rename kprepublic bm keyboards to have a standardized naming format (#15047)
* change missed kprepublic readmes * fix xiudi readmes * initial change, see pr description * change readmes * changes names in readmes and device descriptors
This commit is contained in:
parent
cc7600cf0e
commit
c5f1e9797a
124 changed files with 107 additions and 107 deletions
|
@ -37,7 +37,7 @@ sudo udevadm trigger
|
|||
**Reset Key**: Hold down key nearest to the USB socket while plugging in the keyboard.
|
||||
|
||||
```bash
|
||||
make xd002:default:flash
|
||||
make xiudi/xd002:default:flash
|
||||
|
||||
# or directly with...
|
||||
micronucleus --run <firmware.hex>
|
||||
|
|
|
@ -6,4 +6,4 @@ It also has a 'Super Alt-F4' key for Windows that, when tapped does Alt-F4, unle
|
|||
|
||||
## Build
|
||||
|
||||
To build the keymap, simply run `make xd004:system_and_media`.
|
||||
To build the keymap, simply run `make xiudi/xd004:system_and_media`.
|
||||
|
|
|
@ -19,4 +19,4 @@ There are a few `#define` lines at the beginning of the keymap file that enable
|
|||
|
||||
|
||||
# Build
|
||||
To build, simply run `make xd60:Jos`
|
||||
To build, simply run `make xiudi/xd60:Jos`
|
||||
|
|
|
@ -42,4 +42,4 @@ RGB settings are persisted for layer 0 when done.
|
|||
- More dynamic keyboard configuration on Layer 2
|
||||
|
||||
## Build
|
||||
To build the default keymap, simply run `make xd60:birkir`.
|
||||
To build the default keymap, simply run `make xiudi/xd60:birkir`.
|
||||
|
|
|
@ -9,5 +9,5 @@ Default Keymap for XD60 as indicated on the original sale page.
|
|||
|
||||
To build the default keymap, simply run:
|
||||
|
||||
make xd60/rev2:default # XD60 rev2
|
||||
make xd60/rev3:default # XD60 rev3
|
||||
make xiudi/xd60/rev2:default # XD60 rev2
|
||||
make xiudi/xd60/rev3:default # XD60 rev3
|
||||
|
|
|
@ -6,4 +6,4 @@
|
|||

|
||||
|
||||
## Build
|
||||
To build the default keymap, simply run `make xd60:edulpn`.
|
||||
To build the default keymap, simply run `make xiudi/xd60:edulpn`.
|
||||
|
|
|
@ -6,4 +6,4 @@
|
|||
This keymap uses the Default XD60 base layer, but follows the GK64 function layer (one of my XD60 boards use GK64 keycaps).
|
||||
|
||||
## Build
|
||||
To build the default keymap, simply run `make xd60:edulpn64`.
|
||||
To build the default keymap, simply run `make xiudi/xd60:edulpn64`.
|
||||
|
|
|
@ -27,7 +27,7 @@ via has been enabled
|
|||
|
||||
To build the keymap, simply run:
|
||||
|
||||
make xd60/rev3:fvolpe83 # XD60 rev3
|
||||
make xiudi/xd60/rev3:fvolpe83 # XD60 rev3
|
||||
|
||||
|
||||

|
||||
|
|
|
@ -16,5 +16,5 @@ iso Keymap for XD60.
|
|||
|
||||
To build the default keymap, simply run:
|
||||
|
||||
make xd60/rev2:iso # XD60 rev2
|
||||
make xd60/rev3:iso # XD60 rev3
|
||||
make xiudi/xd60/rev2:iso # XD60 rev2
|
||||
make xiudi/xd60/rev3:iso # XD60 rev3
|
||||
|
|
|
@ -15,4 +15,4 @@ This layout is WIP for me as I use my shiny new keyboard more and more. I will
|
|||
* I use emacs, which could account for some of the oddities in my layout and macros
|
||||
|
||||
## Build
|
||||
To build the default keymap, simply run `make xd60:kmontag42`.
|
||||
To build the default keymap, simply run `make xiudi/xd60:kmontag42`.
