General RGB matrix fixes (#2931)

* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* General fixes for RGB_matrix

- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag

* Documentation update for RGBmatrix

* More doc updates
This commit is contained in:
yiancar 2018-05-10 05:31:24 +01:00 committed by Jack Humbert
parent 03516d5460
commit c89565cc3d
3 changed files with 19 additions and 16 deletions

View File

@ -81,7 +81,6 @@ These are the effects that are currently available:
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@ -94,6 +93,7 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
@ -118,7 +118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`.
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect)
#define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
## EEPROM storage

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@ -324,8 +324,8 @@ void rgb_matrix_raindrops(bool initialize) {
HSV hsv;
RGB rgb;
// Change one LED every tick
uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % DRIVER_LED_TOTAL : 255;
// Change one LED every tick, make sure speed is not 0
uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
@ -432,7 +432,7 @@ void rgb_matrix_rainbow_beacon(void) {
rgb_led led;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
led = g_rgb_leds[i];
hsv.h = 1.5 * (led.point.y - 32.0)* cos(g_tick * PI / 128) + 1.5 * (led.point.x - 112.0) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.y - 32.0)* cos(g_tick * PI / 128) + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.x - 112.0) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
@ -444,7 +444,7 @@ void rgb_matrix_rainbow_pinwheels(void) {
rgb_led led;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
led = g_rgb_leds[i];
hsv.h = 2 * (led.point.y - 32.0)* cos(g_tick * PI / 128) + 2 * (66 - abs(led.point.x - 112.0)) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
hsv.h = (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.y - 32.0)* cos(g_tick * PI / 128) + (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (66 - abs(led.point.x - 112.0)) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
@ -458,7 +458,7 @@ void rgb_matrix_rainbow_moving_chevron(void) {
led = g_rgb_leds[i];
// uint8_t r = g_tick;
uint8_t r = 32;
hsv.h = 1.5 * abs(led.point.y - 32.0)* sin(r * PI / 128) + 1.5 * (led.point.x - (g_tick / 256.0 * 224)) * cos(r * PI / 128) + rgb_matrix_config.hue;
hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * abs(led.point.y - 32.0)* sin(r * PI / 128) + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.x - (g_tick / 256.0 * 224)) * cos(r * PI / 128) + rgb_matrix_config.hue;
rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
}
@ -469,8 +469,8 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) {
HSV hsv;
RGB rgb;
// Change one LED every tick
uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % DRIVER_LED_TOTAL : 255;
// Change one LED every tick, make sure speed is not 0
uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
{
@ -577,8 +577,10 @@ void rgb_matrix_custom(void) {
}
void rgb_matrix_task(void) {
static uint8_t toggle_enable_last = 255;
if (!rgb_matrix_config.enable) {
rgb_matrix_all_off();
toggle_enable_last = rgb_matrix_config.enable;
return;
}
// delay 1 second before driving LEDs or doing anything else
@ -618,8 +620,9 @@ void rgb_matrix_task(void) {
// detect change in effect, so each effect can
// have an optional initialization.
static uint8_t effect_last = 255;
bool initialize = effect != effect_last;
bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
effect_last = effect;
toggle_enable_last = rgb_matrix_config.enable;
// this gets ticked at 20 Hz.
// each effect can opt to do calculations
@ -628,9 +631,6 @@ void rgb_matrix_task(void) {
case RGB_MATRIX_SOLID_COLOR:
rgb_matrix_solid_color();
break;
case RGB_MATRIX_SOLID_REACTIVE:
rgb_matrix_solid_reactive();
break;
case RGB_MATRIX_ALPHAS_MODS:
rgb_matrix_alphas_mods();
break;
@ -665,6 +665,9 @@ void rgb_matrix_task(void) {
rgb_matrix_jellybean_raindrops( initialize );
break;
#ifdef RGB_MATRIX_KEYPRESSES
case RGB_MATRIX_SOLID_REACTIVE:
rgb_matrix_solid_reactive();
break;
case RGB_MATRIX_SPLASH:
rgb_matrix_splash();
break;
@ -830,8 +833,8 @@ void rgblight_step(void) {
void rgblight_step_reverse(void) {
rgb_matrix_config.mode--;
if (rgb_matrix_config.mode <= 1)
rgb_matrix_config.mode = (RGB_MATRIX_EFFECT_MAX - 1);
if (rgb_matrix_config.mode < 1)
rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}

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@ -64,7 +64,6 @@ typedef union {
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@ -77,6 +76,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,