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Reduce rgb matrix firmware size

This commit is contained in:
Ryan Caltabiano 2019-05-19 08:34:25 -05:00 committed by Drashna Jaelre
parent e7af23788f
commit c9a7161d93
31 changed files with 317 additions and 404 deletions

View file

@ -11,43 +11,29 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static bool rgb_matrix_solid_reactive_multinexus_range(uint8_t start, effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
uint8_t count = g_last_hit_tracker.count;
for (uint8_t i = led_min; i < led_max; i++) {
hsv.v = 0;
for (uint8_t j = start; j < count; j++) {
RGB_MATRIX_TEST_LED_FLAGS();
int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
uint8_t dist = sqrt16(dx * dx + dy * dy);
int16_t dist2 = 8;
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
if (effect > 255)
static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255)
effect = 255;
if (dist > 72)
if (dist > 72)
effect = 255;
if ((dx > dist2 || dx < -dist2) && (dy > dist2 || dy < -dist2))
if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect);
hsv.h = rgb_matrix_config.hue + dy / 4;
}
hsv.v = scale8(hsv.v, rgb_matrix_config.val);
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
return rgb_matrix_solid_reactive_multinexus_range(0, params);
hsv->v = qadd8(hsv->v, 255 - effect);
hsv->h = rgb_matrix_config.hue + dy / 4;
}
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
return rgb_matrix_solid_reactive_multinexus_range(qsub8(g_last_hit_tracker.count, 1), params);
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
}
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
}
#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)