|
||||
|
|
|
@ -4,4 +4,4 @@
|
|||
Keymap for the XD60 (ANSI) with 2.25u left shift, split right shift. HHKB-like function layer.
|
||||
|
||||
## Build
|
||||
To build this keymap, simply run `make xd60:krusli` on the top-level directory for QMK.
|
||||
To build this keymap, simply run `make xiudi/xd60:krusli` on the top-level directory for QMK.
|
||||
|
|
|
@ -18,4 +18,4 @@ To define your password, rename passwd_template.h file to passwd.h and edit the
|
|||
|
||||
To build this keymap, simply run:
|
||||
|
||||
make xd60/rev3:melka # XD60 rev3
|
||||
make xiudi/xd60/rev3:melka # XD60 rev3
|
||||
|
|
|
@ -4,10 +4,10 @@ Customized xd60 keymap based on yuuki's but a step sideways with Mac support. Fo
|
|||
|
||||
## Programming Instructions
|
||||
|
||||
Change the layout in `keymap.c` then run `make xd60-petesmom`. The compiled file will be located in `.build/xd60_petesmom.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
|
||||
Change the layout in `keymap.c` then run `make xiudi/xd60:petesmom`. The compiled file will be located in `.build/xiudi_xd60_petesmom.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
|
||||
|
||||
* `sudo dfu-programmer atmega32u4 erase`
|
||||
* `sudo dfu-programmer atmega32u4 flash .build/xd60-petesmom.hex`
|
||||
* `sudo dfu-programmer atmega32u4 flash .build/xiudi_xd60-petesmom.hex`
|
||||
* `sudo dfu-programmer atmega32u4 start`
|
||||
|
||||
## Layout
|
||||
|
|
|
@ -9,5 +9,5 @@ Custom Keymap for XD60 - uses a META key and lots of shortcut keys that are late
|
|||
|
||||
To build the default keymap, simply run:
|
||||
|
||||
make xd60/rev2:default # XD60 rev2
|
||||
make xd60/rev3:default # XD60 rev3
|
||||
make xiudi/xd60/rev2:default # XD60 rev2
|
||||
make xiudi/xd60/rev3:default # XD60 rev3
|
|
@ -4,4 +4,4 @@
|
|||
Default Keymap for XD60 as indicated on the original sale page.
|
||||
|
||||
## Build
|
||||
To build the default keymap, simply run `make xd60/rev3:styr`.
|
||||
To build the default keymap, simply run `make xiudi/xd60/rev3:styr`.
|
||||
|
|
|
@ -6,4 +6,4 @@
|
|||
60% Keymap for XD60 with GH60 ANSI layout. Arrow keys mapped to WASD in function layer.
|
||||
|
||||
## Build
|
||||
To build the default keymap, simply run `make xd60:supercoffee`.
|
||||
To build the default keymap, simply run `make xiudi/xd60:supercoffee`.
|
||||
|
|
|
@ -4,11 +4,11 @@ Customized xd60 keymap with inspirations from HHKB and the layout I used on my V
|
|||
|
||||
## Programming Instructions
|
||||
|
||||
Change the layout in `keymap.c` then run `make xd60:yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
|
||||
Change the layout in `keymap.c` then run `make xiudi/xd60:yuuki`. The compiled file will be located in `.build/xiudi_xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
|
||||
|
||||
* reset keyboard by pressing the reset button on the back of the PCB
|
||||
* `sudo dfu-programmer atmega32u4 erase`
|
||||
* `sudo dfu-programmer atmega32u4 flash .build/xd60_yuuki.hex`
|
||||
* `sudo dfu-programmer atmega32u4 flash .build/xiudi_xd60_yuuki.hex`
|
||||
* `sudo dfu-programmer atmega32u4 start`
|
||||
|
||||
## Layout
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# XD68 layout for Default ANSI
|
||||
|
||||
```
|
||||
make xd68:default
|
||||
make xiudi/xd68:default
|
||||
```
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# XD68 layout for Default ISO
|
||||
|
||||
```
|
||||
make xd68:default_iso
|
||||
make xiudi/xd68:default_iso
|
||||
```
|
||||
|
|
|
@ -9,6 +9,6 @@
|
|||
|
||||
Take the board into reset mode, then
|
||||
```
|
||||
make xd75:bbaserdem:dfu
|
||||
make xiudi/xd75:bbaserdem:dfu
|
||||
```
|
||||
Either sudo it or set permissions in udev.
