bluetooth
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20 changed files with 2329 additions and 319 deletions
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@ -58,16 +58,83 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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#ifdef BLUETOOTH_ENABLE
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#ifdef __AVR_ATmega32U4__
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#define SERIAL_UART_BAUD 9600
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#define SERIAL_UART_DATA UDR1
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#define SERIAL_UART_UBRR ((F_CPU/(16UL*SERIAL_UART_BAUD))-1)
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#define SERIAL_UART_RXD_VECT USART1_RX_vect
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#define SERIAL_UART_TXD_READY (UCSR1A&(1<<UDRE1))
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#define SERIAL_UART_INIT() do { \
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UBRR1L = (uint8_t) SERIAL_UART_UBRR; /* baud rate */ \
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UBRR1H = (uint8_t) (SERIAL_UART_UBRR>>8); /* baud rate */ \
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UCSR1B = (1<<TXEN1); /* TX: enable */ \
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UCSR1C = (0<<UPM11) | (0<<UPM10) | /* parity: none(00), even(01), odd(11) */ \
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(0<<UCSZ12) | (1<<UCSZ11) | (1<<UCSZ10); /* data-8bit(011) */ \
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sei(); \
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} while(0)
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#else
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# error "USART configuration is needed."
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#endif
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// I'm fairly sure these aren't needed, but oh well - Jack
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/*
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* PS/2 Interrupt configuration
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*/
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#ifdef PS2_USE_INT
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/* uses INT1 for clock line(ATMega32U4) */
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 1
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 0
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#define PS2_INT_INIT() do { \
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EICRA |= ((1<<ISC11) | \
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(0<<ISC10)); \
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} while (0)
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#define PS2_INT_ON() do { \
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EIMSK |= (1<<INT1); \
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} while (0)
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#define PS2_INT_OFF() do { \
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EIMSK &= ~(1<<INT1); \
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} while (0)
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#define PS2_INT_VECT INT1_vect
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#endif
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/*
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* PS/2 Busywait configuration
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*/
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#ifdef PS2_USE_BUSYWAIT
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 1
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 0
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#endif
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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#define NO_DEBUG
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// #define NO_DEBUG
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/* disable print */
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#define NO_PRINT
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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