Remove RGBLIGHT_ANIMATION and clean up effect defines for L-Q (#18727)
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225 changed files with 1861 additions and 924 deletions
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@ -1,18 +1,18 @@
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/* Copyright 2022 Daniel Weeks (@xanimos)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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@ -66,17 +66,6 @@
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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// #define RGBLIGHT_ANIMATIONS // Run RGB animations
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// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes.
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// #define RGBLIGHT_EFFECT_ALTERNATING // Enable alternating animation mode.
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#define RGBLIGHT_EFFECT_BREATHING // Enable breathing animation mode.
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// #define RGBLIGHT_EFFECT_CHRISTMAS // Enable christmas animation mode.
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#define RGBLIGHT_EFFECT_KNIGHT // Enable knight animation mode.
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD // Enable rainbow mood animation mode.
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // Enable rainbow swirl animation mode.
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// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode.
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#define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode.
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode.
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255
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