|
||||
|
|
|
@ -50,5 +50,5 @@ $ cd qmk_firmware
|
|||
|
||||
build
|
||||
```
|
||||
$ make xd75:buzzlighter1
|
||||
$ make xiudi/xd75:buzzlighter1
|
||||
```
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
* Build/Flash
|
||||
qmk setup
|
||||
qmk compile -kb xd75 -km clanghans
|
||||
qmk flash -kb xd75 -km clanghans
|
||||
qmk compile -kb xiudi/xd75 -km clanghans
|
||||
qmk flash -kb xiudi/xd75 -km clanghans
|
||||
|
||||
Hit 'Raise'+'PgUp' for entering bootloader mode
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# colinta's keymap for XD75
|
||||
|
||||
```
|
||||
make xd75:colinta:dfu
|
||||
make xiudi/xd75:colinta:dfu
|
||||
```
|
||||
|
||||
The default layout is a Colemak keyboard with "one-shot" keys assigned to the modifier keys.
|
||||
|
@ -41,13 +41,13 @@ If you would *also* like to take advantage of this feature, you'll first want to
|
|||
# exclude patterns (uncomment them if you want to use them):
|
||||
# *.[oa]
|
||||
# *~
|
||||
/keyboards/xd75/keymaps/colinta/secrets.h
|
||||
/keyboards/xiudi/xd75/keymaps/colinta/secrets.h
|
||||
```
|
||||
|
||||
Then you can create this file and add your macro strings to it:
|
||||
|
||||
```
|
||||
$EDITOR keyboards/xd75/keymaps/colinta/secrets.h
|
||||
$EDITOR keyboards/xiudi/xd75/keymaps/colinta/secrets.h
|
||||
```
|
||||
|
||||
###### secrets.h
|
||||
|
@ -60,5 +60,5 @@ $EDITOR keyboards/xd75/keymaps/colinta/secrets.h
|
|||
To include the feature at compile time, include the flag `IS_COLINTA` like so:
|
||||
|
||||
```
|
||||
make xd75:colinta:dfu EXTRAFLAGS=-DIS_COLINTA
|
||||
make xiudi/xd75:colinta:dfu EXTRAFLAGS=-DIS_COLINTA
|
||||
```
|
||||
|
|
|
@ -10,4 +10,4 @@ Keyboard maintainer: [Quentin Lebastard](https://github.com/lebastaq)
|
|||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make xd75:developper_bepo
|
||||
make xiudi/xd75:developper_bepo
|
||||
|
|
|
@ -16,5 +16,5 @@ La touche de fonction permet elle d'avoir accès aux différentes touches multim
|
|||
# Compilation
|
||||
|
||||
```
|
||||
make xd75:french:dfu
|
||||
make xiudi/xd75:french:dfu
|
||||
```
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
# KOY Layout for the xd75 pcb board
|
||||
Compile the layout
|
||||
```bash
|
||||
qmk compile -kb xd75 -km scheiklp
|
||||
qmk compile -kb xiudi/xd75 -km scheiklp
|
||||
```
|
||||
and flash it to the board
|
||||
```bash
|
||||
qmk flash -kb xd75 -km scheiklp
|
||||
qmk flash -kb xiudi/xd75 -km scheiklp
|
||||
```
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
Keyboard Layout Editor: [Link](http://www.keyboard-layout-editor.com/#/gists/b2b23097ef70fd9170e266e4cbc06c02)
|
||||
|
||||
Make Command: make xd75:tdl-jturner
|
||||
Make Command: make xiudi/xd75:tdl-jturner
|
||||
|
||||
Notes:
|
||||
* Based on Qwerty
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue