|
||||
FOREACH_UNICODE(UCM_ENTRY)
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
#include "quantum.h"
|
||||
|
||||
#define FOREACH_UNICODE(M) \
|
||||
M(COMMA, 0x002C) \
|
||||
M(L_PAREN, 0x0028) \
|
||||
M(R_PAREN, 0x0029) \
|
||||
M(EQUALS, 0x003D) \
|
||||
M(TIMES, 0x00D7) \
|
||||
M(DIVIDE, 0x00F7) \
|
||||
M(MINUS, 0x2212)
|
||||
M(COMMA, 0x002C) \
|
||||
M(L_PAREN, 0x0028) \
|
||||
M(R_PAREN, 0x0029) \
|
||||
M(EQUALS, 0x003D) \
|
||||
M(TIMES, 0x00D7) \
|
||||
M(DIVIDE, 0x00F7) \
|
||||
M(MINUS, 0x2212)
|
||||
|
||||
#define UC_KEYCODE(name, code) name = UC(code),
|
||||
|
||||
|
@ -19,16 +19,16 @@
|
|||
|
||||
#if defined(UNICODE_ENABLE)
|
||||
enum unicode_keycodes {
|
||||
FOREACH_UNICODE(UC_KEYCODE)
|
||||
FOREACH_UNICODE(UC_KEYCODE)
|
||||
};
|
||||
#elif defined(UNICODEMAP_ENABLE)
|
||||
enum unicode_names {
|
||||
FOREACH_UNICODE(UCM_NAME)
|
||||
FOREACH_UNICODE(UCM_NAME)
|
||||
};
|
||||
|
||||
extern const uint32_t PROGMEM unicode_map[];
|
||||
|
||||
enum unicode_keycodes {
|
||||
FOREACH_UNICODE(UCM_KEYCODE)
|
||||
FOREACH_UNICODE(UCM_KEYCODE)
|
||||
};
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue