[Keyboard] Add modded Razer Orbweaver with RP2040 (#19711)
Co-authored-by: jack <0x6a73@protonmail.com> Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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keyboards/handwired/orbweaver/orbweaver.c
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keyboards/handwired/orbweaver/orbweaver.c
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// Copyright 2023 a_marmot
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// SPDX-License-Identifier: GPL-2.0-or-later
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// This IS31FL3731 configuration is for a Razer Orbweaver Chroma.
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// It was reverse-engineered by testing all possible Cx_y combinations (144 total),
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// and determining which ones addressed individual diodes (60 total). These were then
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// placed in order R-G-B, sweeping left to right, and then top to bottom.
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#include "rgb_matrix.h"
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const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = {
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/* Refer to IS31 manual for these locations
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* driver
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* | R location
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* | | G location
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* | | | B location
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* | | | | */
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{0, C9_1, C8_1, C7_1}, //top left key.
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{0, C9_2, C8_2, C7_2},
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{0, C9_3, C8_3, C7_3},
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{0, C9_4, C8_4, C7_4},
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{0, C9_5, C8_5, C7_5}, //top right key.
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{0, C9_6, C8_6, C7_6},
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{0, C9_7, C8_7, C6_6},
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{0, C9_8, C7_7, C6_7},
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{0, C1_8, C2_8, C3_8},
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{0, C1_7, C2_7, C3_7},
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{0, C1_6, C2_6, C3_6},
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{0, C1_5, C2_5, C3_5},
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{0, C1_4, C2_4, C3_4},
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{0, C1_3, C2_3, C3_3},
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{0, C1_2, C2_2, C4_3},
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{0, C1_1, C3_2, C4_2}, //lower left key
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{0, C9_9, C8_9, C7_9},
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{0, C9_10, C8_10, C7_10},
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{0, C9_11, C8_11, C7_11},
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{0, C9_12, C8_12, C7_12} //lower right key
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};
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led_config_t g_led_config = {
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// Matrix location to LED index
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{
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{ 0, 2, 3, 4, 5 },
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{ 6, 7, 8, 9, 10 },
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{ 11, 12, 13, 14, 15 },
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{ 16, 17, 18, 19, 19 },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
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{ NO_LED, NO_LED }
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},
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// LED index to physical location
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{
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{0,0}, {20,0}, {40,0}, {60,0}, {80,0},
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{0,20}, {20,20}, {40,20}, {60,20}, {80,20},
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{0,40}, {20,40}, {40,40}, {60,40}, {80,40},
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{0,60}, {20,60}, {40,60}, {60,60}, {80,60}
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},
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// LED index to flags
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{
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4, 4, 4, 4, 4,
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4, 4, 4, 4, 4,
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4, 4, 4, 4, 4,
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4, 4, 4, 4, 4
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}
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};
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